Post by Silentking Alpha on Oct 3, 2011 7:21:57 GMT -5
SANJI
"Famine", Horseman of Apocalypse
(Credit to "ecllypse" from DeviantArt for the picture)
Other aliases: The Hunter, The Black-Leg
Age: 19
Birthday: March 2nd
Bounty: Wanted for 77,000,000 berries
Height: 5'9"
Weight: 149 lbs
Eye color: Black
Hair color: Blond
Skin color: Grey (Emaciated appearance)
Species: Altered Human (Pirate, Horseman of Apocalypse)
ABILITIES
Int: 4
Str: 10
Agl: 7
Spd: 4
Dur: 6
HEALTH: 6
ENERGY: 21
SKILL: 4 (regen 2 per panel)
REGEN: 12
ACTIONS
Black-Leg Fighting: 7
(Str.bonus and Wpn.modifier/Str.bonus and 2 Wpn.modifiers - Used only against foes using food as weapons)
-Efficient (only when using his kicks; Sanji isn't as skilled with weapons.)
-Skill point system
-Going all out (Overstrain)
-Lightning Fast kicks
-High-power kicks
-Inhuman Power
-Destruction
-Diable Jambe
-Handstand kicks
-Straw-Hat Crew Multistlye
-Special: If Sanji wishes to, he can make someone's face more beautiful or uglier in addition to dealing damage by kicking his target repeatedly in the face. This move diminishes the damage he does by 1w, but either grants the "victim" either a Challenge "Ugly Face" worth -2 or a modifier "Attractiveness +1" (adds to Social Skills) [or he can remove up to 2 points of an already existing challenge related to having an ugly or scarred face]. Sanji can also reverse the process with an additional use of this ability, but he may never grant a higher bonus or lower challenge than those aforementionned.
Ranged combat: 3
(Wpn.modifier)
-Thrown objects
-Rarely used in battle; Sanji prefers to get close and personal.
Nutrient Drain: 9
-As Energy Drain
Acrobatics: 5
(Agl.bonus)
Thieving: 4
(Agl.bonus)
-Disguise
-Stealth
-Impersonate
-Search
General Knowledge: 3
(Int.bonus)
-Piracy and notorious pirates
-Legends and fairy-tales stories
-Tactics
Diable Jambe +3
-As Psi-Weapon; adds as Fire damage; Sanji spins rapidly in place, heating his legs to a very-high temperature, and burning anyone or anything he strikes with his kicks as he does so.
-Dangerous to self: Sanji can't use Diable Jambe for more than 10 panels per day, or else he'll injure himself. If he wishes to exceed the 10 panels per day, he willingly loses 1 Health per additional panel of Diable Jambe or gets knocked out for 6 hours per additional panel as soon as he stops using it.
Cooking: 7
(Int.bonus)
-Efficient
-Haute cuisine
-French cuisine
-Speed cooking
-Spicy Sea food pasta
-Knowledge of all things food
-Great Chef
-Countless recipes
Vehicle operations: 2
-Small boats
-Crewman on larger ships
Medical Healing: 2
Social Skills: 6
-Outspoken
-Intimidate
-Straw-Hat pirate
-Master cook
-Dark humor
-Horseman of Apocalypse
MODIFIERS
Enhanced Sight, taste and Smell: 5
-Read any woman's three sizes by sight
-Recognize ingredients only by the scent of food (and of course by tasting it)
Healing Factor
Energy Battery 1
Deep Reserves +3
Reflexive Dodge +5
Toughness +2
Super-strong legs +3
-Adds to any use of Sanji's legs, such as any kick, leap, running, pushing with his legs, etc. As long as it's done with his legs, the bonus adds.
Master Cook +1
-Adds to Cooking!
Fire Defense +5
CHALLENGES
-Looking non-human (-2; Sanji has grey skin and an emaciated appearance, and also seems generally darker than he ever looked like before. All of this due to being tricked and altered by Apocalypse.)
-Pirate (-3; Sanji is a member of the Straw-Hat pirates, one of the most successful and renowned band of pirates known... but he's a pirate, and many folks despise pirates.)
-Wanted (-2; although he isn't yet one of the most wanted pirates ever, Sanji is wanted for 77,000,000 berries, which is a huge reward... almost as much (and sometimes more) than some pirate captains.)
-Heavy smoker (-2; Sanji is pretty much never seen without a cigarette in his mouth, and gets more easily irritated when he has none left.)
-Unusual trait (-1; his right eyebrow is curly. Zoro keeps making fun of him with that, nicknaming him "Eyebrow freak".)
-Diminished vision (-1; Sanji's left eye is always hidden behind his hair. Wether he actually has any left eye at all is still uncertain even amongst the crew members.)
-Emotional (-2; unlike some people [and most men], Sanji isn't afraid to show his emotions. When Sanji feels something, it is usually pretty obvious unless he is undercover or something, in which case he does his best to control himself. Due to the changes brought by his transformation into Famine, what few positive emotions he does feel are fewer and far between, replaced by more negative ones such as anger and hatred.)
