Post by Manah on Sept 19, 2010 21:12:29 GMT -5
ANKO
Orochimaru's Former Apprentice
Full Name: Mitarashi Anko
Age: 27
Birthday: October 24th
Blood Type: A
Astrological Sign: Scorpio
Profession: Jōnin-rank Kunoichi of the Hidden Leaf Village; Chūnin Examiner
Height: 5'5"
Weight: 100 lbs
Eye color: Light Brown
Hair color: Violet
Species: Human (Ninja)
ABILITIES
Int: 5
Str: 5
Agl: 6
Spd: 5
Dur: 6
HEALTH: 6
ENERGY: 27
SKILL: 4 (Regen 2)
REGEN: 18
ACTIONS
Ninja: 7
(Agl.bonus and Wpn.modifier; or 2 Wpn.modifiers)
-Efficient
-Martial Arts
-Taijustsu
-Ninja Weapons
-Stealth
-Disguise
-Concentration
-Thrown Kunai
Acrobatics: 5
(Str.bonus)
Spirit of the Orochi: 8
(Int.bonus)
-Efficient
-Immunity to Effects (Snake poisons, mostly, but also, ordinary snakes won't attack her unless she does so herself. As far as snakes can tell, Anko is one of their own.)
-"Summon Snakes" (Anko may summon all kinds of snakes to her aid, including, but not restricted to, boas, pythons, vipers, anacondas, cobras, etc. She may summon up to one dangerous snake (Durability 1 or higher, able to somehow threaten the lives of other living beings) per AN by paying one stone per Durability per summoned snake, and up to five times AN of smaller, not dangerous ones by paying one stone/2 snakes. The summoned snakes obey her command without fail.)
-"Orochi Venom Jutsu" (Due to her power over snakes, Anko is able to easily generate poison and venoms of many kinds from her very own body. She spends stones for the venom's Potency [up to AN; stones VS Durability], its Duration [past this time, the venom loses its power] and one additional stone per dose of said poison to be produced. Such poisons can have various effects, from damaging the victim [normal damage for every 1-3 red stones of damage over victim's Durability], stunning her [Stun Damage which drains Energy for every stone over Durability] or even inducing sleep, or illusions, diminishing the victim's senses, or similar effects.)
-"Soul of Orochi" (A Forbidden Jutsu taught to her a long time ago by Orochimaru but only recently mastered, this technique allows Anko to temporarily alter her appearance and abilities, turning herself into a snake-human hybrid for a while. The Soul of Orochi was initially forbidden because a ninja who did not bear the Cursed Seal of Heaven would bleed through their eyes, nose and ears due to the unnatural changes occured within the body, a very painful process (the user would actually lose 1w of Health every time it is used). However, this isn't much of a problem to Anko, of course. When in snake/human hybrid, Anko gains Fangs +1 (she may use "Orochi Venom Jutsu" to gain the ability to inject venom with a bite, too), +2 to Reflexive Dodge, +1 to Agility, Flexible Skeleton +1, +2 to Animal Senses and adds Enhanced Vision 4 (Darkvision, Keen Eyesight, Infrared). Anko needs to spend 5 stones of Energy in this action to transform, although the transformation may occur in the same panel. NOTE: During this transformation, Anko's eyes become yellow and lidless, her skin become covered in light brown scales, and her tongue become a snake-like forked one.)
-"Hissing of the Orochi" (Anko can use her chakra to let out a powerful hiss very much alike that of a snake, which, combined with her energy, strikes fear in the hearts of those who hear it. This jutsu allows her to use this action as Fear up to a range of 3.
-"Twin Snakes Mutual Death Technique" (One of Anko's most powerful techniques, and a very dangerous Forbidden Jutsu to use. When used at maximal power, this technique is pretty much a murder-suicide attack, for it may very well kill the user. However, Anko's mastery of venoms and snakes allows her to perhaps survive its deadly effects. To use it, Anko makes a one-handed seal with both her hand and her intended victim's. Two snakes are then summoned from her sleeve, which will then proceed to bite both of their hands with chakra-imbued fangs full of deadly venom. In effect, it is a Close Combat attack dealing 2x damage and ignoring 2 stones of Toughness (even if the victim has No AP), but Anko can also sacrifice white stones of Health (not Power Level) to gain a bonus +3 stones on the attack per white stone sacrificed... up to her full White Stones of Health, resulting in her death.
