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CIV: V
Nov 19, 2010 17:01:56 GMT -5
Post by shenron on Nov 19, 2010 17:01:56 GMT -5
Heh, there's a reason Civ IV included a clock, for just those situations. "Hey man, why are you so tired?" "Well, I was invading Russia, then Spain got ticked off and sent a bunch of cavalry, so I had to deal with that, and then Rome started getting annoying, then I had a slave revolt, and all the while trying to spread Hinduism to America." That is just epic! Great stuff. That statement kind of reminds me of Age of Empires...
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CIV: V
Nov 19, 2010 17:39:43 GMT -5
Post by takewithfood on Nov 19, 2010 17:39:43 GMT -5
Yes, Age of Empires was like that, too. I'm pretty sure I spent 1996 playing a single game of Master of Orion II.
~TWF
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CIV: V
Dec 25, 2010 16:23:22 GMT -5
Post by Dullahan on Dec 25, 2010 16:23:22 GMT -5
Got it today as a gift. Have to say, I'm really enjoying it! There's a bit of a learning curve involved, but that goes without saying. The city states offer a nice break, and the policies allow for more options than I'm used to. War is proving to be a lot easier than I'm used to as well. Probably because it doesn't take anywhere near the number of units it took in past games. Or maybe because my enemy had like 3 units total. Field battles are easier, but dang, cities are a LOT harder to take. I spent like 20 turns trying to take 1 city. Although that's mostly because the catapult I brought was next to useless(aren't they supposed to make sieges EASIER?). All in all, I'm enjoying it. The interface is a lot friendlier, the learning curve is much lower, and it doesn't make me want to smash my keyboard, like Civ 4: Beyond the Sword sometimes did.
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CIV: V
Dec 25, 2010 16:27:12 GMT -5
Post by Dullahan on Dec 25, 2010 16:27:12 GMT -5
Oh! One complaint I have. There doesn't seem to be any downside to war. At all. I'm playing as the Mongols, and I've been at war for the past 40 or so turns. No unhappiness, nothing.
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CIV: V
Dec 25, 2010 19:24:01 GMT -5
Post by Leeksoup on Dec 25, 2010 19:24:01 GMT -5
Oh! One complaint I have. There doesn't seem to be any downside to war. At all. I'm playing as the Mongols, and I've been at war for the past 40 or so turns. No unhappiness, nothing. Yeah, that's what a lot of the people who loved Civ 4 actually hate about this game. In fact, it's entirely reasonable to be at war literally the whole game. There's no downside, since there aren't any foreign trade routes and no one will trade you luxuries for anything less than "everything you have and your firstborn child".
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CIV: V
Dec 25, 2010 19:35:59 GMT -5
Post by WildKnight on Dec 25, 2010 19:35:59 GMT -5
Sounds like my style of game!
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CIV: V
Dec 27, 2010 1:27:51 GMT -5
Post by Nicol Bolas on Dec 27, 2010 1:27:51 GMT -5
I got Civ V on launch. I have enjoyed it since and play between Starcraft 2 and Civ V.
As for the whole no downside to constant war, I think it could have been put in if there were cultural choices or faction bonuses for it. However I think they got rid of it because it grows more complicated and unruly.
And if your playing the Mongols right they should fight constant warfare for 12 generations.
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CIV: V
Dec 27, 2010 12:35:33 GMT -5
Post by Dullahan on Dec 27, 2010 12:35:33 GMT -5
I get the feeling I'm doing something wrong then.
I won.....a Science Victory. Love the quote at the end.
I WAS planning on going for a domination victory, but I got tired of war after crushing Greece with 3 units(2 artillery and a Riflemen, that got upgraded to Infantry once I hit the Industrial age, or was it the Modern?).
I'm probably going to regret this, but I'm going to up the difficulty and try it then.
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CIV: V
Dec 27, 2010 13:05:26 GMT -5
Post by Dullahan on Dec 27, 2010 13:05:26 GMT -5
Played my first game, so a more in depth review.....
Pluses The combat revamp was awesome. I was never a fan of the stack of doom, no matter what anyone else said. Cool, yes. Anything close to realistic? Yeah right.
I love that culture is a resource now. It actually does something besides expanding your borders, and I love that.
The fact that you can buy stuff now, like land, units and buildings. Now there is actually a reason to have alot of money.
I like that there is actually a Giant Death Robot. I haven't gotten to try it, but I would love to.
Downsides to buildings. When I have to debate whether I actually want something or not, that's pretty cool.
Puppets make taking over empires alot simpler, and even though you can't control what they make, that's just fine.
Minuses A big treasury makes the game rather easy. You can just buy all the buildings and units you need if you have a big enough treasury. Admittedly, I had the entire continent under my control, but still.
Artillery is extremely powerful. While I enjoy blowing apart units from far away, it is a little anti climactic.
Again, the whole war thing. It used to be that being at war to long would do a ton of damage to your happiness. It was annoying, but it made you think about war. It made you hurry and finish things quickly. Now, a long drawn out war isn't a problem. Well, it could be, but it's not much of one. Not only that, but bringing in many cities to your empire doesn't have much of a downside if you abuse the puppet states. I'll admit it might make it more complicated, but the game's been simplified to the point that that addition wouldn't be problematic.
City States, while a nice change, are WAY to easy to make friendly. A couple bribes, I mean donations, and your friends. It takes a fair amount of gold, but still.
All in all, I'm having a ton of fun with this game. It's a bit of a change from past games, but it's been stripped down to the bare essentials, and a lot that made things overly complicated is gone. It's still got a lot of that classic Civ stuff is still there, and new stuff has been added to expand the game.
High reccomend!
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