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Post by kathranis on Apr 12, 2004 9:22:14 GMT -5
I am trying to do conversions from the star wars rpg. Any help would be appreciated. ;D
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Post by realmwalker on Apr 12, 2004 15:48:38 GMT -5
First of all which set of rules D6 or D20?
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Post by kathranis on Apr 14, 2004 8:23:15 GMT -5
D20 as I have the core rule book ;D ;D
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Post by kathranis on Apr 16, 2004 10:06:07 GMT -5
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Post by capnhayes on Jun 20, 2004 7:37:00 GMT -5
Well I have converted my all time favorate character who dates back to the d6 days and was brought into d20 when that system came out. I recently put him into MURPG but as far as any hard and fast rules its hard to say I did his ship (which was kinda easy) for example a Strength of 65 in d20 is a 10 in MU. but Intelligence and Wisdom are not the same. There is no Charisma in MU (unless you count it as part of Intelligence?) I would offer any assistance I could but I think you'd have to treat each PC as a case by case issue.
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Post by zac on Jun 20, 2004 8:03:37 GMT -5
Charisma normally factors into social skill. A high charisma means lots of social skills. the react better with others, and can get info easier.
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Post by capnhayes on Jun 20, 2004 8:27:30 GMT -5
I did think of that also. I also us that method to convert another d20 D&D character. The problem I ran into was every d20 character has Charisma. So you have to decide if its worth using an action like Social Skills to compensate for lack of an attribute in MU. Sometimes you might need 9 actions for other actions. its just of matter of what's important at the time of converstion.
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Post by capnhayes on Jun 22, 2004 14:59:59 GMT -5
I am working on a conversion system and will post it as soon as I work it all out.
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Post by kathranis on Jun 22, 2004 17:08:52 GMT -5
Thank You
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Post by capnhayes on Jun 23, 2004 7:12:14 GMT -5
No problem man. I should have it in few days time permiting.
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Post by capnhayes on Jun 24, 2004 15:42:09 GMT -5
MARVEL into the d20 system
Strength = Strength Agility= Dexterity Intelligence= Intelligence, Wisdom, & Charisma. However if Charisma is higher than Intelligence then it may be used as a Social Skills Action. Speed= Move Durability/Health= Constitution/Wounds Targeting modifier= is Base Attack Bonus if any Reflexive Dodge= Defense/AC Combat both Close and Ranged use Hit points/Vitality Toughness= Damage Reduction Actions= Skills
Strength & Constitution 1; 1-10 2; 11-17 3; 18-27 4; 28-37 5; 38-44 6; 45-49 7; 50-55 8; 56-60 9; 61-63 10; 64-65+ Dexterity, Intelligence, Wisdom, Charisma, Skill Modifiers 1; 1-9 2; 10-11 3; 12-13 4; 14-15 5; 16-18 6; 19-22 7; 23-27 8; 28-33 9; 34-40 10; 41-48+
For d20 stat conversion follow this formula. Find the square root of the stat this is the amount of white stones you get to put into the modifier. This works for the following; Toughness= Damage Reduction, Targeting modifier= is Base Attack Bonus, & Reflexive Dodge= Defense/AC.
Find the cube root for these stats; Combat both Close and Ranged use Hit points/Vitality.
Spells= action number equals total number of spells that can be cast per day (in D&D). Also highest the level of spells known equal number of White stones that can be put into the magical action
Damage for weapons is a case-by-case issue and common sense should be applied generously.
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Post by capnhayes on Jun 24, 2004 15:43:38 GMT -5
Hope this works. if you guys have any suggestions let me know. After all this what this board is for giving each other help and ideas.
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Post by kathranis on Jul 1, 2004 8:08:04 GMT -5
Thanks ;D
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Post by capnhayes on Jul 1, 2004 8:27:37 GMT -5
No problem, your welcome. I would like to also mention that you should also subtracrt 10 from Defense/AC before finding square root. Just thought of that afew days ago but didn't know if anybody was actually interested.
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Post by kathranis on Jul 3, 2004 16:31:19 GMT -5
thanks ;D
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