Ninjutsu: 6
(Int.bonus)
-As Mastery of Elements (Fire, Wind, Earth, Water, Lightning) and Magical Healing
-Efficient
-Create/Manipulate
-Force Blast ("2x damage" if Fire; "2x damage, may deal Stun damage" if Wind; "2x damage, may deal 3x damage to targets standing directly on/in/under the ground, cannot affect Targets that are currently flying" if Earth, "Normal Damage, 2x damage if in/on/under water" if Water and "2x damage OR 3x damage, stun only" if Lightning)
-Fire speciality: Anko has an affinity for Fire Ninjutsu, and thus gets 1 stone from GP as a bonus to this action when using Fire. On the other hand, she is less skilled with Water, and thus loses 1 stone when using the Water element.
-Accumulate Energy
-Combine with Ninja or Spirit of the Orochi for some special Jutsus
Genjutsu: 6
-As Create Illusions, but enhanced: the illusions may affect up to one sense (sight, hearing, smell, touch, and taste, in that order) per stone played, with a difficulty equal to stones played as usual to "see through" the deception. In other words, if a person falls for it, the illusion could seem very real while being nothing more than a fake for anyone who saw through it. An illusion still cannot harm a person nor affect its environment.
-May be used for the opposite as well, hiding a real object from the senses of people around.
-Substitution Jutsu: When used as Defense, if she manages to avoid damage, Anko can exchange place with a nearby object or person, up to 30 ft away, thus making that object or person take the attack instead of her and allowing her to attack by surprise on the next panel.
Chakra: 6
-As Iron Will
-Accumulate Energy (as the Mastery of Magic option)
-Leadership
-Chakra Distribution (Anko may temporarily reduce her Chakra AN to enhance up to 2 physical Abilities, 1 AN for each +1 bonus to an Ability, allowing her to exceed her normal physical abilities and perform even more impressive feats.)
-Bend the laws of Nature: If Anko combines her Chakra with another action, she may perform exceptional feats that are otherwise clearly superhuman. For example, she could combine it with Acrobatics to walk on walls and ceilings, or she could combine it with Speed to run on water. As long as she uses Chakra to do an action, she may be able to "do the impossible". However, certain limits exist, of course... for example, she couldn't walk on air, but she could reach a state of so perfect balance that she could stand on a frail branch of tree without breaking it or falling.
Hunting/Tracking: 6
-Stalk
-Spot/set traps
-Spot/set ambushes
-Survival
-Follow trail
-Search rooms
General Knowledge: 5
(Int.bonus)
-Chakra and the human body
-Tea Ceremonies
-Hidden Leaf Village Lore
-The Cursed Seals
-Forbidden Techniques
Social Skills: 7
-Kunoichi
-Intimidate
-Persuade
-Bloodthirsty
-Seduction
-Inspire bravery
-Humor
MODIFIERS
Attractive +3
-Adds to all uses of Social Skills save Bloodthirsty and Intimidate.
Healing Factor
Power Level 4
-Power Level Regeneration
-Must be activated by spending 1 stone into Chakra for every Power Level "unlocked"
-Last for 10 panels or until Anko spends Energy in it again, whichever comes first.
Deep Reserves 3
Energy Battery 3
Toughness +2
Reflexive Dodge +5
Mental Defense +5
Targeting +2
Fast Draw +5
-Kunai, Shuriken
Animal Senses 3 (Snake)
Minor Immunity
-To blood infections or diseases linked to blood; Anko can litterally drink blood without harm and enjoy its taste (and yes, she actually likes it.)
Wealth: -1 (Her money means little in the new world.)
"Orochi Moulting"
-As Reconstitute Self; once per month, Anko can moult out of her heavily damaged body in order to "return from the dead", a disgusting ability she learned from Orochimaru and never had, thankfully, to use yet. Unfortunately, doing so leaves her exhausted (-2 to all Actions for one day) and activates her Cursed Seal of Heaven at first level.
