Post by browwiw on Nov 5, 2003 4:41:26 GMT -5
I got bored again...*sigh*. Ok, these are built on a 15 stone basis, which I find to be fairly accurate for well-trained non-supers. These guys should be appropriate for beginning and low-powered campaigns, especially where you play villians.
I have worked up stats for a basic officer, sniper, medic, and team leader. All are fairly modular. Enjoy.
--SWAT Officer--
Abilities:
Intelligence: 2
Strength: 2
Agility: 2
Speed: 2
Durability: 2
Health: 2 Energy: 6
Actions:
Close Combat: 3
[Strength Bonus or Weapon Modifier]
-SWAT Multi-Style
-Hand-to-Hand
-Martial Arts
Ranged Combat: 3
[Weapon Modifier]
-Assualt Weapons
-Small Arms
-Special Weapons
Social Skill: 2
-Law Enforcement
-SWAT Protocol
SWAT Ops.: 1
[Agility Bonus]
-Move Silenty
Modifers:
Targeting (+1)
Group Affiliation: Local Law Enforcement
Wealth: 1
Challenges:
Won't Break the Law -2
Equipment:
Kevlar Armor: Defense (+1)
Submachine Gun (+2)
Automatic Pistol (+2)
Knife (+2)
Handcuffs
Gasmask
Communicator
Left Over Stones: 7 white
--SWAT Sniper--
Abilities:
Intelligence: 2
Strength: 2
Agility: 2
Speed: 2
Durability: 2
Health: 2 Energy: 6
Actions:
Close Combat: 3
[Strength Bonus or Weapon Modifier]
-SWAT Multi-Style
-Hand-to-Hand
-Martial Arts
Ranged Combat: 4
[Weapon Modifier]
-Assualt Weapons
-Small Arms
-Special Weapons
-Sniper Rifles
Social Skills: 2
-Law Enforcement
-SWAT Protocol
SWAT Ops.: 3
[Agility Bonus]
-Move Silently
-Hide
-Camouflage
Modifiers:
Targeting (+2)
Team Affiliation: Local Law Enforcement
Wealth: 1
Challenges:
Wont Break the Law -2
Kevlar Armor: Defense (+1)
Sniper Rifle (+3)
Automatic Pistol (+2)
Knife (+2)
Handcuffs
Gasmask
Communicator
Stones Left Over: 3 White, 1 Red
--SWAT Medic--
Abilities:
Intelligence: 2
Strength: 2
Agility: 2
Speed: 2
Durability: 2
Health: 2 Energy: 6
Actions:
Close Combat: 3
[Strength Bonus or Weapon Modifier]
-SWAT Multi-Style
-Hand-to-Hand
-Martial Arts
Ranged Combat: 3
[Weapon Modifier]
-Assualt Weapons
-Small Arms
-Special Weapons
Healing, Medical: 4
Social Skills: 2
-Law Enforcement
-SWAT Protocol
SWAT Ops.: 1
[Agility Bonus]
-Move Silently
Modifiers:
Targeting (+1)
Team Affiliation: Local Law Enforcement
Wealth: 1
Challenges:
Wont Break the Law -2
Kevlar Armor: Defense (+1)
Submachine Gun (+2)
Automatic Pistol (+2)
Knife (+2)
Handcuffs
Gasmask
Communicator
Left Over Stones: 4 White
--SWAT Team Leader--
Abilities:
Intelligence: 2
Strength: 2
Agility: 2
Speed: 2
Durability: 2
Health: 2 Energy: 6
Actions:
Close Combat: 4
[Strength Bonus or Weapon Modifier]
-SWAT Multi-Style
-Hand-to-Hand
-Martial Arts
-Knife Fighting
Ranged Combat: 4
[Weapon Modifier]
-Assualt Weapons
-Small Arms
-Special Weapons
-Knife Throwing
Leadership: 4
Social Skills: 3
-Law Enforcement
-SWAT Protocol
-Team Dynamics
SWAT Ops.: 2
[Agility Bonus]
-Move Silently
-Hide
Modifiers:
Targeting (+1)
Team Affiliation: Local Law Enforcement
Wealth: 1
Challenges:
Won't Break the Law -2
Kevlar Armor: Defense (+1)
Submachine Gun (+2)
Automatic Pistol (+2)
Knife (+2)
Handcuffs
Gasmask
Communicator
Stones Left Over: 2 White
I have worked up stats for a basic officer, sniper, medic, and team leader. All are fairly modular. Enjoy.
