Post by kito on Sept 25, 2011 14:37:05 GMT -5
Hio all been thinking of making Abilitys do a little more Str,Ag,Dur,
all seam to do plenty but INT and SPEED just seem kinda left in this dust so ive been thinking of adding some extra things to INT and SPEED to give them a bit of a boost.
for int i was thinking. the smater u are the more actions u can do.cuz you better abel to put your thouts togeather and react/deal with trama then the outhers. by idea for this would look somthing like this.
int.
1-3:2Action 1free
4-6:3action 1free
7-9:4 action 1free
10:5Action 1 free
and for speed I was thinking the amout of time u can split stones to better represent your speed as some 1 with the the speed of 3 could not punch over 10 times in a panel(rufly 1 punch a second) i was thinkig for speed you wold get a for every 3 in speed u get to split stones 4 times (about 1 every 2.5 second) looking like this.
Speed
1-3: can split 4 times for mellee/8 times for firearms
4-6: can split 8 times for mellee/16 times for firearms
7-9: can spit 12 times for mellee/24times for firearms
10: can spit 16 times for mellee/32 times for firearms
Now of corse doing things like pulling a triger is much faster than punching my rule of tum so far is x2 speed on all firearms
and finaly if you using speed over agility to go first then u get +1 to all splits so
Speed with Speed to go first over agility
1-3: can split 5 times for mellee/10 times for firearms
4-6: can split 9 times for mellee/18 times for firearms
7-9: can spit 13 times for mellee/26times for firearms
10: can spit 17 times for mellee/34 times for firearms
this is just a thought i had any body think this has soem merit or is it just a bad idea ading a complicated system where there is no need for 1?
all seam to do plenty but INT and SPEED just seem kinda left in this dust so ive been thinking of adding some extra things to INT and SPEED to give them a bit of a boost.
for int i was thinking. the smater u are the more actions u can do.cuz you better abel to put your thouts togeather and react/deal with trama then the outhers. by idea for this would look somthing like this.
int.
1-3:2Action 1free
4-6:3action 1free
7-9:4 action 1free
10:5Action 1 free
and for speed I was thinking the amout of time u can split stones to better represent your speed as some 1 with the the speed of 3 could not punch over 10 times in a panel(rufly 1 punch a second) i was thinkig for speed you wold get a for every 3 in speed u get to split stones 4 times (about 1 every 2.5 second) looking like this.
Speed
1-3: can split 4 times for mellee/8 times for firearms
4-6: can split 8 times for mellee/16 times for firearms
7-9: can spit 12 times for mellee/24times for firearms
10: can spit 16 times for mellee/32 times for firearms
Now of corse doing things like pulling a triger is much faster than punching my rule of tum so far is x2 speed on all firearms
and finaly if you using speed over agility to go first then u get +1 to all splits so
Speed with Speed to go first over agility
1-3: can split 5 times for mellee/10 times for firearms
4-6: can split 9 times for mellee/18 times for firearms
7-9: can spit 13 times for mellee/26times for firearms
10: can spit 17 times for mellee/34 times for firearms
this is just a thought i had any body think this has soem merit or is it just a bad idea ading a complicated system where there is no need for 1?