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Post by Cernunnos on Sept 26, 2011 6:57:38 GMT -5
I'm building a guy and wanna know how much "Silence" costs (CL-wise). Basically I'm gunna add it as an ability to an invisibility device. Basically something that creates a "bubble of silence" around my character.
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Post by WildKnight on Sept 26, 2011 7:34:13 GMT -5
If it's activated along with the Invisibility, at no additional cost? I'd have to say a minimum of +3 CL's. It's way too good for +2. +4 still feels good to me. +5 is definitely too high, since that's the cost add for the really good stuff...
I'd probably go +3.
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Post by Gryphynx on Sept 26, 2011 9:34:56 GMT -5
I would add it as a +1 to Invisibility since he has Invisibility, but it would be self-only (knocking over a jar would still make a crash). To Area of Effect it, is by default a +3, maybe a -1 for not getting to use the Area AR Chart (Always Area of 1, regardless how powerful the Invisibility is).
So, total is +3 to your current Invisibility Action (+1 for sound, +2 for limited Area)
As its own Action, I would make it AN+1 (one less than Invisibility), with a reduced +2 for Area of Effect, based on the AR Chart.
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Post by malice on Sept 26, 2011 14:45:48 GMT -5
I feel like there was an option for this in the Spidey Guide somewhere, but my computer's been a nightmare lately.
Without being able to check that, I would say no more than +2 cost levels. That's the price of Invisibility, which is negating one sense. It shouldn't be MORE expensive to negate sound than sight. They still get to hear you if they have more stones going toward hearing you than you have going toward not being heard (Just like Invisibility).
So to be Invisible with sound dampening at AN is +4 to cost level.
If they have it in the Spidey Guide and it's more expensive than +2, I'd still charge only +2 UNLESS you have a house rule changing the price of Invisibility (Understandable, it's a strong power for its cost). Basically "Silence" should never cost more than Invisibility, whatever Invisibility costs. Again I'm assuming they can hear you with enough stones.
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Post by WildKnight on Sept 26, 2011 17:15:12 GMT -5
The problem with just pricing it at +2 based on the notion that "well, if one sense is +2, 2 should be +4..." is that sight and hearing are THE primary senses that most creatures rely on. Negating both is a HUGE advantage.
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Post by Brainstem on Sept 26, 2011 18:41:08 GMT -5
"The room filled with a deadly silence. Not a soul was present, not a sound could be heard. Even the rat, gnawing on an old electrical cable, made no utterance. A faint disturbance in the room caught my attention, but to no avail. It was only when I smelled the faint scent of pork rinds and charred flesh did I realize my time had come."
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Post by WildKnight on Sept 26, 2011 19:00:36 GMT -5
Are you being assassinated by Deadpool? ;D
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Post by Brainstem on Sept 26, 2011 22:02:14 GMT -5
Of course not, what kind of a stupid question is that? If it was Deadpool, I'd be smelling chimichangas, not pork rinds. Duhhhhhh.
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Post by WildKnight on Sept 26, 2011 22:08:20 GMT -5
I hate you almost as much as I hate Deadpool right now.
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Post by Brainstem on Sept 26, 2011 22:46:07 GMT -5
<3 u, oldman
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Post by malice on Sept 26, 2011 23:01:07 GMT -5
Negating both sound and sight IS a huge advantage, but it doesn't kill them, and you have to pay 15 stones (AN 6) to beat 4 stones worth of Animal Senses (MN 5). You may of course apply disadvantages, but then your action won't be as cool, and at the end of the day you're still someone who gets beat up by Wolverine.
+4 is expensive. +4 is the price I'd expect someone to pay for such a power. I will say that due to sounds being vibrations and such you could argue a +3 (instead of the +2 I suggest) if your footsteps couldn't be felt by people on the same surface as you (So Vibranium boots or whatever). Basically the amount of non-detection that has to do with sound is similar to the amount of non-detection that has to do with touch (Which is a less-central sense for detection).
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