CHALLENGES
-Little to no knowledge of Technology (-4; from where she comes from, "Technology" is far from what it is in the new world in which she now finds herself... Also includes the "Can't drive a car" challenge.))
-Hyperactive (-2; not unlike a certain Uzumaki Naruto, Anko is kind of an overachiever, unable to sit down and take it easy for too long. At times, it feels like she never stops except maybe, just maybe to sleep.)
-Creepy (-2; probably due to her time as an apprentice of Orochimaru, Anko has a creepier side to her personality, enjoying battle, violence and blood much more than normal folks do. She loves drinking blood, be it her own or that of others, and doesn't seem to think exactly in the same way everybody else does.)
-Mild flirtatious (-1; one of the sexiest girls of the Hidden Leaf Village, Anko isn't really afraid to act sexy and dress the part. As far as she is concerned, her beauty is simply another tool of her trade, and is to be used as such.)
-Compulsion to stick up for underdog (-3; Anko would not let innocents or people unable to defend themselves come to harm, not if she has anything to say about it.)
-Deadly Enemy (-5; Orochimaru, her former master. Although he is believed to be dead [and hey, she's in another world now], if he were to return, she'd do all she can to oppose him and destroy him if at all possible. Plus, she'd become very reluctant to use her Cursed Seal if she knew he was around.)
EQUIPMENT
-Ninja Uniform (+1 defense): A tan overcoat, complete with a fitted mesh body suit that stretches from her neck down to her thighs. The mesh seems to be somewhat transparent, since her body can be seen underneath. She wears a dark orange skirt, as well as a Forehead Protector, a small pendant, and shin guards. The pendant is on a thick cord rather than a chain to prevent it from being easily torn off in combat
-Red Laser Pike (+2 staff of Hardness 10; when blade ignited, becomes a +5 AP weapon)
-Kunai (+2 weapons, may be used in both Close or Ranged combat; Anko has over a dozen of those on her at all times, hidden in her uniform)
-Shurikens (+1 weapons, unlike the Kunai, these weapons may only be used at range. Anko always have around twenty of those on her, hidden in her uniform)
-Various personal effects held in Uniform
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SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
--------------------------------------------------------------------------------------
"CURSED SEAL OF HEAVEN"
-Located at the back of her neck on the left side, Anko bears Orochimaru's Cursed Seal of Heaven, which takes the appearance of three tomoe. Fortunately, she has managed to keep the Seal from activating through her own willpower. If she were to use it, her power would increase, but if Orochimaru were to somehow... not be dead, she'd be forced to obey some... or all... of his orders due to the nature of the Seal. Of course, she is reluctant to use this power if she has any reason to believe Orochimaru is still alive somewhere...
Orochimaru's Former Apprentice
Full Name: Mitarashi Anko
Age: 27
Birthday: October 24th
Blood Type: A
Astrological Sign: Scorpio
Profession: Jōnin-rank Kunoichi of the Hidden Leaf Village; Chūnin Examiner
Height: 5'5"
Weight: 100 lbs
Eye color: Light Brown
Hair color: Violet
Species: Human (Ninja)
ABILITIES
Int: 5
Str: 5
Agl: 6
Spd: 5
Dur: 6
HEALTH: 6
ENERGY: 27
SKILL: 4 (Regen 2)
REGEN: 18
ACTIONS
Ninja: 7
(Agl.bonus and Wpn.modifier; or 2 Wpn.modifiers)
-Efficient
-Martial Arts
-Taijustsu
-Ninja Weapons
-Stealth
-Disguise
-Concentration
-Thrown Kunai
Acrobatics: 5
(Str.bonus)
Spirit of the Orochi: 8
(Int.bonus)
-Efficient
-Immunity to Effects (Snake poisons, mostly, but also, ordinary snakes won't attack her unless she does so herself. As far as snakes can tell, Anko is one of their own.)
-"Summon Snakes" (Anko may summon all kinds of snakes to her aid, including, but not restricted to, boas, pythons, vipers, anacondas, cobras, etc. She may summon up to one dangerous snake (Durability 1 or higher, able to somehow threaten the lives of other living beings) per AN by paying one stone per Durability per summoned snake, and up to five times AN of smaller, not dangerous ones by paying one stone/2 snakes. The summoned snakes obey her command without fail.)
