Post by raynorn on Sept 26, 2010 7:52:50 GMT -5
Einherjar
Int 3
Str 4
Agil 3
Spd 4
Dur 4
12w
Wealth -1 (-2w)
Disadvantages -10
Looking non-human:
Eyes and hair are completely white, skin is pale and has a gray tint -3
Psychological - aid the disadvantage: feels strongly for the homeless who took him in. -2
Psychological - always preparing for Ragnarok -2
Emotion- Sorrow, he sees the world as a flower that is about to whither -1
Duty to Asgard -2
Modifiers 24
Healing Factor (4w)
Immortality (3w)
Reconstitute self (8w)
Toughness 4 (6w)
Armor Penetration 2 (3w - Modifies Blood Spear)
Actions: 14
Close Combat 5 (3w Spear, Brawl, Dodge, Wrestle)
Ranged Combat 5 (3w Spear, Bow, Dodge)
Psi-Weapon (blood spear) 4 (4w -1 Power is painful to use - it emerges from a scar in his chest)
Teleport 4 (3w Costs an extra red to bring others -1)
Social 3 (charm, intimidation, Agardian) 1w.
Equipment:
A knock off Rolex watch
A motorcycle jacket armor +1
Einherjar, died on the battlefield pierced by a spear. The following centuries were spent on the battlefields and halls of Valhalla. His life and even his name are a distant memory. He arrived into this world teleported into an alley with nothing to his name disoriented and aimless he was taken in by the homeless in the area. He lives among them, aiding them when he can.
He is now called into service, to Midgard where the battles of Ragnarok will be held.
Personality:
Meeting him is an interesting experience, many would classify him as someone friendly, outgoing and happy. Those that know him well would know that Ein is trying to make the best of what he considers a bad situation.
Appearance:
He is lean, but wiry. His hair is pulled into a braid that reaches his middle back. Ein wears faded jeans, and boots from a thrift shop, as well as a motorcycle jacket that he stole from a drug dealer. He normally wears the jacket unzipped without a shirt so that he can access his spear without destroying his clothing.
A quirk:
Once his spear is summoned he is very reluctant to part with it as he does not enjoy summoning it.
EDIT Removed Can not go into Churches or Graveyards (he is "undead") -2, Replaced with Psychological - aid the disadvantage: feels strongly for the homeless who took him in. -2
Int 3
Str 4
Agil 3
Spd 4
Dur 4
12w
Wealth -1 (-2w)
Disadvantages -10
Looking non-human:
Eyes and hair are completely white, skin is pale and has a gray tint -3
Psychological - aid the disadvantage: feels strongly for the homeless who took him in. -2
Psychological - always preparing for Ragnarok -2
Emotion- Sorrow, he sees the world as a flower that is about to whither -1
Duty to Asgard -2
Modifiers 24
Healing Factor (4w)
Immortality (3w)
Reconstitute self (8w)
Toughness 4 (6w)
Armor Penetration 2 (3w - Modifies Blood Spear)
Actions: 14
Close Combat 5 (3w Spear, Brawl, Dodge, Wrestle)
Ranged Combat 5 (3w Spear, Bow, Dodge)
Psi-Weapon (blood spear) 4 (4w -1 Power is painful to use - it emerges from a scar in his chest)
Teleport 4 (3w Costs an extra red to bring others -1)
Social 3 (charm, intimidation, Agardian) 1w.
Equipment:
A knock off Rolex watch
A motorcycle jacket armor +1
Einherjar, died on the battlefield pierced by a spear. The following centuries were spent on the battlefields and halls of Valhalla. His life and even his name are a distant memory. He arrived into this world teleported into an alley with nothing to his name disoriented and aimless he was taken in by the homeless in the area. He lives among them, aiding them when he can.
He is now called into service, to Midgard where the battles of Ragnarok will be held.
Personality:
Meeting him is an interesting experience, many would classify him as someone friendly, outgoing and happy. Those that know him well would know that Ein is trying to make the best of what he considers a bad situation.
Appearance:
He is lean, but wiry. His hair is pulled into a braid that reaches his middle back. Ein wears faded jeans, and boots from a thrift shop, as well as a motorcycle jacket that he stole from a drug dealer. He normally wears the jacket unzipped without a shirt so that he can access his spear without destroying his clothing.
A quirk:
Once his spear is summoned he is very reluctant to part with it as he does not enjoy summoning it.
EDIT Removed Can not go into Churches or Graveyards (he is "undead") -2, Replaced with Psychological - aid the disadvantage: feels strongly for the homeless who took him in. -2