Post by tenguitarz on Sept 13, 2006 20:44:05 GMT -5
So... I was bored. I know he has a lot of strange rules modifications. I don't expect anyone is really gonna run him in a supers game though.
Name: Gregory House, M.D.
Codename: House
Hair: Dark (graying)
Eyes: Blue
ABILITIES
Int: 6(i)
Str: 2
Agl: 2
Spd: 2 (1)*
Dur: 2
Health 2
Energy 12
*Speed reduced by leg injury. See Challenges.
(12w on Abilities)
ACTIONS
Close Combat 2
(Durability or Weapon modifier)
-Creative use of Cane
-Taking hits from the angry relatives of patients
Diagnostic Medicine 6
(as Medical Healing--combine with General Knowledge for greater effect)
General Knowledge 5
(Intelligence Bonus)
-Nephrology (branch of medicine having to do with kidney function)
-Infectious diseases
-Medicines
-History
-Pop culture
Gambling 4
(Intelligence bonus -- Agility if cheating)
-Texas Hold 'em Poker
-Blackjack
-Horse racing (subtract Intelligence Bonus for this)
Computers 3
(Intelligence Bonus)
-Searching the "interweb"
-Hospital machinery/lab equipment
-Hacking into confidential patient files
Piano 3
(as Dance)
Vehicle Operation 3
-Motorcycle
Thievery 1
(Agility bonus)
-Breaking and entering (mostly Entering)
Social Skills 5
-Medical community
-Persuasion
-Browbeating (ie. less subtle persuasion)
-Annoying the hell out of/yelling at Cuddy
-Sarcasm & Irony
(I know the Social Skills ranking might have some people scratching their heads and I wasn't sure about it to start with. But I decided that while House certainly doesn't appear to know how to act around people at first glance, he's awfully persuasive when he fells like being so)
MODIFIERS
Wealth [4] -- (Based partially on assumption. He is a doctor, after all, and if he wants something (ie. 5000 dollar motorcycle) he seems to have no trouble getting it.
Insight -- (Similar to and priced as Precognitive Flashes--once per story arc the GM may allow House to make a sudden revelation based on two seemingly unrelated events.)
EQUIPMENT
Various hospital equipment, 1-3 stones for Medical related actions
Cane +1
CHALLENGES
Limited Mobility 2w -- House walks with a cane due to muscle damage in his right leg. He can't move at more than Speed 1 without experiencing difficulty and/or pain. He can only move at Speed 2 for a few rounds before having to stop (or possibly falling)
Addiction 2w -- House fully acknowledges that he is addicted to Vicodin, but for the moment is still able to function.
Lovable Jerk 2w -- House is often unable to keep himself from calling things exactly like he sees them, with a generous handful of sarcasm for seasoning. He is rarely funny without also being mean. On the other hand, most of his co-workers still grudgingly respect him for being a great doctor.
Bigot? 1w - While whether House is -actually- a racist and sexist pig is anybody's guess, his comments mean that most people think he is.
There ya go. 27 stone character by my count, although I don't have my books with me at the moment.
Name: Gregory House, M.D.
Codename: House
Hair: Dark (graying)
Eyes: Blue
ABILITIES
Int: 6(i)
Str: 2
Agl: 2
Spd: 2 (1)*
Dur: 2
Health 2
Energy 12
*Speed reduced by leg injury. See Challenges.
(12w on Abilities)
ACTIONS
Close Combat 2
(Durability or Weapon modifier)
-Creative use of Cane
-Taking hits from the angry relatives of patients
Diagnostic Medicine 6
(as Medical Healing--combine with General Knowledge for greater effect)
General Knowledge 5
(Intelligence Bonus)
-Nephrology (branch of medicine having to do with kidney function)
-Infectious diseases
-Medicines
-History
-Pop culture
Gambling 4
(Intelligence bonus -- Agility if cheating)
-Texas Hold 'em Poker
-Blackjack
-Horse racing (subtract Intelligence Bonus for this)
Computers 3
(Intelligence Bonus)
-Searching the "interweb"
-Hospital machinery/lab equipment
-Hacking into confidential patient files
Piano 3
(as Dance)
Vehicle Operation 3
-Motorcycle
Thievery 1
(Agility bonus)
-Breaking and entering (mostly Entering)
Social Skills 5
-Medical community
-Persuasion
-Browbeating (ie. less subtle persuasion)
-Annoying the hell out of/yelling at Cuddy
-Sarcasm & Irony
(I know the Social Skills ranking might have some people scratching their heads and I wasn't sure about it to start with. But I decided that while House certainly doesn't appear to know how to act around people at first glance, he's awfully persuasive when he fells like being so)
MODIFIERS
Wealth [4] -- (Based partially on assumption. He is a doctor, after all, and if he wants something (ie. 5000 dollar motorcycle) he seems to have no trouble getting it.
Insight -- (Similar to and priced as Precognitive Flashes--once per story arc the GM may allow House to make a sudden revelation based on two seemingly unrelated events.)
EQUIPMENT
Various hospital equipment, 1-3 stones for Medical related actions
Cane +1
CHALLENGES
Limited Mobility 2w -- House walks with a cane due to muscle damage in his right leg. He can't move at more than Speed 1 without experiencing difficulty and/or pain. He can only move at Speed 2 for a few rounds before having to stop (or possibly falling)
Addiction 2w -- House fully acknowledges that he is addicted to Vicodin, but for the moment is still able to function.
Lovable Jerk 2w -- House is often unable to keep himself from calling things exactly like he sees them, with a generous handful of sarcasm for seasoning. He is rarely funny without also being mean. On the other hand, most of his co-workers still grudgingly respect him for being a great doctor.
Bigot? 1w - While whether House is -actually- a racist and sexist pig is anybody's guess, his comments mean that most people think he is.
There ya go. 27 stone character by my count, although I don't have my books with me at the moment.