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Post by vjcsmoke on Jun 5, 2011 1:11:20 GMT -5
Ben Grimm thinks it over. If the child was born like this, that would make him a mutant right? "Well people are always looking for someone else to blame. Anyways mebbe deres people out there who can help. People more like him. I hear Xavier's got an Academy for special kids..." =============== H 6/6 E 18/18
Action: Social Skills 3 stones.
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Post by andyman on Jun 6, 2011 20:48:22 GMT -5
Thing's Health: 6/6 Thing's Energy: 18/18
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Post by vjcsmoke on Jun 6, 2011 22:50:46 GMT -5
Ben considered the Sheriff's concerns and turns to the mom. "Alright, cover him up with a cloak or sumtin. We'll bring him wit us. If Xavier accepts him into the Academy, den he'll finally have a place he can be safe." As he heads out he tells the kid. "Just stick close to us and keep your head down." =============== H 6/6 E 18/18
Action: 6 stones close combat shifted to defense to protect the kid in case the mob jumps them on their way to the sheriff's office.
Personal Defense: Toughness Defense to kid: +6 stones from CC.
E 12/18
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Post by andyman on Jun 8, 2011 20:33:35 GMT -5
The sheriff takes Ben Grimm and Lucas Washington downtown, leaving Lockjaw behind with Sarah Anne Jackson. "In all my days I've never seen anyone as messed up in his body as young Lucas," the sheriff ponders along the way, "but there's something about him... Maybe it's the terrible shape he's in, it makes you more aware of how lucky you been yourself--however badly off you might be... Bein' 'round Lucas Washington somehow makes you...feel good."At the sheriff's office, the trio are greeted by a deputy. The Thing is then welcomed to use the telephone at the sheriff's desk. Thing's Health: 6/6 Thing's Energy: 18/18
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Post by vjcsmoke on Jun 25, 2011 22:44:58 GMT -5
Places a call to Xavier and the Institute. "Yeah, this is Ben Grimm here. From da Fantastic Four. Look there's a 'special' kid here. Maybe ya could take him into your Academy?"
=============== H 6/6 E 18/18
Action: Social skills 3 stones to see if they'll take him in.
E 15/18
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Post by andyman on Jun 30, 2011 20:02:24 GMT -5
There's no answer at Xavier's. [OOC: See the Phoenix! thread to learn why.] Then just as the Thing hangs up the phone, there is a visible discharge of energy and Lockjaw appears! Holy crud! He's been shot!Thing's Health: 6/6 Thing's Energy: 18/18
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Post by vjcsmoke on Jul 13, 2011 0:22:23 GMT -5
"What happened to Lockjaw?" Thing hurries up to check the creature for injuries. "This place ain't safe. We gotta get im outta here and get im treated or sumtin, sheriff."
========== H 6/6 E 18/18
Action: 3 stones STR to carry Lockjaw to a safer place. Action: 3 stones SPD shifted to defense to get out of possible danger quickly.
E 12/18
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Post by andyman on Jul 16, 2011 17:46:22 GMT -5
"Don't just stand there!" The sheriff tells his deputy. "Go get Doc Hollister!"Ben had left Lockjaw back with Sarah, so the danger's not here...it's at the cabin! Thing's Health: 6/6 Thing's Energy: 18/18
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Post by vjcsmoke on Jul 23, 2011 19:09:29 GMT -5
"I'm heading back to the cabin to check things out," said Thing. "Deputy, you stay with Lockjaw till the doctor gets here. Sheriff, let's see what the trouble's about. Sarah might be in danger!"
========== H 6/6 E 18/18
Action: 3 stones SPD to hightail it to the cabin. Action: 3 stones AGI shifted to defense.
E 12/18
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Post by andyman on Jul 25, 2011 20:56:38 GMT -5
"C'mon, Lucas," the sheriff says helping the boy into the jeep with Ben. Soon they're movin! Just pray they're not too late! On the road, Ben Grimm feels the heat. It sticks, it clings, it creeps into him. Bad heat. Thing's Health: 6/6 Thing's Energy: 18/18
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Post by vjcsmoke on Aug 7, 2011 0:46:34 GMT -5
When they arrive, Thing observes the mob with consternation. "Hey what's the big idea?", exclaims Ben as he gets out of the vehicle. "Get away from dere!"
========== H 6/6 E 18/18
Action: 3 stones social skills to try to scare some of the mob away from the area. Action: 3 stones AGI shifted to defense.
E 12/18
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Post by andyman on Aug 10, 2011 21:18:15 GMT -5
BLAM This time the sheriff's warning shot goes unheeded. There are many kinds of violence. Sometimes it is a small, personal thing; petty and cruel, like a man kicking a stray dog. Sometimes it is huge and horrible, and engulfs the world in flames, as war can all-too-often do. And then there is the violence of a mob, which moves in hateful unison, stripping the humanity from men and women alike. It lays bare the evil, animal soul that coils within us all. It turns decent, God-fearing people into monsters worse than any out of nightmare, for it unleashes the hounds of hate, and their hunger feeds only on death. Thing's Health: 6/6 Thing's Energy: 18/18
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Post by vjcsmoke on Aug 19, 2011 11:26:40 GMT -5
"What are you getting all wokred up for?", asks Thing in puzzlement. Well he wasn't about to let innocents get hurt so he stepped in and blocked the sticks and stones they hurled with his own tough body. "If you're gonna get angry for no reason. Fine, take it out on me. But go home afterwards. Dese other folks are innocent so leave em out of it!" He steeled himself to take the punishment. There didn't seem to be any other way of dealing with the mob since reason didn't work.
========== H 6/6 E 18/18
Action: Stepping in front of the mob and taking their attacks. Action: 6 stones DUR shifted to defense.
E 12/18
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Post by andyman on Aug 21, 2011 10:08:32 GMT -5
BONK
CRAK!The Thing doesn't know why she walks to the window, why she leaves her place of small safety to cross the creaking boards and look out. The fighting continues. Thing's Health: 6/6 Thing's Energy: 18/18
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Post by vjcsmoke on Aug 22, 2011 16:11:58 GMT -5
Thing saw the rock fly, and the old woman was hurt and down! "Start the car, sheriff. We gotta get her to the hospital fast!" Thing rushed over and picked up Sarah Jackson then jumped into the car. "Go, go!"
========== H 6/6 E 18/18
Action: 4 stones speed. 2 stones shifted to get to the old woman and get her to the car quickly. 2 of the stones shifted to her defense. Action: 4 stone strength. 2 stones to pick her up and 2 stones shifted to her defense.
Defense +4 to Sarah Jackson from actions.
E 10/18
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