Post by takewithfood on Feb 20, 2009 16:02:45 GMT -5
Hey gang,
Welcome to One in a Million[/size], the first MURPG 2.0 test game. Right off the bat, I'd like to list the goals I have in mind for this game:
1. Try stuff out, see if it breaks. The ultimate point of all of this is to see if what we came up with is good, or if it needs improvement - and if it needs improvement, where, in what sense, and how much? No doubt some stuff will fall off and break, but I have confidence that in the end we'll all decide on the best way to fix whatever needs fixing.
2. Involve lots of people! If it only mattered what one person thought, I would name MURPG 2.0 "TWFRPG" and it would probably suck. Everyone has a different perspective to contribute, whether they're a veteran player or a new initiate, a 2.0 contributor or someone who didn't even realize we've been cramming 1,000+ posts down here.
3. Elegant, Robust, Simple. KISS is a great motto, but it can't be a solitary, golden rule. MURPG 1.0 was simple, oh yes, but that simplicity allowed for some rules that were painfully vague ("Artificially Intelligent?") if not outright broken (Powered Armor, anyone?). A set or rules should also be elegant and robust: Elegant rules cover all the bases and explain themselves clearly and thoroughly, while Robust rules are balanced and stand up to attempts to abuse and exploit them. No rule is perfect, but that's my ideal.
4. Have fun! In the end it's a game, not a job. I wouldn't be bothering with MURPG 2.0 if it wasn't FUN to talk to you guys about the rules, share experiences and points of view, and work towards a solution. Some of the debates I've had already have been amazingly engrossing and ultimately entertaining, no matter how much hair I ripped out of my scalp.
So, that's that! If you have something to say, this is the place. Please try to stay on-topic, though, as we're bound to do a lot of talking in the end.
Cheers,
~TWF
Welcome to One in a Million[/size], the first MURPG 2.0 test game. Right off the bat, I'd like to list the goals I have in mind for this game:
1. Try stuff out, see if it breaks. The ultimate point of all of this is to see if what we came up with is good, or if it needs improvement - and if it needs improvement, where, in what sense, and how much? No doubt some stuff will fall off and break, but I have confidence that in the end we'll all decide on the best way to fix whatever needs fixing.
2. Involve lots of people! If it only mattered what one person thought, I would name MURPG 2.0 "TWFRPG" and it would probably suck. Everyone has a different perspective to contribute, whether they're a veteran player or a new initiate, a 2.0 contributor or someone who didn't even realize we've been cramming 1,000+ posts down here.
3. Elegant, Robust, Simple. KISS is a great motto, but it can't be a solitary, golden rule. MURPG 1.0 was simple, oh yes, but that simplicity allowed for some rules that were painfully vague ("Artificially Intelligent?") if not outright broken (Powered Armor, anyone?). A set or rules should also be elegant and robust: Elegant rules cover all the bases and explain themselves clearly and thoroughly, while Robust rules are balanced and stand up to attempts to abuse and exploit them. No rule is perfect, but that's my ideal.
4. Have fun! In the end it's a game, not a job. I wouldn't be bothering with MURPG 2.0 if it wasn't FUN to talk to you guys about the rules, share experiences and points of view, and work towards a solution. Some of the debates I've had already have been amazingly engrossing and ultimately entertaining, no matter how much hair I ripped out of my scalp.
So, that's that! If you have something to say, this is the place. Please try to stay on-topic, though, as we're bound to do a lot of talking in the end.
Cheers,
~TWF