--SWAT Officer--
Abilities:
Intelligence: 2
Strength: 2
Agility: 2
Speed: 2
Durability: 2
Health: 2 Energy: 6
Actions:
Close Combat: 3
[Strength Bonus or Weapon Modifier]
-SWAT Multi-Style
-Hand-to-Hand
-Martial Arts
Ranged Combat: 3
[Weapon Modifier]
-Assualt Weapons
-Small Arms
-Special Weapons
Social Skill: 2
-Law Enforcement
-SWAT Protocol
SWAT Ops.: 1
[Agility Bonus]
-Move Silenty
Modifers:
Targeting (+1)
Group Affiliation: Local Law Enforcement
Wealth: 1
Challenges:
Won't Break the Law -2
Equipment:
Kevlar Armor: Defense (+1)
Submachine Gun (+2)
Automatic Pistol (+2)
Knife (+2)
Handcuffs
Gasmask
Communicator
Left Over Stones: 7 white
--SWAT Sniper--
Abilities:
Intelligence: 2
Strength: 2
Agility: 2
Speed: 2
Durability: 2
Health: 2 Energy: 6
Actions:
Close Combat: 3
[Strength Bonus or Weapon Modifier]
-SWAT Multi-Style
-Hand-to-Hand
-Martial Arts
Ranged Combat: 4
[Weapon Modifier]
-Assualt Weapons
-Small Arms
-Special Weapons
-Sniper Rifles
Social Skills: 2
-Law Enforcement
-SWAT Protocol
SWAT Ops.: 3
[Agility Bonus]
-Move Silently
-Hide
-Camouflage
Modifiers:
Targeting (+2)
Team Affiliation: Local Law Enforcement
Wealth: 1
Challenges:
Wont Break the Law -2
Kevlar Armor: Defense (+1)
Sniper Rifle (+3)
Automatic Pistol (+2)
Knife (+2)
Handcuffs
Gasmask
Communicator
Stones Left Over: 3 White, 1 Red
--SWAT Medic--
Abilities:
Intelligence: 2
Strength: 2
Agility: 2
Speed: 2
Durability: 2
Health: 2 Energy: 6
Actions:
Close Combat: 3
[Strength Bonus or Weapon Modifier]
-SWAT Multi-Style
-Hand-to-Hand
-Martial Arts
Ranged Combat: 3
[Weapon Modifier]
-Assualt Weapons
-Small Arms
-Special Weapons
Healing, Medical: 4
Social Skills: 2
-Law Enforcement
-SWAT Protocol
SWAT Ops.: 1
[Agility Bonus]
-Move Silently
Modifiers:
Targeting (+1)
Team Affiliation: Local Law Enforcement
Wealth: 1
Challenges:
Wont Break the Law -2
Kevlar Armor: Defense (+1)
Submachine Gun (+2)
Automatic Pistol (+2)
Knife (+2)
Handcuffs
Gasmask
Communicator
Left Over Stones: 4 White
--SWAT Team Leader--
Abilities:
Intelligence: 2
Strength: 2
Agility: 2
Speed: 2
Durability: 2
Health: 2 Energy: 6
Actions:
Close Combat: 4
[Strength Bonus or Weapon Modifier]
-SWAT Multi-Style
-Hand-to-Hand
-Martial Arts
-Knife Fighting
Ranged Combat: 4
[Weapon Modifier]
-Assualt Weapons
-Small Arms
-Special Weapons
-Knife Throwing
Leadership: 4
Social Skills: 3
-Law Enforcement
-SWAT Protocol
-Team Dynamics
SWAT Ops.: 2
[Agility Bonus]
-Move Silently
-Hide
Modifiers:
Targeting (+1)
Team Affiliation: Local Law Enforcement
Wealth: 1
Challenges:
Won't Break the Law -2
Kevlar Armor: Defense (+1)
Submachine Gun (+2)
Automatic Pistol (+2)
Knife (+2)
Handcuffs
Gasmask
Communicator
Stones Left Over: 2 White