-Very amorous (-2; Sanji is an incorrigible flirt, using his charm on most beautiful ladies he meets.)
-Oath (-4; Sanji has sworn to never let any woman be insulted or injured while he still stands, and takes it very seriously. In fact, he'd never attack a woman willingly, and if attacked by one, would simply defend himself by parrying and dodging attacks, but he wouldn't counter-attack himself. Additionally, any female he perceives as a friend or potential love conquest can usually order him around without him noticing he's being used like a slave.)
-Feed the hungry (-2; Sanji knows very well what it means to starve, and he would never refuse to give a meal to anyone hungry, friend or foe.)
-Loyal (-3; to the Straw-Hat crew...)
-Loyal (-3; ...and Apocalypse and his fellow Horsemen. Both loyalties are of equal power, the former due to years of friendship and adventures, the latter due to powerful suggestion and brainwashing techniques and technologies.)
-Rivalry (-2; to Roronoa Zoro. Although the two truly respect each other in their own way, they often get into verbal and physical fights over just about anything, be it for training or for the fun of it. Sanji still can admit when Zoro is right or when he says something that makes sense, and he admires him for his qualities, but if there's any good enough reason to start a fight with him and doing so doesn't compromise their current task, he'll be glad to do so.)
-Severe Obsession (-3; Train hard as hell, get stronger than Zoro and eventually defeat him in combat.)
EQUIPMENT
-Various "classy" clothes, such as his usual three-piece black suit, tie and blue shirt
-Chrono's Sidearm (+3 handgun, Range 3. A 40th century automatic handgun with advanced technology allowing it to hold up to 1700 bullets at once. Although its range is limited and Sanji isn't exactly a first-class shot, it's a good secundary weapon when he can't use his legs.)
-Chef hat, apron and gloves
-Various knives and cleavers (+1 to +3 weapons; almost never uses in fights unless his opponent use food as weapons, something he considers as an insult and unacceptable behavior.)
-Heavily Reinforced dress shoes (+2 weapons, very strong material, hard to break. Those shoes are Sanji's favored weapon and foot wear. They have been reinforced to handle Sanji's unusual type of fighting, are fire-proof to survive his Diable Jambe technique and are so hard he can parry blades with them.)
-Packs of "King Ground" cigarettes (several. He's rarely seen without one.)
-Lighter
-HOA Communicator
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
------------------------------------------------------------------
STORY: Here!
"Famine", Horseman of Apocalypse
(Credit to "ecllypse" from DeviantArt for the picture)
Other aliases: The Hunter, The Black-Leg
Age: 19
Birthday: March 2nd
Bounty: Wanted for 77,000,000 berries
Height: 5'9"
Weight: 149 lbs
Eye color: Black
Hair color: Blond
Skin color: Grey (Emaciated appearance)
Species: Altered Human (Pirate, Horseman of Apocalypse)
ABILITIES
Int: 4
Str: 10
Agl: 7
Spd: 4
Dur: 6
HEALTH: 6
ENERGY: 21
SKILL: 4 (regen 2 per panel)
REGEN: 12
ACTIONS
Black-Leg Fighting: 7
(Str.bonus and Wpn.modifier/Str.bonus and 2 Wpn.modifiers - Used only against foes using food as weapons)
-Efficient (only when using his kicks; Sanji isn't as skilled with weapons.)
-Skill point system
-Going all out (Overstrain)
-Lightning Fast kicks
-High-power kicks
-Inhuman Power
-Destruction
-Diable Jambe
-Handstand kicks
-Straw-Hat Crew Multistlye
-Special: If Sanji wishes to, he can make someone's face more beautiful or uglier in addition to dealing damage by kicking his target repeatedly in the face. This move diminishes the damage he does by 1w, but either grants the "victim" either a Challenge "Ugly Face" worth -2 or a modifier "Attractiveness +1" (adds to Social Skills) [or he can remove up to 2 points of an already existing challenge related to having an ugly or scarred face]. Sanji can also reverse the process with an additional use of this ability, but he may never grant a higher bonus or lower challenge than those aforementionned.
Ranged combat: 3
(Wpn.modifier)
-Thrown objects
-Rarely used in battle; Sanji prefers to get close and personal.
Nutrient Drain: 9
-As Energy Drain
Acrobatics: 5
(Agl.bonus)
Thieving: 4
(Agl.bonus)
-Disguise
-Stealth
-Impersonate
-Search
General Knowledge: 3
(Int.bonus)
-Piracy and notorious pirates
-Legends and fairy-tales stories
-Tactics
Diable Jambe +3
-As Psi-Weapon; adds as Fire damage; Sanji spins rapidly in place, heating his legs to a very-high temperature, and burning anyone or anything he strikes with his kicks as he does so.
