Post by rangeraero on Aug 26, 2006 10:46:25 GMT -5
Starting this thread, part to enlist aid in creating a DC Universe sourcebook, and part to get feedback on the profiles I would put in. I'll start by saying that I am not an expert on DC comics, but I know a few things.
So I'll start with this, and I'll see if I can't get information in MURPG form of the car, or the cave.
Made some modifications, due to some complaints about my choices in character creation.
BATMAN, Bruce Wayne
Height- 6'2"
Weight- 235 lbs.
Hair Color- Black
Eye Color- Blue
Species- Human
Int- 6*
Str- 3
Agy- 3
Spd- 3
Dur- 3
Health- 3
Energy- 12 (i)
*Uses Int rather than Agy or Spd to determine Initiative/order of actions, as he thinks faster than most can move, and can read movements, etc.
ACTIONS-
INVESTIGATION 8
(Int bonus)
-Forensics
-Interrogation
-Traps and Ambushes
-Criminal Pursuit
CLOSE COMBAT 8
(Str bonus or Weapon Modifier)
-Martial Arts
-Hand to Hand
-Armed Combat
RANGED COMBAT 6
-Thrown Weapons
-Batarangs
-Grapple lines
INFILTRATION 6
(Agy bonus)
-Stalking
-Stealth
-Lock-picking
-Bypassing Security (systems, guards, etc.)
-Disappearing
-Disguise
TECHNOLOGY/INVENTION 5
(Int bonus)
-"Bat-" modifications
-Reverse Engineering
ACROBATICS 5
(Agy bonus)
GENERAL KNOWLEDGE 6
(Int bonus)
-Criminal Pathology
-Forensics
-Scientific Knowledge
-History/Ancient cultures
-Criminal Underworld
-World Events
SOCIAL SKILLS 5
(Int Bonus)
-"Playboy"
-Business Contacts
-Underworld
-Streetwise
-Multiple Languages/Cultures
VEHICLE OPERATIONS 5
-Automobiles
-Airplanes
-Helicopters
-Boats
-Motorcycles
MODIFIERS-
Wealth (8)
Photographic Memory
Reflexive Dodge (+2)
Mental Defense (Willpower training) (+4)
Targeting (+3)
EQUIPMENT-
Armored Costume (+2 to Defense, +1 vs. Flame/electrocution)
Cowl- Communication and Surveillance devices, Starlight lenses(Enhanced Vision- See in Darkness).
Grapple-gun and Line (+3 ranged combat to entangle, acrobatics to climb)
Batarangs (+2 Weapon Modifier)
Smoke bombs (area: 2, concealment)
Utility Belt- contains an assortment of tools used during Infiltration and Investigation actions (such as lock-picks, tweezers, etc.)
CHALLENGES-
Deadly Enemies (Too numerous to count...), Haunted Past (Death of parents, partner, betrayals of friends and loved ones.), Trusts no one.
_____________________________________________________
SUPERMAN, Clark Kent
Height- 6'7"
Weight- 250 lbs.
Hair Color- Black
Eye Color- Green
Species- Alien (Kryptonian)
Int- 4
Str- 16
Agy- 4
Spd- 8
Dur- 12
Health- 12
Energy- 36
ACTIONS-
JOURNALISM 6
(Int bonus)
-Investigation
-Interviewing
FLIGHT 10
(Str bonus when carrying extra weight)
HEAT VISION 8
-Range: 5
-2x Damage
SUPER BREATH 6
-Force Blast (attack vs. Durability to freeze, petrify)
-can hold breath up to 1 hour
CLOSE COMBAT 3
(Str bonus)
-Hand to Hand
-Grappling
GENERAL KNOWLEDGE 6
(Int bonus)
-World events
-Scientific Knowledge
-Kryptonian Culture
-Multiple Languages/cultures
SOCIAL SKILLS 6
-Diplomacy
-Journalistic circles
-League Protocol
LEADERSHIP 5
-Justice League
-Legion of Super-Heroes
MODIFIERS-
Accelerated Healing Factor- Heals 1 white per 2 panels. Regenerates 3 red per panel per 2 white.
Enhanced Vision 6- X-ray vision, Microscopic, Telescopic.
Enhanced Hearing- Range: 4, at will.
Personal Forcefield- +12 stones to defense. If attack would normally hit without this defense bonus, attack still hits, but damage is not inflicted upon the character, but rather to the field. Weakens slowly (-1 for every 20 damage), regenerates by 1 every 4 panels.
CHALLENGES-
Vulnerable to Magic (2x damage from magical attacks, adverse effects from passive magic at GM discretion)
Weakness to Kryptonite (Causes great pain, -1 to physical stats to a minimum of 1 per panel of exposure, negates all modifiers related to super-powers, -2 to powers to a minimum of 0 per panel of exposure. Kryptonite range= 1 ft per ounce. Kryptonite effects wear off at a rate equally opposing negative effects, beginning when exposure is discontinued. Special note: Personal Forcefield regenerates by 1 per panel after exposure ends.)
Exposure to Red Sun radiation (All Physical stats decrease by 1 per panel of exposure to a minimum of 2, all Power Actions decrease by 1 per panel to a minimum of 0, and Modifiers related to powers are negated. Exposure to yellow sun radiation negates these effects, and all abilities, actions and modifiers are at full strength after 1 panel per page of red sun exposure.)