-"Orochi Venom Jutsu" (Due to her power over snakes, Anko is able to easily generate poison and venoms of many kinds from her very own body. She spends stones for the venom's Potency [up to AN; stones VS Durability], its Duration [past this time, the venom loses its power] and one additional stone per dose of said poison to be produced. Such poisons can have various effects, from damaging the victim [normal damage for every 1-3 red stones of damage over victim's Durability], stunning her [Stun Damage which drains Energy for every stone over Durability] or even inducing sleep, or illusions, diminishing the victim's senses, or similar effects.)
-"Soul of Orochi" (A Forbidden Jutsu taught to her a long time ago by Orochimaru but only recently mastered, this technique allows Anko to temporarily alter her appearance and abilities, turning herself into a snake-human hybrid for a while. The Soul of Orochi was initially forbidden because a ninja who did not bear the Cursed Seal of Heaven would bleed through their eyes, nose and ears due to the unnatural changes occured within the body, a very painful process (the user would actually lose 1w of Health every time it is used). However, this isn't much of a problem to Anko, of course. When in snake/human hybrid, Anko gains Fangs +1 (she may use "Orochi Venom Jutsu" to gain the ability to inject venom with a bite, too), +2 to Reflexive Dodge, +1 to Agility, Flexible Skeleton +1, +2 to Animal Senses and adds Enhanced Vision 4 (Darkvision, Keen Eyesight, Infrared). Anko needs to spend 5 stones of Energy in this action to transform, although the transformation may occur in the same panel. NOTE: During this transformation, Anko's eyes become yellow and lidless, her skin become covered in light brown scales, and her tongue become a snake-like forked one.)
-"Hissing of the Orochi" (Anko can use her chakra to let out a powerful hiss very much alike that of a snake, which, combined with her energy, strikes fear in the hearts of those who hear it. This jutsu allows her to use this action as Fear up to a range of 3.
-"Twin Snakes Mutual Death Technique" (One of Anko's most powerful techniques, and a very dangerous Forbidden Jutsu to use. When used at maximal power, this technique is pretty much a murder-suicide attack, for it may very well kill the user. However, Anko's mastery of venoms and snakes allows her to perhaps survive its deadly effects. To use it, Anko makes a one-handed seal with both her hand and her intended victim's. Two snakes are then summoned from her sleeve, which will then proceed to bite both of their hands with chakra-imbued fangs full of deadly venom. In effect, it is a Close Combat attack dealing 2x damage and ignoring 2 stones of Toughness (even if the victim has No AP), but Anko can also sacrifice white stones of Health (not Power Level) to gain a bonus +3 stones on the attack per white stone sacrificed... up to her full White Stones of Health, resulting in her death.
Ninjutsu: 6
(Int.bonus)
-As Mastery of Elements (Fire, Wind, Earth, Water, Lightning) and Magical Healing
-Efficient
-Create/Manipulate
-Force Blast ("2x damage" if Fire; "2x damage, may deal Stun damage" if Wind; "2x damage, may deal 3x damage to targets standing directly on/in/under the ground, cannot affect Targets that are currently flying" if Earth, "Normal Damage, 2x damage if in/on/under water" if Water and "2x damage OR 3x damage, stun only" if Lightning)
-Fire speciality: Anko has an affinity for Fire Ninjutsu, and thus gets 1 stone from GP as a bonus to this action when using Fire. On the other hand, she is less skilled with Water, and thus loses 1 stone when using the Water element.
-Accumulate Energy
-Combine with Ninja or Spirit of the Orochi for some special Jutsus
Genjutsu: 6
-As Create Illusions, but enhanced: the illusions may affect up to one sense (sight, hearing, smell, touch, and taste, in that order) per stone played, with a difficulty equal to stones played as usual to "see through" the deception. In other words, if a person falls for it, the illusion could seem very real while being nothing more than a fake for anyone who saw through it. An illusion still cannot harm a person nor affect its environment.
-May be used for the opposite as well, hiding a real object from the senses of people around.
