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Post by Hoots Rowlet on May 3, 2006 21:04:38 GMT -5
Would anyone here be willing/able to help me do stats for characters from the following animes
Sailor Moon Inuyasha Full Metal Alchemist Gundam
Any help here would be greatly appriciated. Thanks
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Post by Beacon on May 4, 2006 0:03:23 GMT -5
Would anyone here be willing/able to help me do stats for characters from the following animes Sailor Moon My memory of that one isn’t that great and I’ve only seen a handful of the early stuff but I was under the impression that their powers are whatever the plot called for in terms of scope (or action number or whatever). Weren’t most of their powers element-themed too? I think it was water for Mercury, lightning/electricity for Jupiter, fire for Venus (or maybe Mars) and past that I’m drawing a total blank other than Moon’s entire power set seemed to be more ill-defined than her teammates. The basics seem pretty straightforward. Most of the core cast (Sango and possibly Shippo being the exception) would have a “detect [jewel shards/demons/spirits/whatever]” modifier similar to the Sentinel mutant detection. Inuyasha’s physical stats would probably be something along the lines of a Spider-Man/Wolverine combination (jumps high, moves fast, pretty strong, has claws, ect). Just give his sword whatever properties it has that week. Kagome’s spirit-powered arrows could probably best be handled as a combination of ranged combat and a spiritual “charge objects”. Miroku would have one of the better close combat scores (specializing in staffs), the largest assortment of social skills in the party (flirtation, religious circles, negotiation, con man, ect), and an assortment of wards, seals, and the like. I’m not quite sure how to handle the wind-tunnel. Possibly make it a force blast (yeah, I know it works the opposite way as one is supposed to work but your enemies are just as dead regardless) with free stones and a list of disadvantages so long that it’s likely to put you at or over the “can only reduce cost by half” limitation (out of control without spirit beads, harmful to self, others not shielded from power, collateral damage, ect). Sango is a pretty straightforward Captain America type (she even uses her weapon in the same way) in terms of fighting skill and physical power (just straddling the line between human and super human) and would have a very high “General Knowledge: Demons”. Shippo is kinda hard to figure. Fireworks as “foxfire”? Hex spheres as those random tricks he pulls on people? I suppose either shapeshifting or metamorphosis are a given. The specifics as to just how strong the powers are depend on when in the series we’re talking about. Alchemy seems to essentially be the same thing as Mastery of Magic with the added requirement of raw materials. Maybe we could “house-rule” that their specialties (Superhuman strength for Armstrong, Mastery of Fire for Mustang, Genetic Engineering [or “Sewing Life”] for Tucker, ect) can’t exceed double their MoM/Alchemy action number. The Homunculi are mostly pretty simple. Fake Philosophers’ stones give them reconstitute self (they lose that advantage if around the remains of the people they’re copies of) and they’re all immortal except for Pride (who ages like a human). Wrath (or was it Envy?) is a shapshifter (and the other has a combination of alchemy and transform self [but in the creepy “Hulk movie Absorbing Man” way]), Sloth is a Master of Water, Lust has claws and stretching, Greed has the whole Colossus thing going on, and Gluttony has an unstoppable appetite. I’m not sure how to deal with Pride’s powers. Ed and Al are essentially just a cyborg and a robot (if Vision is one despite having Wonder Man’s memories then Alphonse is probably in the same boat) and the MURPG already has rules (albeit incredibly confusing ones) for those. Ed and any other Alchemist (such as his teacher) who failed a human transmutation are going to have the “one panel of preparation” requirement for MoM/Alchemy removed. The obvious question here is “which Gundams?” Depending on the series those things range anywhere from unique super weapons to top-secret test prototypes to mass-produced walking tanks. Then you have the pilots themselves. Some may be superhuman (Newtypes or Seeds) while others may be gladiators, elite soldiers, or just plain old military grunts. Have you ever seen those digest-sized books (I think they’re called “Technical Manuals”) that have ranking showing how the various Mobile Suits in a given series stack up relative to each other in terms of their stats? That may be a good place to start.
