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Post by turnagealfonsojermaine on Jan 25, 2011 0:03:14 GMT -5
This is a rehash of an old thread, but I couldn't find it, the Original . . . how many stones, character creation pts. , do U start w/ in your games?I have a hard time making "PC's" myself that are normal starting-level so I sympathize w/ players that make 45 to 50 stoners, even after challenges. I am working w/ a new team in a New Marvel World, but only "3' are under 40 & three are over 50, w/ the average so far being 45 . . . my confusion is not helped by the fact that I don't necessarily like Heroes in Game teams to be the same expense. Superman is stronger than All, and Wonder Woman outs (spending) Bat-Man . . . how have U out there dealt w/ this?
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Post by malice on Jan 25, 2011 0:12:47 GMT -5
40 + Unlimited for a standard power game, although in a game I'm thinking about in the future I'm thinking of going as low as 8 or 10 + unlimited.
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Post by Dullahan on Jan 25, 2011 0:16:29 GMT -5
I agree, 40's about right. 50 is for higher power games(those extra 10 stones add up fast)
And yes, that will make building characters a bit more challenging. This isn't bad. Yes, your character won't be as strong as you want to start with, but that gives your players something to build up to.
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Post by raynorn on Jan 25, 2011 11:58:34 GMT -5
This is the way I break it down.
30 + 5 Heroic 40 + 10 Super Heroic 50 + 15 Legendary
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Post by turnagealfonsojermaine on Jan 25, 2011 17:37:30 GMT -5
I will help bring out the midnight oil and get to the reducing . . . but One I am going to keep 50-to-55 stones, because he is designed to be a Super-Mutant more powerful than the other "PC's." Some are going to be lower than Normal, as well.
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Post by andyman on Jan 25, 2011 20:45:48 GMT -5
I start with 1 red stone and keep adding from there.
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Post by turnagealfonsojermaine on Jan 26, 2011 2:04:15 GMT -5
What do U mean?
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Post by andyman on Jan 26, 2011 19:56:07 GMT -5
Sorry, I was just being a smart ass. However, I do often spend hours trying to reconcile two CADs that are just different by 1 red stone. I ask if I'm sure there isn't one red stone that can logically be added or subtracted from the other so the two heroes (say Power Man and Iron Fist) can be the same stone count? I like mathematical games like this though (my official job title is "Senior Analyst") so this may not be for those who were happy when they found out some colleges let you take a language instead of Math to fulfill core requirements. (I was happy, but only because it meant I didn't have to take another Spanish class.)
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Ataro
Puny Human
Posts: 5
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Post by Ataro on Apr 11, 2011 14:15:21 GMT -5
In the game I just started, I have a whole lot of new players, so I decided to start them out with 20 w, and a max of 10 from challanges. So far so good, currently have them going to Mutant College basically, and I figured I would give them +10w to spend at one point, then another +10w at another point, I just couldn't decide at which point to hand them out, any ideas?
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Post by turnagealfonsojermaine on May 3, 2011 12:11:37 GMT -5
I am a beginning GM, I wish I could help . . . any ideas out there ?!
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Post by malice on May 4, 2011 6:03:05 GMT -5
I would create tasks for them without making the task or the reward known. When each character overcomes their task, they are given character creation stones as a reward.
Then there's always challenge stones. As strongly as I prefer unlimited challenges, limited challenges at character creation does not have to mean limited challenges for the rest of the game. Starting everyone out with a stone cap on challenges is a quick and dirty balancing method that works mostly just fine, and then you allow them to pick up challenges throughout play. This means you get to have better-balanced starting teams without diminishing their potential for development.
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Ataro
Puny Human
Posts: 5
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Post by Ataro on May 26, 2011 12:28:59 GMT -5
Yeah, well the problem I had is that so many people wanted to take like 20 stones in challenges, then all sort of disadvantages for there powers, and in the end, they were like "Ok, I attack the enemy with 12 stones of damage, and it's all at x2" and I was like "...we're making new characters starting now, and I'm putting some rules into effect". I ended up with 20w starting, +10 from challenge, and no action can have more than a -1 cost modifier, I had some people who originally had a -7 cost modifier on some things.
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Post by Neros on May 28, 2011 8:11:09 GMT -5
I belive there are rules against getting to many discounts on powers. Something about it can't be more than double the original or something. Don't have the books on me As for number of stones: for standard heroish games, I usually go with the usual 40w stones and as many challenges as I feel is reasonable for the character.
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Post by turnagealfonsojermaine on Aug 4, 2011 20:58:30 GMT -5
beleieve this is a "?" for this sub-board despite the original "?" being about "PC's" --- NOT "NPC's" . . . I am making "NPC's" for another possible game, but I looked at another sub-board's total for "NPC" Villains. For example, I made an "NPC" of a newbie Villain = 56 w. Then I saw that the Canonical "King-Pin" is only 53 w, someone that should in theory be more powerful and entrenched in NYC's Underworld. How much does canon amt.'s of stones matter when you make your own "fanon" NPC's?
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