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Post by Deleted on Apr 17, 2011 12:33:21 GMT -5
Does anyone else here have that? It came out years ago, but I've never really known anyone else to play it.
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Post by Rushlock on Apr 28, 2011 15:44:59 GMT -5
Yep, I have it, and am dying to play. If you ever get a game to play/run, sign me up!
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Post by Deleted on Apr 28, 2011 16:17:03 GMT -5
I thought of doing a M&M 2e subliment for farscape base on he d20 books
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Post by Rushlock on Apr 28, 2011 17:18:41 GMT -5
I've never had the pleasure of either, and only own the Farscape book, so I'm probably of limited use =P
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Post by Deleted on Apr 28, 2011 21:56:25 GMT -5
It would be nice if more people had that the book. I posted a idea for a campaign here, but I'm usually very busy. So, my games don't usually turn out to well. Here's what I posted though. I thought the start for the storyline was decent though. The only thing that saved the universe from the Scarran’s was the threat of Wormhole technology. Without knowing that John Crichton’s Wormhole technology was erased from his brain the Scarran’s signed a treaty with the Peace Keepers. The entire peace treaty was made on a bluff. Knowing this Scorpius decided to keep this information secret, because he knew that if the Scarran’s ever found out that Wormhole tech was no longer a threat the Peacekeepers would be under a war they could not win. Meanwhile in the Uncharted Territories a band of mercenaries and scavengers receive distress call from a Peacekeeper Vessel. It was a known fact that the Peacekeepers always wanted to expand. Knowing this natives’ of the Uncharted Territories usually destroyed any Peacekeeper Vassals on sight. The captain of the merc vessel decided that money was to be made by either rescuing the Peacekeepers, or savaging the remains. Because most players don’t have the Farscape d20 books I’m thinking of using Mutants and Masterminds Second Edition books. If there’s enough players interested I’m going to convert some of the things from the Farscape books to MnM in a supplement guide. This will be complete with Architypes suitable to the Farscape universe. I think level 5 or 6 will be suitable for this campaign. However, I may decide to make the Architypes and let the players choose from them writing personal history and so on. For this campaign I’m thinking of making the players the Mercinary group picking up odd jobs from planets, and stumbling into a major plot. Keep in mind it’s major work converting games, so it might take a while to get a campaign going.
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Post by Rushlock on Apr 28, 2011 22:29:36 GMT -5
Hmm, I do have wholesale access to gaming goods, I could check with some distributors for copies of the Farscape book if you knew anyone interested.
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Post by Deleted on Apr 28, 2011 22:44:40 GMT -5
That's cool. I'll see if I can find anyone interested. However, there is another great site I always buy my RPG books form. Drivethough RPGThis is my favorite site because they are PDF files, and you get them immediately. That's where I got my Farscape RPG book.
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