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Post by Hoots Rowlet on May 14, 2006 20:39:26 GMT -5
Would anyone here be willing/able to help me do stats for characters from the following animes Sailor Moon My memory of that one isn’t that great and I’ve only seen a handful of the early stuff but I was under the impression that their powers are whatever the plot called for in terms of scope (or action number or whatever). Weren’t most of their powers element-themed too? I think it was water for Mercury, lightning/electricity for Jupiter, fire for Venus (or maybe Mars) and past that I’m drawing a total blank other than Moon’s entire power set seemed to be more ill-defined than her teammates. their elements were like this Mercury/Ice Venus/Love and Beauty Mars/Fire Jupiter/Lightning Saturn/Death and rebirth Uranus/Wind Neptune/Water Pluto/Time How bout when they were at there peak? Okay Pride would have like prescience I think . Al has a soul Vision does not. Vision has moving parts, computers, sensors, ect, Al is just a soul animating a suit of armor. I wouldn't call him a robot. I was thinking about starting with the suits from the origional "Mobile Suit Gundam" and then work my way up. No I have'nt. is there like an online version of it.
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Post by Beacon on May 23, 2006 0:47:54 GMT -5
My memory of that one isn’t that great and I’ve only seen a handful of the early stuff but I was under the impression that their powers are whatever the plot called for in terms of scope (or action number or whatever). Weren’t most of their powers element-themed too? I think it was water for Mercury, lightning/electricity for Jupiter, fire for Venus (or maybe Mars) and past that I’m drawing a total blank other than Moon’s entire power set seemed to be more ill-defined than her teammates. their elements were like this Mercury/Ice Venus/Love and Beauty Mars/Fire Jupiter/Lightning Saturn/Death and rebirth Uranus/Wind Neptune/Water Pluto/Time OK, you know more on this than I do so I don’t know how I could help here. All I can think to add is that their transformations ought to be a little cheaper than usual because they take so long Most of the characters just seemed to get better at actions they already had. Inuyasha and Sessomeru (I’m sure I spelled that wrong) learned some new sword tricks and get stronger (plus Inuyasha had that whole uncontrolled transformation/berserker rage thing going on when he spends too much time away from his sword and then gets ticked off) And then there’s Naraku and his incarnations. At this point I can’t keep track of what most of then can do (and what they could do in the past). I thought about that. The thing is that it was only really implied that he could see …um stuff (thoughts, the past, the present, the future, or whatever form of enhanced vision people assume he has) with his Ultimate Eye. I don’t think it was ever confirmed one way or another. Granted, based on his response time, he SEEMS to see attacks coming but that could be explained any number of ways (prescience, telepathy, reflexive dodge, luck, ect). The only time I recall him displaying any obvious powers (beyond the reflexes already mentioned and the usual Homunculus regeneration via imitation Philosopher’s Stones) was during the fight with Mustang. Given that he was mostly just messing with the Flame Alchemist’s powers, it almost comes across as luck, hex spheres, power boost, or maybe even fear. The best fit for those powers would probably be … Hex Sphere’s or Prescience And Luck or Reflexive Dodge …with the conditional Reconstitute Self that requires stones (the FMA kind, not the MURPG kind). He’d also have Statecraft (obviously) and be the only Homunculus without the Immortality (since he’s the only any that ages like a human) .I’m not sure how to treat their weakness. When they’re around their own corpses, maybe you should have them take triple damage from attackers. I know Barry was one of the last characters in the series that should be taken seriously but he did have a point; who defines what a “soul” is anyway? So telepathic, biocomputing, precog “Newtype” pilots with human support who test prototype super weapons on the field? Okay In the same format? I don’t think so. I can’t seem to find any of mine right now either. You can go to www.gundamofficial.com and find a lot of relevant data though. That should be a good starting point. Now that I’m looking at it a bit closer, the site would probably be an even bigger help for what you’re trying to do than the manuals.
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Post by Hoots Rowlet on Jun 19, 2006 22:05:56 GMT -5
If it can help I found some MSH stats for the Sailor Senshi.
