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Post by Dhark on Nov 25, 2010 23:02:30 GMT -5
Hello all I recently had a chance to pick up the Supernatural RPG (and by recently, I mean this morning). I'm currently on the 4th season of the show, been watching the DVD's obsessively for a few weeks. Anyhow, onto the meat and potatoes... Has anyone had a chance to play, run, or observe a game using this Cortex system within the Supernatural setting? If so, what were your thoughts/impressions? Any suggestions on rules tweaks to better align with the setting, or for conversion to the PBP environment? I'm new to the system it uses, being primarily D20-based in background with some stints into the Unisystem and obviously MURPG (and others, though decidedly short duration games that haven't proven sufficiently endearing)...
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Post by WildKnight on Nov 25, 2010 23:05:08 GMT -5
I have the rules for the game, but I've never played or attempted to run them. The Cortex system has an advantage for PBP in that it uses less "reactive" rolling than other systems (or rather, it uses a ton of reactive rolling, but its an inherent part of the "turn" system). Wish I could tell you more. If you end up liking the system, though, you might consider joining my Gotham game
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Post by Dhark on Nov 25, 2010 23:16:42 GMT -5
Yeah, I see a LOT of pbp D&D games get hung up on the reactive dice roll requirements. Makes me sad to see such awesome games fall by the wayside.
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Smallville uses the same system? I haven't seen the Smallville book in person yet anywhere... and I learned long ago to never buy an RPG book without first SEEING it in person :-P
Ideally seeing them used, is ideal as well... else I'll end up with another RIFTS collection of awesome books that have never been used!!
As for Smallville, I never made it past the season where Clark first moved to Metropolis... I think that's about when I went to Boot Camp. Never got back into the show afterwords, despite my huge crush on Alison Mack (Chloe).
I watched the setup threads for the Gotham game though, and have been ejoying the IC interactions thus far.
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Post by WildKnight on Nov 25, 2010 23:22:10 GMT -5
Smallville uses a version of the system, but its got significant differences. At the baseline, its the same (figure out what bits you can reasonably apply to a situation and roll those dice, taking the highest two rolls and adding them together), but Smallville is more based on a "give and take" system to mimic the TV show, whereas Supernatural is more similar to a traditional RPG in that people actually get killed, etc.
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Post by takewithfood on Nov 26, 2010 8:30:26 GMT -5
Hunter: The Vigil (by White Wolf) would work, too. Though you'd need to draw up all the monsters yourself, to match the lore from the show.
Word of warning: Season 6 sucks. Everything else is pretty great, though. ^__^ I wonder if the anime will be any good:
~TWF
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Post by WildKnight on Nov 26, 2010 9:34:27 GMT -5
Its anime. So... no, it will suck I've heard mixed reviews about Season Six. One of my diehard friends actually gave up and stopped watching. The other two (a married couple) are really into this angel guy thats running around and think the show is great stuff still. Or at least the wife does. My buddy is the kind of guy who lacks the balls to say anything opposed to his wife's expressed opinion (I don't know how people can live like that, but to each their own).
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Post by takewithfood on Nov 26, 2010 9:44:03 GMT -5
The people who still like season 6 tend to be the ones who watch the show because they like the actors. The acting is still pretty great, but characters have changed a little with the new showrunner (since the creators left after season 5, which was the real end of the show). The directing is weird, plot has a LOT of holes in it, they've retconned or changed a few things, mostly out of laziness.. it's.. bad. It's still a good show, but it isn't what it once was.
~TWF
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Post by WildKnight on Nov 26, 2010 10:03:12 GMT -5
Yeah, retconning can be really annoying when its done in a really obvious manner.
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