Post by tenguitarz on Apr 8, 2004 17:20:11 GMT -5
Hehe, well, I know it's not really cool to like anything d20 but I've been playing NWN, running a Forgotten Realms campaign and reading the Icewind Dale trilogoy lately, so I guess this was inevitable..So here's the renegade drow that made R.A. Salvatore famous, along with his astral panther companion, Guenhwyvar.
Drizzt Do'Urden
ABILITIES
-----------
INT: 5(i)
STR: 2
DEX: 5
SPD: 4
DUR: 3
Energy: 10(i)
Health: 3
ACTIONS
-----------------------
Master of Arms 7 (25w)
(Agility + Weapon or 2 Weapons)
-Archery
-Scimitars
-Guenhywvar Multi-style
-Fighting more than one opponent at once
-Throwing weapons
Acrobatics 4 (2w)
(Agility Bonus)
Hunting/Tracking 5 (3w)
-Spot/Setup ambush
-Spot/Setup traps
-Track individuals across terrain
-Follow Unseen
-Stake out
Thieving 3 (2w)
(Dexterity bonus)
-Hide
-Move Silent
-Vanish in the crowd
Mastery of Magic/Drow Magic 4 (4w)
Each of these abilities are usable once per day:
-Darkness: create a globe of magical darkness. Spend stones for duration (1 panel each) and for area greater than 10'.
-Faerie Fire: Creates non-harmful violet fire on a creature. Spend stones for effect and duration. During duration creatures take a penalty to actions.
-Dancing Lights: Firework-like effects.
Note: Drizzt can not actually use Mastery of Magic-like effects other than his innate drow abilities in his D&D incarnation, however MURPG rules dictate he has the action to have Nature Magic.
Nature Magic 4 (4w)
Social Skills 4 (2w)
MODIFIERS
Reflexive Dodge +3 (3w)
"Animal" Senses [6] (4w) - easiest way to handle heightened hearing, darkvision, etc.
Rage [2] (3w) - Once per day, Drizzt can enter a rage. When he does so he gains 1 point of temporary health and adds +2 stones to all attacks. However he also
subtracts 2 from his defense and must rush his opponents (no ranged attacks allowed). A character with the Special Intelligence option must regenerate stones
according to their Health when raging. This effect lasts for 3 rounds after which Drizzt loses one health and is unable to act for a turn.
Magical Defense +6 (4w)
EQUIPMENT
Icingdeath +4 magical scimitar (7w) - 2x damage. The multiplied damage is cold damage. (Ie. If Drizzt does 3 stones of regular damage, he does an extra 3 stones of cold damage. Creatures vulnerable to cold thusly might take 2x damage from the cold, meaning a total of 3 white stones of damage)
Twinkle +3 (6w) Magical scimitar - Stones shifted from Twinkle to defense provide 2x Defense.
Mithral Chainmail +4 (6w)
Daggers +1 (usually carries a few, frequently uses them as throwing weapons)
Bow +2
Oynx Panther Statue - summons Guenhwyvar, the astral panter (see below) Once per day for up to 6 hrs. If killed, Guen reverts to statue form and
can't be summoned again for 48 hours. (45w 1r)
-----------------------
Guenhwyvar
-----------
ABILITIES
Int: 1 (1r)
Str: 3 (1w)
Agl: 5 (3w)
Spd: 5 (3w)
Dur: 3 (3w)
Close Combat 4 (2w)
(Agility Bonus)
-Claws
-Bite
-Pouncing
-Sneak attack
-Drizzt Multi-style
Hunting/Tracking 7 (6w)
-Being a panther and all...
Stealth 4 (2w)
(Agility Bonus)
-Move Silent
-Hide
MODIFIERS
-----------
Reflexive Dodge +3 (3w)
Toughness +1 (2w)
Animal Senses [7] (6w)
Claws and Bite +3 (6w)
EQUIPMENT
-------------
Just kidding.
--------------------------
Drizzt comes out to 125 stones even before Challenges (disclaimer: There's a good chance I priced the swords wrong as I don't have the Avengers book with me right now)
To make a Rookie Drizzt, lower his Master of Arms to 5 and remove Guenhwyvar multi-style, lower Nature Magic to 3, outfit him instead with two +2 Scimitars,
and +1 Leather Armor (instead of Icingdeath, Twinkle, and the Mithral), and take away the Onyx Panther Statue.
(Full Challenges coming a bit later... I'd need to read The Dark Elf trilogoy to really do it right.. but anyway he's forsaken by his own race and hated/feared by most people he encounters in the world -because- of his race, also tends to becoming a killing machine psychopath when he loses his temper, and is sensitive to light (-1 to every action if operating in bright light, or even in normal light if his eyes aren't shielded--a bright light can blind and or stun him for a round as well).