SAILOR MOON Real Name: Usagi Tsukuno
F: EX/20 A: EX/20 (Feeble when not Sailor Moon) S: TY/6 E: RM/30 R: TY/6 I: RM/30 P: RM/30 Health: 76 Karma: 66
Powers: Hyper-Leaping: GD/10
Sailor Planet Power - Deals EX/20 damage or Teleportation and must be combined with at least the Inner Scouts (total of AM/50)
Equipment: Transformation Pin: Costume: GD/10 body armor.
EX/20 Imitation
Moon Locket: Transforms her into Sailor Moon
Moon Tiara: Transforms into a magical discus when thrown. Deals EX/20 damage or can hold w/ RM/30 strength.
Crescent Moon Wand: Transforms Shadow Warriors back into their human forms. RM/30 Healing
Imperial Silver Crystal: Boosts Sailor Moon's powers and stats by +1CS as well as deals AM/50 damage when used as an attack. Also creates a forcefield of MN/75 power.
Moon Scepter: Acts as IN/40 Desintegration.
Heart Scepter: Acts as AM/50 Desintegration.
Talents: Video Games, Acrobatics, Leadership, Marksmanship, Weapons Specialist - Discus.
-------------------------------------------------------------------------------- SAILOR MERCURY Real Name: Ami Mizuno
F: EX/20 A: EX/20 S: TY/6 E: RM/30 R: EX/20 I: RM/30 P: EX/20 Health: 76 Karma: 70 Powers: Hyper-Leaping: GD/10
Mercury Bubbles: Creates GD/10 fog in up to 2 areas. Can be focused to deal EX/20 cold damage.
Murcury Ice Bubbles: Creates EX/20 fog up to 4 areas. Can be focused to deal RM/30 Cold damage. Target must make an Endurance Feat or freeze.
Shine Aqua Illusion - Creates a blizzard of IN/40 Intensity in up to 3 areas. Target must make an Endurance Feat or freeze.
Aqua Rhapsody - Creates a blizzard and fog of AM/50 intensity for up to 4 areas. Target must make an Endurance Feat or freeze. Once frozen, target must make another Feat or shatter instantly.
Equipment: Costume - GD/10 Body Armor
Mercury Visor - IN/40 Weakness Detection
Mini Computer - RM/30 Cosmic Awareness.
Talents: Computers, Acrobatics, Musical Instrument-Harp, Mathematics. -------------------------------------------------------------------------------- SAILOR MARS Real Name: Rei Hino
F: RM/30 A: RM/30 S: TY/6 E: RM/30 R: TY/6 I: IN/40 P: RM/30 Health: 96 Karma: 76
Powers: Hyper-Leaping: GD/10
Mars Fire: EX/20 fireball. Those effected take +1CS damage from fire.
Mars Celestial Fire - 8 rings of fire that deal GD/10 damage a piece. Reduces other flame intensities with RM/30 power.
Mars Fireball - Creates a phoenix that deals RM/30 damage.
Mars Arrow - Fires a flaming arrow that deals IN/40 intensity fire up to 5 areas away.
Equipment: Costume - GD/10 Body Armor
Anti-Evil Signs - When placed upon the forehead of an evil person, paralyzes them with EX/20 intensity. Can be overcome w/ a Psyche Feat.
Talents: Martial Arts A, Martial Arts E, Archery, Occult Lore, Runesmithing, Acrobatics. -------------------------------------------------------------------------------- SAILOR JUPITER Real Name: Makoto Kino
F: RM/30 A: RM/30 S: GD/10 E: RM/30 R: TY/6 I: RM/30 P: EX/20 Health: 100 Karma: 56
Powers: Hyper-Leaping: GD/10
Jupitor Thunder: Deals RM/30 electrical damage to up to 1 area.
Jupitor Thunder Dragon: RM/30 Damage to up to 5 areas.
Jupitor Thunder Clap: Deals IN/40 damage to one enemy in up to 6 areas.
Sparkling Wide Pressure: AM/50 lightning damage to all within a 1 area radius.