-Dangerous to self: Sanji can't use Diable Jambe for more than 10 panels per day, or else he'll injure himself. If he wishes to exceed the 10 panels per day, he willingly loses 1 Health per additional panel of Diable Jambe or gets knocked out for 6 hours per additional panel as soon as he stops using it.
Cooking: 7
(Int.bonus)
-Efficient
-Haute cuisine
-French cuisine
-Speed cooking
-Spicy Sea food pasta
-Knowledge of all things food
-Great Chef
-Countless recipes
Vehicle operations: 2
-Small boats
-Crewman on larger ships
Medical Healing: 2
Social Skills: 6
-Outspoken
-Intimidate
-Straw-Hat pirate
-Master cook
-Dark humor
-Horseman of Apocalypse
MODIFIERS
Enhanced Sight, taste and Smell: 5
-Read any woman's three sizes by sight
-Recognize ingredients only by the scent of food (and of course by tasting it)
Healing Factor
Energy Battery 1
Deep Reserves +3
Reflexive Dodge +5
Toughness +2
Super-strong legs +3
-Adds to any use of Sanji's legs, such as any kick, leap, running, pushing with his legs, etc. As long as it's done with his legs, the bonus adds.
Master Cook +1
-Adds to Cooking!
Fire Defense +5
CHALLENGES
-Looking non-human (-2; Sanji has grey skin and an emaciated appearance, and also seems generally darker than he ever looked like before. All of this due to being tricked and altered by Apocalypse.)
-Pirate (-3; Sanji is a member of the Straw-Hat pirates, one of the most successful and renowned band of pirates known... but he's a pirate, and many folks despise pirates.)
-Wanted (-2; although he isn't yet one of the most wanted pirates ever, Sanji is wanted for 77,000,000 berries, which is a huge reward... almost as much (and sometimes more) than some pirate captains.)
-Heavy smoker (-2; Sanji is pretty much never seen without a cigarette in his mouth, and gets more easily irritated when he has none left.)
-Unusual trait (-1; his right eyebrow is curly. Zoro keeps making fun of him with that, nicknaming him "Eyebrow freak".)
-Diminished vision (-1; Sanji's left eye is always hidden behind his hair. Wether he actually has any left eye at all is still uncertain even amongst the crew members.)
-Emotional (-2; unlike some people [and most men], Sanji isn't afraid to show his emotions. When Sanji feels something, it is usually pretty obvious unless he is undercover or something, in which case he does his best to control himself. Due to the changes brought by his transformation into Famine, what few positive emotions he does feel are fewer and far between, replaced by more negative ones such as anger and hatred.)
-Very amorous (-2; Sanji is an incorrigible flirt, using his charm on most beautiful ladies he meets.)
-Oath (-4; Sanji has sworn to never let any woman be insulted or injured while he still stands, and takes it very seriously. In fact, he'd never attack a woman willingly, and if attacked by one, would simply defend himself by parrying and dodging attacks, but he wouldn't counter-attack himself. Additionally, any female he perceives as a friend or potential love conquest can usually order him around without him noticing he's being used like a slave.)
-Feed the hungry (-2; Sanji knows very well what it means to starve, and he would never refuse to give a meal to anyone hungry, friend or foe.)
-Loyal (-3; to the Straw-Hat crew...)
-Loyal (-3; ...and Apocalypse and his fellow Horsemen. Both loyalties are of equal power, the former due to years of friendship and adventures, the latter due to powerful suggestion and brainwashing techniques and technologies.)
-Rivalry (-2; to Roronoa Zoro. Although the two truly respect each other in their own way, they often get into verbal and physical fights over just about anything, be it for training or for the fun of it. Sanji still can admit when Zoro is right or when he says something that makes sense, and he admires him for his qualities, but if there's any good enough reason to start a fight with him and doing so doesn't compromise their current task, he'll be glad to do so.)
-Severe Obsession (-3; Train hard as hell, get stronger than Zoro and eventually defeat him in combat.)
EQUIPMENT
-Various "classy" clothes, such as his usual three-piece black suit, tie and blue shirt
-Chrono's Sidearm (+3 handgun, Range 3. A 40th century automatic handgun with advanced technology allowing it to hold up to 1700 bullets at once. Although its range is limited and Sanji isn't exactly a first-class shot, it's a good secundary weapon when he can't use his legs.)
-Chef hat, apron and gloves
-Various knives and cleavers (+1 to +3 weapons; almost never uses in fights unless his opponent use food as weapons, something he considers as an insult and unacceptable behavior.)
-Heavily Reinforced dress shoes (+2 weapons, very strong material, hard to break. Those shoes are Sanji's favored weapon and foot wear. They have been reinforced to handle Sanji's unusual type of fighting, are fire-proof to survive his Diable Jambe technique and are so hard he can parry blades with them.)
-Packs of "King Ground" cigarettes (several. He's rarely seen without one.)
-Lighter
-HOA Communicator
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
------------------------------------------------------------------
STORY: Here!