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Post by Lord Zack on Jun 21, 2005 15:05:47 GMT -5
Here are two of Dc's greatest villians. Comments and suggestions appreciated.
Joker
Abilities Intellgence 5 Strength 2 Agility 3 Speed 2 Durability 3
Actions Acrobatics 1 -Agility Close Combat 3 -Agility Ranged Combat 3 Chemistry 6 -Intellgence Social Skills 1 -Professional Criminal Thieving 2 -Agility Velichle Operation 3
Modifers Mental Defense (+6) Insanity Healing Factor
Equipment Playing Cards (+1) Acid Flowers (+3) Lethal Handshake Buzzer (+3)
Lex Luthor
Abilities Intellgence 8 Strength 2 Agility 2 Speed 2 Durability 3
Actions Business Skills 7 -Intellgence Close Combat 5 -Strength Ranged Combat 2 Inventing 6 -Intellgence Leadership 2 Social Skills 6 -Professional Criminal Technology 6 -Intellgence
Modifers Wealth (7)
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Post by ranger on Jun 21, 2005 16:03:18 GMT -5
Cool - how would insanity work as a modifier?
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Post by Lord Zack on Jun 21, 2005 16:05:52 GMT -5
I'm not sure, because I don't know much about the Joker really. Just enough to make up this write up. But it functions as a superpower some how, it's actually some sort of "super sanity" I've heard.
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Post by brick on Jun 21, 2005 17:59:28 GMT -5
it means he gets situational modifiers against certain things, he gets added defense up to his modifier number for mental resistance, modifier bonus against intimidation, against fear things like that things that attack a charecters intelligence
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Post by Lord Zack on Jun 21, 2005 18:00:40 GMT -5
What do you think of the write ups?
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Post by Scriptus on Jun 22, 2005 6:50:20 GMT -5
over all pretty good. maybe a higher vehicle ops for Joker.
Luthor can handle himself in a fight. i have one comic where (maybe the death of superman series) where he is taking on a group of black belts (in training) and doing very well. I would up his abilities to 2's or 3's. Durability 3. Close combat 5 at least.
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Post by Lord Zack on Jun 24, 2005 18:45:20 GMT -5
Two more villians
Penguin
Abilities Intellgence 4 Strength 2 Agility 2 Speed 2 Durability 3
Actions Acrobatics 2 -Agility Close Combat 3 -Strength -Umbrellas Ranged Combat 1 Bird Training 7 Social Skills 3 -Underworld -Professional Criminal Theiving 3 -Agility
Modifers Wealth (3) Reflexive Dodge (+1)
Equipment Trick Umbrella
Darkseid
Abilities Intellgence 5 Strength 10 Agility 3 Speed 3 Durability 8
Actions Close Combat 3 -Strength Omega Beams 10 -2xDamage Leadership 5 Social Skills 5 -Dark God Teleportation 10 -Can only teleport others -Can teleport interstellar distaces
Modifers Wealth (10, at need) Healing Factor Toughess (+8) -No 2 x Damage -No armor penatration
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Post by samael on Jun 27, 2005 6:44:55 GMT -5
I could see the Joker's level of insanity making him highly resistant to mental attacks and almost imposable to be tricked, becuase he dosent opperate within normal logical paterns.
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Post by omniscient on Jun 28, 2005 18:49:32 GMT -5
DarkseidAbilities Intellgence 5 Strength 10 Agility 3 Speed 3 Durability 8 Actions Close Combat 3 -Strength Omega Beams 10 -2xDamage Leadership 5 Social Skills 5 -Dark God Teleportation 10 -Can only teleport others -Can teleport interstellar distaces Modifers Wealth (10, at need) Healing Factor Toughess (+8) -No 2 x Damage -No armor penatration Erm... Darkseid can lift about 100.000 tons [roughly 1/8th of what Superman can] he has superhuman level intellect. extensive knowledge about the nature/fabric of reality and numerous scientific fields. he can also transmute,disintegrate/reintegrate matter teleport himself/others through space/time and dimensions.[though he rarely does] just to point a few...