-Substitution Jutsu: When used as Defense, if she manages to avoid damage, Anko can exchange place with a nearby object or person, up to 30 ft away, thus making that object or person take the attack instead of her and allowing her to attack by surprise on the next panel.
Chakra: 6
-As Iron Will
-Accumulate Energy (as the Mastery of Magic option)
-Leadership
-Chakra Distribution (Anko may temporarily reduce her Chakra AN to enhance up to 2 physical Abilities, 1 AN for each +1 bonus to an Ability, allowing her to exceed her normal physical abilities and perform even more impressive feats.)
-Bend the laws of Nature: If Anko combines her Chakra with another action, she may perform exceptional feats that are otherwise clearly superhuman. For example, she could combine it with Acrobatics to walk on walls and ceilings, or she could combine it with Speed to run on water. As long as she uses Chakra to do an action, she may be able to "do the impossible". However, certain limits exist, of course... for example, she couldn't walk on air, but she could reach a state of so perfect balance that she could stand on a frail branch of tree without breaking it or falling.
Hunting/Tracking: 6
-Stalk
-Spot/set traps
-Spot/set ambushes
-Survival
-Follow trail
-Search rooms
General Knowledge: 5
(Int.bonus)
-Chakra and the human body
-Tea Ceremonies
-Hidden Leaf Village Lore
-The Cursed Seals
-Forbidden Techniques
Social Skills: 7
-Kunoichi
-Intimidate
-Persuade
-Bloodthirsty
-Seduction
-Inspire bravery
-Humor
MODIFIERS
Attractive +3
-Adds to all uses of Social Skills save Bloodthirsty and Intimidate.
Healing Factor
Power Level 4
-Power Level Regeneration
-Must be activated by spending 1 stone into Chakra for every Power Level "unlocked"
-Last for 10 panels or until Anko spends Energy in it again, whichever comes first.
Deep Reserves 3
Energy Battery 3
Toughness +2
Reflexive Dodge +5
Mental Defense +5
Targeting +2
Fast Draw +5
-Kunai, Shuriken
Animal Senses 3 (Snake)
Minor Immunity
-To blood infections or diseases linked to blood; Anko can litterally drink blood without harm and enjoy its taste (and yes, she actually likes it.)
Wealth: -1 (Her money means little in the new world.)
"Orochi Moulting"
-As Reconstitute Self; once per month, Anko can moult out of her heavily damaged body in order to "return from the dead", a disgusting ability she learned from Orochimaru and never had, thankfully, to use yet. Unfortunately, doing so leaves her exhausted (-2 to all Actions for one day) and activates her Cursed Seal of Heaven at first level.
CHALLENGES
-Little to no knowledge of Technology (-4; from where she comes from, "Technology" is far from what it is in the new world in which she now finds herself... Also includes the "Can't drive a car" challenge.))
-Hyperactive (-2; not unlike a certain Uzumaki Naruto, Anko is kind of an overachiever, unable to sit down and take it easy for too long. At times, it feels like she never stops except maybe, just maybe to sleep.)
-Creepy (-2; probably due to her time as an apprentice of Orochimaru, Anko has a creepier side to her personality, enjoying battle, violence and blood much more than normal folks do. She loves drinking blood, be it her own or that of others, and doesn't seem to think exactly in the same way everybody else does.)
-Mild flirtatious (-1; one of the sexiest girls of the Hidden Leaf Village, Anko isn't really afraid to act sexy and dress the part. As far as she is concerned, her beauty is simply another tool of her trade, and is to be used as such.)
-Compulsion to stick up for underdog (-3; Anko would not let innocents or people unable to defend themselves come to harm, not if she has anything to say about it.)
-Deadly Enemy (-5; Orochimaru, her former master. Although he is believed to be dead [and hey, she's in another world now], if he were to return, she'd do all she can to oppose him and destroy him if at all possible. Plus, she'd become very reluctant to use her Cursed Seal if she knew he was around.)