Equipment: Costume - GD/10 Body Armor
Talents: Martial Arts B, Martial Arts C, Martial Arts D, Cooking, Acrobatics. -------------------------------------------------------------------------------- SAILOR VENUS Real Name: Minako Aino
F: RM/30 A: RM/30 S: TY/6 E: RM/30 R: TY/6 I: IN/40 P: RM/30 Health: 86 Karma: 76
Powers: Hyper Leaping: GD/10
Venus Crescent Beam: Laser of of EX/20 intensity.
Venus Meteor Shower: Several lasers of RM/30 intensity.
Venus Love Chain: EX/20 Material Strength. Deals RM/30 grapple damge for up to 3 areas or RM/30 striking damage.
Venus Love and Beauty Shock: Light heart slams into opponents dealing IN/40 damage and possibly stun or confuse them.
Equipment: Costume - GD/10 Body Armor
Talents: Acrobatics, Disguise, Marksmanship, Espionage, Volleyball.
SAILOR URANUS
Real Name: Haruka Tenoh
F: IN/40 A: RM/30 S: GD/10 E: IN/40 R: TY/6 I: RM/30 P: RM/30 Health: 120 Karma: 66
Powers: Hyper-Leaping - GD/10
Uranus World Shaking - Rocks target's body with IN/40 intensity.
Equipment: Costume: GD/10 body armor.
Space Sword Buster: Ignores MS of less than UN/100. Deals RM/30 Edged damage.
Talents: Martial Arts A, B, C, E, Acrobatics, Weapon Specialist - Sword, Driving.
-------------------------------------------------------------------------------- SAILOR NEPTUNE
Real Name: Michiru Kaioh
F: IN/40 A: RM/30 S: TY/6 E: IN/40 R: RM/30 I: RM/30 P: RM/30 Health: 116 Karma: 90 Resources: RM/30
Powers: Hyper-Leaping: GD/10
Deep Submerge: Shoots an energy ball that hits a target w/ the force of the sea dealing IN/40 damage.
Equipment: Costume: GD/10 Body Armor
Deep Aqua Mirror: Has True Sight of UN/100 ability. Can also be used to project IN/40 intensity light and deal RM/30 damage.
Talents: Martial Arts A, B, Acrobatics, Musical Instrument - Violin, Mathematics, Artist, Detective.
-------------------------------------------------------------------------------- SAILOR PLUTO
Real Name: Setsuna Meioh
F: IN/40 A: RM/30 S: TY/6 E: IN/40 R: EX/20 I: IN/40 P: IN/40 Health: 116 Karma: 100
Powers: Hyper-Leaping: GD/10
Dead Scream: Creates an orb of energy that strikes with IN/40 intensity.
Time Gate: Acts like the Gateway power at UN/100 level.
Time Stop: Stops time for 6-60 turns. Automatically "kills" her.
Equipment: Costume: GD/10 Body Armor
Gate Keys: Allows her to open the gates of time.
Garnet Orb
Staff: RM/30 MS. Deals EX/20 Blunt damage.
Talents: Acrobatics, Weapon Mastery - Staff, Martial Arts E, History (Gains +3CS to Reason).
Notes: As the Guardian of Time, Pluto was the only one not reincarnated. She is ageless and cannot die. Whenever she uses her Time Stop, she is barred from the Earth dimension until the threat that caused her to use the power is over. -------------------------------------------------------------------------------- SAILOR SATURN
Real Name: Hotaru Tomoe
F: EX/20 A: EX/20 S: PR/4 E: EX/20 R: GD/10 I: RM/30 P: GD/10 Health: 64 Karma: 50
Powers: Hyper-Leaping: GD/10
Healing: RM/30 healing. Saturn must rest for 2-20 turns afterwards.
Death Reborn Revolution: Energy blast of SH-Z power and range. Revives everyone innocent it kills (including Saturn).
Silence Glaive Surprise: Acts as Sound Generation of IN/40 intensity.
Silence Wall: Acts as a forcefield of AM/50 strength. In the Anime, this attack was instant death to her and all within a 5 area radius.
Equipment: Costume: GD/10 Body Armor
Silence Gaive: RM/30 MS. Deals RM/30 Edged Damage.
Talents: Weapon Mastery - Silence Glaive (Scythe-like weapon), Catastrophism, Resist Domination.
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