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Post by Lord Zack on Jun 28, 2005 18:59:04 GMT -5
Uh, could you just revise my stats?
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Post by omniscient on Jun 28, 2005 19:20:10 GMT -5
Uh, could you just revise my stats? No, there's no viable way to make characters with Stats over 10 as R&D chart only goes to 10. Now the max lift with 10 is 125 tons thats 1/800th of Darkseids strength. Darkseids main power is Omega Power[Continuum Control in DC game], with it he can-> - Transmute,Desintegrate/Reintegrate Matter - Fire Destructive Energy beams [Strongests of which are called Omega Blasts] - He can resurrect anyone killed by his Omega Power He has General Knowledge, Technology and Statecraft[instead of leadership and social skills] My suggestion... Scale 'em down. give him mastery of cosmic energies or matter manipulation and energy blasts. Mind you , these are based on DC Superhero game, as the DC handbook only said that Darkseids strength was close to Supermans.
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Post by rezafor on Jul 4, 2005 17:40:54 GMT -5
2 things:when playing joker roleplay him! act insane! start talking to people in the middel of combat!
2.Hulk can get a str of 18 and thats not on the D@R chart is is it?
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Post by Lord Zack on Jul 4, 2005 18:27:17 GMT -5
Uh, could you just revise my stats? No, there's no viable way to make characters with Stats over 10 as R&D chart only goes to 10. Now the max lift with 10 is 125 tons thats 1/800th of Darkseids strength. Darkseids main power is Omega Power[Continuum Control in DC game], with it he can-> - Transmute,Desintegrate/Reintegrate Matter - Fire Destructive Energy beams [Strongests of which are called Omega Blasts] - He can resurrect anyone killed by his Omega Power He has General Knowledge, Technology and Statecraft[instead of leadership and social skills] My suggestion... Scale 'em down. give him mastery of cosmic energies or matter manipulation and energy blasts. Mind you , these are based on DC Superhero game, as the DC handbook only said that Darkseids strength was close to Supermans. What I meant, is that can you create more accurate stats?
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Post by meetgrinder on Jul 27, 2005 9:57:58 GMT -5
Just double the strength value for lifting with each point to get 'more accurate stats' I suppose.
If I were running a DC Heroes game with the MURPG system Superman would have strength of 20 - he's stronger than Hulk, and would beat him one on one I'd have thought (faster, stronger, tougher, especially in sunlight), except Hulk would go all out, and Superman would have to break his self imposed limits to beat Hulk, by which time Greeny might well have chiselled Superman down. Maybe not so clear cut.
If you were accurately gauging Supermans' strength in MURPG terms it would be 23. (10 more on the D&R chart is approx 1000 times more than the lower figure. So someone with 11 str would be 1000 times stronger than someone with 1, give or take, because the D&R chart rounds off, so not able to get completely accurate.) That would indicate a lifting capacity of around 1,000,000 tons, which if memory serves is the Superman strength limit following the Byrne 'reboot' in the mid eighties.
Pre crisis Superman could supposedly lift 26,000,000,000,000 tons. I think Mayfair games plucked that figure out of the air, mind, for a nice round sum for their new game.
As for Green Lantern, his ring is supposedly the most powerful weapon in the DC Universe, or near enough. I would give the ring wearer a 'Mastery of Ring Energy' and 2x Int+ any Mental Defence (so if Hal Jordan had 4 Int, and 4 mental defence, he'd have 8) free stones to spend on effects every panel, including energy blast, power suits, structures etc. His flight would obviously be 10 and Interstellar travel option (+3 CL), possibly higher.
Superman should be smarter too. In the DC game he was only a notch below Batman, who is a Genius, and a couple of notches behind Lex Luthor, though the reboot Luthor is less of an inventor, and more of a Kingpin.
Hmmm. I might have gone off topic here. Might start another game up, set in the DC Universe, and get some conversion charts rattled out for stats over 11 (just double the values of the previous level)
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Post by Lord Zack on Jul 27, 2005 10:41:19 GMT -5
I'm basing these characters on the Dc Characters found on these boards.
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