|
Post by ArtOfMagic on Feb 10, 2004 4:58:12 GMT -5
Any D&D freek who would love to write some monsters for me? Thank you Vassago! Seriously, if you know one or two, try to convert.
|
|
|
Post by capnhayes on Jun 22, 2004 15:22:48 GMT -5
Me and my fellow D&D gamers are going to work on this. So far we know a Great Red Wyrm Dragon has a Strength of 6 in MU. Toughness of 5 Close/Ranged Combat of 9, and his breath weapon (fire) has a modifier +6 2x Dmg Area, and a range of 3. More to come as we get things worked out.
|
|
|
Post by thelost on Jan 6, 2005 12:35:33 GMT -5
How did you work out the Strength? I haven't seen a table that tells how much people with what STR numbers can lift(in 3rd edition, another guide has came out since I bought mine though0). I figured the DUR. would be based on size. The movement speed is stated in the Monster Manual, and the agility is relitively easy to translate, but I haven't had much luck with the INT or STR
|
|
|
Post by sgingell on Apr 21, 2005 0:19:53 GMT -5
3.5 D&D has a couple different weights you might be interested in, but for convienience I'll use the minimum strength needed to lift the Marvel weight over one's head...
Max Marvel Weight / D&D Str to lift over head. 1 (100lbs) 10 2 (250lbs) 17 3 (1,000lbs) 27 4 (2 tons) 36 5 (5 tons) 43 6 (10 tons) 48 7 (25 tons) 55 8 (50 tons) 60 9 (75 tons) 63 10 (100 tons) 65
Mind you, this is complicated by D&D giving larger than man-sized creatures more lifting and carrying capacity than man-sized creatures with their strength score.
For instance a "Huge" creature can carry 6 times as much as a "Medium" creature of the same strength.
A Great Wyrm Red Dragon has a Strength of 45 and is Collosal. Str: 45 gives it 12,800lbs base, but it also gets x24 for being Collosal, so it's max lift/pull is 307,000lbs, better known as 150 Tons. In Marvel that would be a Strength of 11, maybe 12 depending on how you wanted to expand the table out.
Personally I'd give it a comparable Durability and Intelligence and more modifiers from scales, claws, and breath weapon that you can shake a stick at. Not to mention Mastery of Magic and Sorcery at around AN: 9.
Ultimately, I think coverting "by the numbers" will be prohibitively difficult, I think a better method is to just ballpark the creature's stats into MURPG. The systems are just too different to convert cleanly.
For coverting Strength for instance I'd use the following rough guide.
1 (Normal Man) 10 2 (Athlete) 14 3 (Peak Human) 18 4 (Car Tossing) 25 for man sized, maybe 20 for Large creatures. 5 (Minibus Tossing) 30 ish? 6+ Who knows...
One problem with D&D is it doesn't encourage real world comparisons. What, for instance is a 200 HP fighter comparable to? A peak human? Durability 3 doesn't really convey the sort of punishment a high level fighter can take...
-Stephen
|
|