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posin?
Sept 10, 2011 20:52:52 GMT -5
Post by kito on Sept 10, 2011 20:52:52 GMT -5
hio all kito here i have a hero who want his bite to posin. doing about 1 dmg every 10 pannels and lasting until a hour is up so 120 pannels so doing about 12 dmg by the end of it all. how can i make this fare? is there a current posin template i could have a look at?
my plan was simply to have it be a advantage in a bighting mod for +3 (durration between dmg) and (+4) Durration on posin
so it is Bighting(claws) +11 (+4 for claws +3 dmg +4durration= 11) so lvl 1 would cost about 25 stones? seems kinda unfar also then how would u know if you posin them? as i thought posin was vs dur to succeed? so then is it bighting dmg vs dur tp succed posin? as i said help plz
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posin?
Sept 11, 2011 1:00:20 GMT -5
Post by Ricochet on Sept 11, 2011 1:00:20 GMT -5
Well, you could give him a paralyzing poison. That's +5. Or it could do just damage that's flavored as poison. Just like fire is just damage that's flavored like fire.
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posin?
Sept 11, 2011 6:06:03 GMT -5
Post by kito on Sept 11, 2011 6:06:03 GMT -5
hmm i was thiking that but he want a posin that altho wont kill u right off the bat if it goes unchecked it could be fatel. idk exsacaly wut i need to even look at to begin to know if im pring it right i mean +11 is crazy but again it is 12 free dmg. might just cut the cost in half so like +6 or have him pay for his posin on the side and just do a +1 for added posin.
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posin?
Sept 11, 2011 6:36:57 GMT -5
Post by Gryphynx on Sept 11, 2011 6:36:57 GMT -5
Doing 1 point of damage every 10 panels should look more like this...
New Modifier:
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posin?
Sept 11, 2011 11:38:15 GMT -5
Post by kito on Sept 11, 2011 11:38:15 GMT -5
This is great thx alot i think this is exsacly wut i was looking for.
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posin?
Sept 11, 2011 23:33:31 GMT -5
Post by shenron on Sept 11, 2011 23:33:31 GMT -5
That is pretty awesome. Good work.
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posin?
Sept 12, 2011 2:07:44 GMT -5
Post by Gryphynx on Sept 12, 2011 2:07:44 GMT -5
It's not balanced at the price (did some testing). Should be about MN+3 for Cost Level. Or alternately, not cause initial damage (this is like a Force Blast Action to Modifier otherwise). I might rewrite it and post it in the House Rules area...
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posin?
Sept 12, 2011 4:03:11 GMT -5
Post by Gryphynx on Sept 12, 2011 4:03:11 GMT -5
New Modifier:
This puts it in line I think, from a balance point of view, with Drain Energy. The idea not being to actually do damage, but to force them to create their own personal Energy Drain which should never actually be more than 2.
So, Energy Drain being a +1, level 2 being 1W, Action to Modifier making it 4W, -1 since you don't get Absorbtion for 3W, -1 since you have to damage them first for 2W... but pay for the fact that it has an incredible duration... you could probably do about equal with out creating the Modifier, but the Modifier gives more theme and individualizes it...
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