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Post by dorkknight23 on Aug 30, 2011 18:43:40 GMT -5
Well, kudos to both Marvel for keeping up in the RPG market and you guys for getting the contract. The only work I'm familiar of yours is Smallville, but this looks promising. Best of luck to you guys! Might have been caught up in my annoying anti-spam folder. Resend? Playtesting hasn't started yet, though, so you haven't missed anything. Cheers, Cam I think you have a potentially sizable pool of playtesters here. Any chance you'll advertise when you're recruiting for that, or will are you looking for applications? Yeah, and seconding that. I have an online weekly game table running with a lot of regulars here on the board and we would be happy to dismantle test how the game runs when you do need playtesters...
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Post by Silentking Alpha on Aug 30, 2011 19:29:42 GMT -5
Hmm...how old would one have to be to become a playtester? And if there is no age limit, let me know if the playtesting will be during school days or not.
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Post by Dhark on Aug 30, 2011 19:40:11 GMT -5
Likely old enough to legally be bound by an NDA.
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Post by shenron on Aug 31, 2011 1:44:53 GMT -5
I sent another e-mail through your contact tab on your website. Let me know if you get it.
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Post by angel on Sept 1, 2011 3:59:41 GMT -5
Hi all! There won't be any standalone roster books, as the event books are going to be packed with rosters anyway. Same goes for locations, organizations, all kinds of cool stuff, it's going to be loaded into the event books or their supplements. Our model really is different from what's come before on that level; we want you to be able to pick up Civil War and play it right from the Event Book. Cortex Plus is dice-based but there's a degree of resource management in the system. Each time we create a Cortex Plus game we build it up from the core to capture the feel and expectations of the license, so Marvel Heroes won't be entirely like any of our other games. I'm sure we can build in some support for miniatures or tokens, but those aren't going to be necessary. That said, huge knock down drag out fights with loads of heroes and villains taking part at once should be possible and sometimes even encouraged. Cheers, Cam Thanks for the reply, Cam. To follow up on this answer: You've stated that you're going to invest in 16 books, now that's arather aggressive approach for a RPG system, especially in the face of this economy and that the Superhero genre in general has a small, but loyal fanbase, how do you market system this without attempting to challenge the established system in this field (mutants and masterminds, champions)? and how to you plan to attract thse games who generally go to brick and mortar stores and may not be aware of your product? Thanks again; Angel
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Post by cambanks on Sept 2, 2011 1:55:06 GMT -5
Hi Angel, To follow up on this answer: You've stated that you're going to invest in 16 books, now that's arather aggressive approach for a RPG system, especially in the face of this economy and that the Superhero genre in general has a small, but loyal fanbase, how do you market system this without attempting to challenge the established system in this field (mutants and masterminds, champions)? and how to you plan to attract thse games who generally go to brick and mortar stores and may not be aware of your product? Thanks again; Angel Our publishing model is centered around popular crossover events in Marvel history, making each event something of an RPG in itself. So you'll see two versions of each Event Book (Essentials, without rules, and Premium, with the rules) plus three Event Supplements to support the Event Book. That's a total of 5 books for each event, even though two are more or less the same book. With three events planned for 2012, and the Basic Game softcover coming out ahead of them, that's 16 books. We have an excellent relationship with multiple distributors and meet with the buyers of the major brick and mortar bookstore chains. Our intent is to market the Marvel Heroes game to fans of Marvel and of supers games in general, with affordable pricing (Basic Game is only 20 bucks, the Essentials Edition of the Event Book is only 30) and great quality. We'll see how it goes! Cheers, Cam
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Post by Jet on Sept 5, 2011 9:26:52 GMT -5
So, to cover a SINGLE event we have to buy at least 3 books (out of 4 or 5 available). And that alone will be covering only said event, so in order to get all the materials needed to make our own campaigns (which is essentially what everybody expects), we'll need to buy pretty much every single events AND corebooks just to collect it all. Thats 20 + x times 30, where x is event books we want to have.
I dont think I'll be the first one to think its a little bit crazy. And people wonder why nobody buys Marvel RPG products. Forgive me for being cynical.
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Post by Beacon on Sept 5, 2011 11:52:54 GMT -5
So, to cover a SINGLE event we have to buy at least 3 books (out of 4 or 5 available). I’m not the pen and paper RPG fanatic that some here are but doesn’t D&D require a player handbook, a GM handbook, and a monster manual at the absolute minimum?
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Post by Jet on Sept 5, 2011 12:04:02 GMT -5
So, to cover a SINGLE event we have to buy at least 3 books (out of 4 or 5 available). I’m not the pen and paper RPG fanatic that some here are but doesn’t D&D require a player handbook, a GM handbook, and a monster manual at the absolute minimum? And I said that DnD books are perfect... when exactly? Dotn get me wrong, I like DnD as a system and setting (well, some of them), but their price is the reason I dont own any of their books.
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Post by Beacon on Sept 5, 2011 12:07:37 GMT -5
I’m just saying that the game that is arguably the genre standard uses a 3+ book model
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Post by Jet on Sept 5, 2011 12:25:50 GMT -5
So? That makes it a good thing? There are plenty of RPG's that manage to squeeze just as much if not more content in a single book. Why DnD doesnt do this is probably either a tradition... or desire to make more money becouse people are nostalgic (quality of content is another thing)
And I was gonna say something about said books being about events, but Im not in a mood for a rant.
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Post by andyman on Sept 5, 2011 16:33:20 GMT -5
As a player a player only needs a player handbook. I always liked that, so that players didn't have the monster stats with them when gaming, but they did have all the player rules to help them. I think this makes it less expensive to be just a player. (or a playah)
I'm playing Smallville and the new DC Heroes games with only one book each. There are other books, but I can choose to purchase these or not purchase these at my leisure.
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Post by cambanks on Sept 6, 2011 1:47:00 GMT -5
To play a single event, you only need the Event Book. Pick up the Premium Edition for $40 and you have the whole game AND the event material in one. You don't need to buy anything else, it's all just extra options and rosters and fun stuff. You can probably run a Marvel Heroes game for years with just the Basic Game (which includes the Operations Manual and the Breakout mini-event). Of course, if you're a completist, you should pick up everything. Cheers, Cam
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Post by Dhark on Sept 6, 2011 2:09:15 GMT -5
Cam,
Will there be digital versions available for purchase in lieu of, or addition to, paper copies?
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Post by cambanks on Sept 6, 2011 18:09:25 GMT -5
Cam, Will there be digital versions available for purchase in lieu of, or addition to, paper copies? Yes. And, going with our standard offer, if you buy the print book from our online store or from any game or hobby store that's a participating retailer, you get the PDF for free. Cheers, Cam
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