So this was just for fun, No Idea if I'll ever actually us
e this. I might update it though, if anybody has comments.
Drizzt Do'Urden
ABILITIES
-----------
INT: 5(i)
STR: 2
DEX: 5
SPD: 4
DUR: 3
Energy: 10(i)
Health: 3
ACTIONS
-----------------------
Master of Arms 7 (25w)
(Agility + Weapon or 2 Weapons)
-Archery
-Scimitars
-Guenhywvar Multi-style
-Fighting more than one opponent at once
-Throwing weapons
Acrobatics 4 (2w)
(Agility Bonus)
Hunting/Tracking 5 (3w)
-Spot/Setup ambush
-Spot/Setup traps
-Track individuals across terrain
-Follow Unseen
-Stake out
Thieving 3 (2w)
(Dexterity bonus)
-Hide
-Move Silent
-Vanish in the crowd
Mastery of Magic/Drow Magic 4 (4w)
Each of these abilities are usable once per day:
-Darkness: create a globe of magical darkness. Spend stones for duration (1 panel each) and for area greater than 10'.
-Faerie Fire: Creates non-harmful violet fire on a creature. Spend stones for effect and duration. During duration creatures take a penalty to actions.
-Dancing Lights: Firework-like effects.
Note: Drizzt can not actually use Mastery of Magic-like effects other than his innate drow abilities in his D&D incarnation, however MURPG rules dictate he has the action to have Nature Magic.
Nature Magic 4 (4w)
Social Skills 4 (2w)
MODIFIERS
Reflexive Dodge +3 (3w)
"Animal" Senses [6] (4w) - easiest way to handle heightened hearing, darkvision, etc.
Rage [2] (3w) - Once per day, Drizzt can enter a rage. When he does so he gains 1 point of temporary health and adds +2 stones to all attacks. However he also
subtracts 2 from his defense and must rush his opponents (no ranged attacks allowed). A character with the Special Intelligence option must regenerate stones
according to their Health when raging. This effect lasts for 3 rounds after which Drizzt loses one health and is unable to act for a turn.
Magical Defense +6 (4w)
EQUIPMENT
Icingdeath +4 magical scimitar (7w) - 2x damage. The multiplied damage is cold damage. (Ie. If Drizzt does 3 stones of regular damage, he does an extra 3 stones of cold damage. Creatures vulnerable to cold thusly might take 2x damage from the cold, meaning a total of 3 white stones of damage)
Twinkle +3 (6w) Magical scimitar - Stones shifted from Twinkle to defense provide 2x Defense.
Mithral Chainmail +4 (6w)
Daggers +1 (usually carries a few, frequently uses them as throwing weapons)
Bow +2
Oynx Panther Statue - summons Guenhwyvar, the astral panter (see below) Once per day for up to 6 hrs. If killed, Guen reverts to statue form and
can't be summoned again for 48 hours. (45w 1r)
-----------------------
Guenhwyvar
-----------
ABILITIES
Int: 1 (1r)
Str: 3 (1w)
Agl: 5 (3w)
Spd: 5 (3w)
Dur: 3 (3w)
Close Combat 4 (2w)
(Agility Bonus)
-Claws
-Bite
-Pouncing
-Sneak attack
-Drizzt Multi-style
Hunting/Tracking 7 (6w)
-Being a panther and all...
Stealth 4 (2w)
(Agility Bonus)
-Move Silent
-Hide
MODIFIERS
-----------
Reflexive Dodge +3 (3w)
Toughness +1 (2w)
Animal Senses [7] (6w)
Claws and Bite +3 (6w)
EQUIPMENT
-------------
Just kidding.
--------------------------
Drizzt comes out to 125 stones even before Challenges (disclaimer: There's a good chance I priced the swords wrong as I don't have the Avengers book with me right now)
To make a Rookie Drizzt, lower his Master of Arms to 5 and remove Guenhwyvar multi-style, lower Nature Magic to 3, outfit him instead with two +2 Scimitars,
and +1 Leather Armor (instead of Icingdeath, Twinkle, and the Mithral), and take away the Onyx Panther Statue.
(Full Challenges coming a bit later... I'd need to read The Dark Elf trilogoy to really do it right.. but anyway he's forsaken by his own race and hated/feared by most people he encounters in the world -because- of his race, also tends to becoming a killing machine psychopath when he loses his temper, and is sensitive to light (-1 to every action if operating in bright light, or even in normal light if his eyes aren't shielded--a bright light can blind and or stun him for a round as well).
So this was just for fun, No Idea if I'll ever actually us
e this. I might update it though, if anybody has comments.