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Post by takewithfood on Sept 6, 2009 23:28:04 GMT -5
I thought I'd give you guys an update on how I'm doing. The really busy time is pretty much just starting now, what with classes starting up again and what not - I gather many of you are going through the same stuff right about now.
Depending on how my schedule pans out, and how well I settle in, I may have time to get this up and running again in the not too distant future (say, within the month?). It may be on a smaller scale (perhaps dealing with only a handful of characters at a time; actually, that was my plan all along, and I sorta bit off more than I could chew by having a massive event to kick off the game) but it would still be something.
How would you guys feel about having only a couple characters actively playing at a time? For example, I might run an issue that involves maybe 3 or 4 players at once, and then the lineup would change in the issue after that. Does that sound too boring for people sorta sitting on the bench? Is it better than nothing, or are you likely to lose interest? I'm also open to suggestions for other ways to run the game on budgeted time.
As I mentioned a bit in the post before this one, there are all sorts of other game ideas running around in my head, and yet so little time to run them!
~TWF
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Post by Dionon on Sept 7, 2009 1:33:13 GMT -5
I'd go for it. I like my little Jade Guardian, and don't want to get rid of her just yet.
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Post by Revan on Sept 7, 2009 6:14:32 GMT -5
I thought I'd give you guys an update on how I'm doing. The really busy time is pretty much just starting now, what with classes starting up again and what not - I gather many of you are going through the same stuff right about now. Depending on how my schedule pans out, and how well I settle in, I may have time to get this up and running again in the not too distant future (say, within the month?). It may be on a smaller scale (perhaps dealing with only a handful of characters at a time; actually, that was my plan all along, and I sorta bit off more than I could chew by having a massive event to kick off the game) but it would still be something. How would you guys feel about having only a couple characters actively playing at a time? For example, I might run an issue that involves maybe 3 or 4 players at once, and then the lineup would change in the issue after that. Does that sound too boring for people sorta sitting on the bench? Is it better than nothing, or are you likely to lose interest? I'm also open to suggestions for other ways to run the game on budgeted time. As I mentioned a bit in the post before this one, there are all sorts of other game ideas running around in my head, and yet so little time to run them! ~TWF Maybe you should collaborate with someone and get them to help you GM the game. I know you have a lot of ideas of how you may want certain factions to be, so I was thinking you could relay some of that info to another person. Currently the rules are all in place and basically this is the test game, so I say see what happens. Possibly break the game up into 2 or 3 separate stories with 2 or 3 GM's. I do see a large list of players and people do tend to get bored while waiting for an issue to end, especially with school coming back around, and people personal lives and all. Basically, I don't see too many people waiting a month or two for an issue to end just so they can get a chance to play. Edit: If this doesn't make sense right now, sorry, I haven't slept yet and it's like 7 in the morning here.
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Post by PROTOJ on Sept 7, 2009 15:46:36 GMT -5
Revan's idea sounds sensible if you can find someone. All I know is that I haven't even seen any action yet in this game but I'm still very interested and would love to give Stryker a test run so you can count me in for the future.
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Post by Neros on Sept 8, 2009 6:01:04 GMT -5
Adding extra GMs don't sound as a bad idea.. Maybe give Each Faction a GM and let each of the GM's run a story focusing on that faction.. It could be cool of the stories then somehow worked together, but Im pretty sure that would slow the process even further.. But I would be more than fine waiting on the bench.. It might be hard for some to keep and interest, but it will make it easier to keep updating which is already problematic (as far as i can understand) with all the school stuff coming at you.. But I have also made my own plans of running a 2.0 game, so if the last option is selected I should be able to entertain some of the players....... Actually, Im pretty sure Im gona run the game no matter what option we settle on Actually, why not run different games with different GMs instead of one big game? Then we can test various Themes and powers at the same time.. This way we can see if there are different interpretation of the rules and if so, we can clarify those rules..
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Post by takewithfood on Sept 10, 2009 15:59:43 GMT -5
I'm not sure how well multiple GMs in the same setting would work, though I've always been thinking about trying it. I wanted to get a lot (a lot a lot) more play done before handing over the reins, though, just for the sake of laying some continuity down. I'm also afraid that having more than one interpretation of the rules in play at the same time is going to be detrimental to the ruleset rather than beneficial. So, yeah, I'm still torn. I may have to wait some more and see how much time I'll actually have after classes start. In the meantime, though, are there any people present who would like to GM a storyline in 1:1M? Also, I'm psyched about you running your own 2.0 game, Neros! I've been hoping to see more 2.0 games. When do you think it would be up and running? ~TWF
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Post by Neros on Sept 11, 2009 5:21:17 GMT -5
As I see it; Multiple GMS in the same setting could be very cool, but I think it would slow the process somehow.. Im thinking that each GM would have to first plan what he wants to do, then talk to the others about what they want to do and how that would work out.. But one of the reasons it would be a good idea to run more than one game (not in the same universe at the same time..) is that we can then see if there is someone who interpretat the rules differently and find out why.. This way we can then edit the text and make sure that intepretation won't happen.. So we are prepareing abit for all those "But this is how I read it.." scenarios.. Not sure when it will air, but Im aiming after next week.. I have a good deal of the plot set, but I have vaccation whole next week so I should be able to get enough done to feel secure enough to run it So far, I have only run... I think one game on the boards, and that lasted for about 20 posts or so and around that time, players had to drop out because of lack of time or something similar..
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Post by Reemo on Sept 11, 2009 8:18:12 GMT -5
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Post by takewithfood on Sept 11, 2009 8:36:41 GMT -5
Awesome, Reemo! ^___________^
~TWF
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Post by Reemo on Oct 20, 2009 15:32:45 GMT -5
Are we coming back to this? I like this setting.
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Post by takewithfood on Oct 20, 2009 18:27:46 GMT -5
I don't know if or when I'll be able to run something of this magnitude. I'm considering booting up one of my other games and converting it to 2.0 to test rules out that way - it might be something I can manage. But a dozen players in a sandbox setting is just way too much for me. Sorry, guys. U_U' I didn't know I'd wind up being so busy this year.
~TWF
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Post by Neros on Oct 21, 2009 0:38:22 GMT -5
I thought you made it perfectly clear.. Atleast i was under the impression that you would be very busy
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Post by Revan on Oct 22, 2009 22:51:42 GMT -5
He lied....HE LIED TO US ALL
j/k ;D
Just be glad the holidays is coming up (not that anyone's probably gonna have much free time around then)
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Post by PROTOJ on Oct 28, 2009 20:04:08 GMT -5
I would still love to be in on this 1:1M game if you reboot it at all or even if you decide to revive one of your old games under 2.0 rules *cough cough Mispent youth cough cough* (I loved just reading that game).
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