So I'll start with this, and I'll see if I can't get information in MURPG form of the car, or the cave.
Made some modifications, due to some complaints about my choices in character creation.
BATMAN, Bruce Wayne
Height- 6'2"
Weight- 235 lbs.
Hair Color- Black
Eye Color- Blue
Species- Human
Int- 6*
Str- 3
Agy- 3
Spd- 3
Dur- 3
Health- 3
Energy- 12 (i)
*Uses Int rather than Agy or Spd to determine Initiative/order of actions, as he thinks faster than most can move, and can read movements, etc.
ACTIONS-
INVESTIGATION 8
(Int bonus)
-Forensics
-Interrogation
-Traps and Ambushes
-Criminal Pursuit
CLOSE COMBAT 8
(Str bonus or Weapon Modifier)
-Martial Arts
-Hand to Hand
-Armed Combat
RANGED COMBAT 6
-Thrown Weapons
-Batarangs
-Grapple lines
INFILTRATION 6
(Agy bonus)
-Stalking
-Stealth
-Lock-picking
-Bypassing Security (systems, guards, etc.)
-Disappearing
-Disguise
TECHNOLOGY/INVENTION 5
(Int bonus)
-"Bat-" modifications
-Reverse Engineering
ACROBATICS 5
(Agy bonus)
GENERAL KNOWLEDGE 6
(Int bonus)
-Criminal Pathology
-Forensics
-Scientific Knowledge
-History/Ancient cultures
-Criminal Underworld
-World Events
SOCIAL SKILLS 5
(Int Bonus)
-"Playboy"
-Business Contacts
-Underworld
-Streetwise
-Multiple Languages/Cultures
VEHICLE OPERATIONS 5
-Automobiles
-Airplanes
-Helicopters
-Boats
-Motorcycles
MODIFIERS-
Wealth (8)
Photographic Memory
Reflexive Dodge (+2)
Mental Defense (Willpower training) (+4)
Targeting (+3)
EQUIPMENT-
Armored Costume (+2 to Defense, +1 vs. Flame/electrocution)
Cowl- Communication and Surveillance devices, Starlight lenses(Enhanced Vision- See in Darkness).
Grapple-gun and Line (+3 ranged combat to entangle, acrobatics to climb)
Batarangs (+2 Weapon Modifier)
Smoke bombs (area: 2, concealment)
Utility Belt- contains an assortment of tools used during Infiltration and Investigation actions (such as lock-picks, tweezers, etc.)
CHALLENGES-
Deadly Enemies (Too numerous to count...), Haunted Past (Death of parents, partner, betrayals of friends and loved ones.), Trusts no one.
_____________________________________________________
SUPERMAN, Clark Kent
Height- 6'7"
Weight- 250 lbs.
Hair Color- Black
Eye Color- Green
Species- Alien (Kryptonian)
Int- 4
Str- 16
Agy- 4
Spd- 8
Dur- 12
Health- 12
Energy- 36
ACTIONS-
JOURNALISM 6
(Int bonus)
-Investigation
-Interviewing
FLIGHT 10
(Str bonus when carrying extra weight)
HEAT VISION 8
-Range: 5
-2x Damage
SUPER BREATH 6
-Force Blast (attack vs. Durability to freeze, petrify)
-can hold breath up to 1 hour
CLOSE COMBAT 3
(Str bonus)
-Hand to Hand
-Grappling
GENERAL KNOWLEDGE 6
(Int bonus)
-World events
-Scientific Knowledge
-Kryptonian Culture
-Multiple Languages/cultures
SOCIAL SKILLS 6
-Diplomacy
-Journalistic circles
-League Protocol
LEADERSHIP 5
-Justice League
-Legion of Super-Heroes
MODIFIERS-
Accelerated Healing Factor- Heals 1 white per 2 panels. Regenerates 3 red per panel per 2 white.
Enhanced Vision 6- X-ray vision, Microscopic, Telescopic.
Enhanced Hearing- Range: 4, at will.
Personal Forcefield- +12 stones to defense. If attack would normally hit without this defense bonus, attack still hits, but damage is not inflicted upon the character, but rather to the field. Weakens slowly (-1 for every 20 damage), regenerates by 1 every 4 panels.
CHALLENGES-
Vulnerable to Magic (2x damage from magical attacks, adverse effects from passive magic at GM discretion)
Weakness to Kryptonite (Causes great pain, -1 to physical stats to a minimum of 1 per panel of exposure, negates all modifiers related to super-powers, -2 to powers to a minimum of 0 per panel of exposure. Kryptonite range= 1 ft per ounce. Kryptonite effects wear off at a rate equally opposing negative effects, beginning when exposure is discontinued. Special note: Personal Forcefield regenerates by 1 per panel after exposure ends.)
Exposure to Red Sun radiation (All Physical stats decrease by 1 per panel of exposure to a minimum of 2, all Power Actions decrease by 1 per panel to a minimum of 0, and Modifiers related to powers are negated. Exposure to yellow sun radiation negates these effects, and all abilities, actions and modifiers are at full strength after 1 panel per page of red sun exposure.)