EQUIPMENT
-Ninja Uniform (+1 defense): A tan overcoat, complete with a fitted mesh body suit that stretches from her neck down to her thighs. The mesh seems to be somewhat transparent, since her body can be seen underneath. She wears a dark orange skirt, as well as a Forehead Protector, a small pendant, and shin guards. The pendant is on a thick cord rather than a chain to prevent it from being easily torn off in combat
-Red Laser Pike (+2 staff of Hardness 10; when blade ignited, becomes a +5 AP weapon)
-Kunai (+2 weapons, may be used in both Close or Ranged combat; Anko has over a dozen of those on her at all times, hidden in her uniform)
-Shurikens (+1 weapons, unlike the Kunai, these weapons may only be used at range. Anko always have around twenty of those on her, hidden in her uniform)
-Various personal effects held in Uniform
--------------------------------------------------------------------------------------
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
--------------------------------------------------------------------------------------
"CURSED SEAL OF HEAVEN"
-Located at the back of her neck on the left side, Anko bears Orochimaru's Cursed Seal of Heaven, which takes the appearance of three tomoe. Fortunately, she has managed to keep the Seal from activating through her own willpower. If she were to use it, her power would increase, but if Orochimaru were to somehow... not be dead, she'd be forced to obey some... or all... of his orders due to the nature of the Seal. Of course, she is reluctant to use this power if she has any reason to believe Orochimaru is still alive somewhere...
- 1st Level: Anko's Power Level increases by 1, as does her Chakra, and she may increase up to 2 Abilities (except Intelligence) by 1. Her Toughness and Animal Senses also increase by 1. On the downside, she'd have to obey all commands from Orochimaru which do not directly oppose her goals or cause harm either to herself or those she loves or care about. NOTE: This transformation appears simply as Anko's Cursed Seal mark spreading over half her body (reducing her Attractive Modifier to +2). It can be reversed with 2 panels of Meditation with at least 10 stones spent on Ninja (Concentration) for each panel.
- 2nd Level: Her Power Level and Chakra both increase by 2, and she may increase up to 3 Abilities (except Intelligence) by 2. Her Toughness and Animal Senses increase by 3, her Reflexive Dodge increase by 1, and she grows Fangs and Claws worth +1. She'll also gain an Accelerated Healing Factor. Additionally, she'll grow a pair of leathery wings granting her Flight 5, and take a definitely demonic aspect, making her lose entirely her Attractive Modifier and gain the Challenge "Looking non-human -3; Yellow Eyes, Brown Skin, Fangs, Claws and leathery Wings". Downside is, she must now obey orders from Orochimaru, including things she normally wouldn't do and things that go against her goals except if it means hurting those she loves or truly wants to protect (she has to spend 10 stones of Energy to resist any one command for one day.) NOTE: This transformation can be reversed with 1 hour spent meditating, using 10 stones into Ninja (Concentration) every panel, which leaves her exhausted for 1 day (-1 to all actions).
- 3rd Level: The final Cursed Seal of Heaven level, this ability grants Anko inhuman powers, increasing her Chakra and Power Level by 4 each, and all of her Abilities by 3 (except Intelligence), Her Toughness increase by 4 and becomes [No AP, No 2x damage], her Animal Senses rise by 5, her Reflexive Dodge increase by 3, and her fangs and claws reach a +2 bonus. She'll gain an Enhanced Healing Factor, and grow an additional pair of wings and a snake tail (which can be used as a +1 weapon if she wants, and is fully prehensile), which increase her Flight to 6 with Greater Maneuvrability. Her appearance becomes incredibly scary and her "Looking non-human" becomes -5, actually adding itself to Intimidate and Bloodthirsty uses of Social Skills. At this point, she gains a "Cursed Seal" bonus of +2 to all actions due tothe sheer power of her form, and could infect other people with a Cursed Seal by successfully making a Close Combat attack and spending 5 stones of Energy specifically for that purpose. On the other hand, while in that form, she must obey all orders from Orochimaru, period... Unless through an excessive amount of willpower (she may resist an order for once day, but doing so will require her to spend 20 stones of Energy, and lose 1 white stone of Health which will heal at normal speed (not with any Healing Factor). NOTE: This transformation requires Anko to use Orochi Moulting to escape it, leaving her with the Cursed Mark at level 1, 1 stone of Health and no Power Level left for the day. She'll probably lose consciousness as well, GM's discretion.