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Post by realmwalker on Mar 30, 2004 9:33:45 GMT -5
I've been working on Conversions from the FENG SHUI game to MURPG so that I can play Feng Shui with My freinds online.... They all live in different States and all want to play. So if any of you have played Feng Shui please tell me what you think so far. The Template I'm Creating are 30 White Stones, plus up to 3 Challenges with no more than 6 white stones generated from Challenges. With a few exceptions Peak Human is Max for all Abilities, and Defensive modifiers may not be taken past +2.
Feng Shui Templates
Big Bruiser ABILITIES Int: 2 Str: 4 Agi: 2 Spd: 2 Dur: 3 Health: 3 Energy: 9 - +3 White Stones to spend on Abilities - Strength may not be increased - Durability may not be raised past 4
ACTIONS Combat, Close: 3 - Strength or Weapon Modifier Combat, Ranged: 2 - Weapon Modifier Vehicle Operation: 2 Social Skills: 2 - Intimidation
- +10 White Stones to spend on Actions - May not choose any Super Powers - May not choose Mastery of Magic
MODIFIERS Wealth -1 Toughness +1
- +6 White Stones to spend on Modifiers - May not Purchase Toughness past +3
EQUIPMENT Choose one Melee Weapon up to Mod. +3 Choose one Ranged Weapon up to Mod. +3
CHALLENGES May Choose up to Three, no more than 6 white stone may be gained through challenges.
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Post by realmwalker on Mar 30, 2004 10:13:19 GMT -5
Here is the Martial Artist Template
Martial Artist ABILITIES Int: 2 Str: 2 Agi: 3 Spd: 2 Dur: 3 Health: 3 Energy: 9 - +3 White Stones to Spend on Abilities - Strength, Speed, Durability may not be raised higher than 3. - Agility may not be raised higher than 4
ACTIONS Combat, Close 4 - Ability Modifier (Must Choose) or Weapon Modifier. Philosophy 3 - Eastern Philosophy Social Skills 3 - Martial Artist Culture - Intimidation
- +11 White Stones to Spend on Actions - Any Power must be approved by the GM and it must be Martial arts based. - Advantages may be purchased with Close Combat.
MODIFIERS Wealth -1 Reflexive Dodge +1
- +4 White Stones to Spend on Modifiers - Reflexive Dodge may not be purchased Higher then +3
EQUIPMENT Choose one close combat weapon +3 Modifier
CHALLENGES You may choose up to 3 Challenges, no more than 6 White Stones may be gained from Challenges.
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Post by realmwalker on Mar 30, 2004 10:54:07 GMT -5
This is one for the Killer Template.
Killer ABILITIES Int: 2 Str: 2 Agi: 3 Spd: 2 Dur: 3 Health: 3 Energy: 9 - +3 White Stones to Spend on Abilities - Abilities may not be raised Higher than 3 with the exception of Intelligence.
ACTION Combat, Ranged 4 - Weapon Modifier Black Ops 2 Hunting/Tracking 3 Social Skills 3 - Underworld Culture Vehicle Operation 3
- 5 white stones to spend on Actions - May not choose any Super Powers
MODIFIERS Wealth +4 Targeting +1 Quick Draw 3
- +3 White Stones to spend on Modifiers - Targeting may not be raised past +3
EQUIPMENT Choose up to six Ranged weapons maximum Modifier of +4 for Each Weapon
CHALLENGES You may Choose up to three Challenges, no more than +6 white stones may be gained from Challenges
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Post by realmwalker on Mar 30, 2004 11:53:20 GMT -5
Now for the Masked Avenger
Masked Avenger ABILITIES Int: 3 Str: 2 Agi: 2 Spd: 2 Dur: 3 Health: 3 Energy: 9 - +3 White Stones to spend on Abilities - No Ability may be made Higher than 3 except Intelligence.
ACTIONS Combat, Close: 2 - Ability Modifier (Must Choose) or Weapon Modifier Combat, Ranged: 2 - Weapon Modifier Invention:1 Social Skills:2 - Intimidation Technology: 2
- +3 White Stones to Spend on Actions, any Super Powers must be made part of thier gear.
MODIFIERS Wealth: +4
- +3 White Stones to Spend on Modifiers
EQUIPMENT Choose Two Close Combat Weapons +2 Mod each or Choose Two Ranged Combat Weapons +2 Mod Each
CHALLENGES You may choose up to Three Challenges, no more than +6 white Stones may be added from Challenges
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