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Post by Stark on Nov 28, 2007 23:26:29 GMT -5
I've just made a small fight between Alucard and Father Anderson... And I suddenly have felt it necessary to add "No Armor Penetration" and "No 2x damage from firearms" to Anderson's toughness... With Agility 7 and Fast-draw 3, Alucard starts the fight by putting 10 stones of Energy into Ranged Combat, adding 5 stones for his Targeting plus 5 stones from his Jackall, for a total of 20 stones, 2x damage, armor penetrating.... Anderson, who had put 1 stones in Acrobatics shifted into defense, plus 3 of Reflexive Dodge, sees his Toughness ignored by the Armor Penetrating bullets of his nemesis, and takes 16 stones of damage, doubled to 32, for 11 Health stones of damage.... Yeouch. Short fight. With the new modification, he would have taken only 13 red stones of damage, or 5 health stones of damage. Much better. With his Instant Healing, Anderson would slice back at his opponent, look at his wound that closes completely, smile, and attack again. In the manga, both Anderson and Alucard take heavy hits from each other, but they heal almost immediatly from them. This does look like it. However, in the long run, Alucard wins because he has more energy... and his limbs regrow almost instantly. Muhahahaha. Of course, in the manga, Alucard would probably have let Anderson start the brawl, because that's how he usually does. (First issue of Hellsing: Alucard gets shot down to tiny, bloody bits; Alucard reconstitutes himself; Alucard kills those who shot him down. Repeat.) __________________________________________________ On a side note, I've also reviewed Alucard's Metamorphosis ability, and has added the form of a little girl and maybe others unknown to his appearance options. It is a fact that when Alucard attacked Millenium with Walter some sixty years ago, he had taken the appearance of a young girl fdor some unclear reason. As such, he could if he wanted... just don't ask me why.
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Post by Stark on Nov 29, 2007 10:28:38 GMT -5
[glow=red,2,300] HEINKEL WOLFE[/glow] Height: 5'5" Weight: 139lbs Eye color: bLUE Hair color: Blond Species: Human ABILITIESInt:4 Str:2 Agl:3 Spd:3 Dur:3 Health: 3 Energy: 9 ACTIONSClose Combat:4 (Agl.bonus or Wpn.Modifiers) -Martial arts -Self-defense -Dirty fighting -Pistol whipping Ranged Combat:7 (Wpn. Modifier) -Handguns -Precise Shooting -Showing off -Disarming -Sniper rifles -Cover fire -Acrobatic shooting Acrobatics:3 (Agl.bonus) Black ops:5 -Covert ops -Assassination -Bodyguard -Infiltration/Extraction -Interrogation Leadership:2 Hunting/Tracking:3 -Set/spot Ambush -Follow Trail -Stalk Vehicle operations:3 -Light vehicles -Military vehicles -Helicopter Technology:2 General knowledge:2 (Int.bonus) -The Holy Bible -Section 13 Iscariot/Hellsing Social Skills:5 -Austrian culture and language -Intimidate -Catholic Church Culture -Woman of the Cloth? -Persuasion MODIFIERS-Attractiveness +2(adds to social skills and similar actions if appropriate) -Targeting +2 -Mental Defense:+3 (Fanatic) -Reflexive Dodge +4 -Wealth: 2(has also access to Section 13 Iscariot's ressources if Enrico Maxwell so desires) CHALLENGES-Fanatic (-3, as Insanity, similar to Insanity,but is rather excessive dedication to her cause rather than real craziness... she does as she's told and truly beleives it is the right thing to do.) -Deadly Enemies (-6, vampires, ghouls, Hellsing operatives, members of Millenium) -Cares deeply for Yumie Takagi, and may surrender if she is threatened (-3) EQUIPMENT-Pair of Handguns (+2, 2x damage, 4x damage against vampires and ghouls); both Glock 20, these weapons of Austrian origin are Heinkel's weapon of choice. They hold 15 bullets (10 mm) in a clip, each bullet made of silver blessed by the Pope himself. -10mm clips for her Glocks 20. -Priest suit, complete with a silver cross and gloves similar to Father Anderson, and sunglasses -Pack of cigarettes -Leather trenchcoat ____________________________________________________ STORY:Not much is known about her, except that she's the second best-ranked operative of Section 13 Iscariot, just before Yumie and way behind Father Anderson. She's Enrico Maxwell's personnal bodyguard, along with Yumie, and she is a professional assassin working for the Catholic Church with frightening efficiency. She is very straightfoward in her work, but she still take some time to devise plans to take down her targets with the least difficulties, plans which are frequently screwed up by her partner Yumie's berserker personnality. She is quite a deadeye with her handguns, rarely missing a target, and she has taken down several vampires and lots of ghouls. She has a very professionnal attitude, and dresses as a priest, which act as a disguise for her real occupation. Even so, she knows much about the Bible and Catholicism, and could be a good priest if she wanted. She loves Yumie in a "dear sister" way, if not more, although their relationship is not very clear besides the fact that they have been partners and close friends for a very long time.
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Post by Stark on Nov 29, 2007 10:53:46 GMT -5
By the way, don't be surprised if you didn't know some of the info about Heinkel and Yumie, I've no choice but to invent some stuff in order to make their C.A.D as there is not a lot told about these two. I'm putting in everything that is cannon and I mix in a few things.
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Post by Stark on Nov 29, 2007 11:12:38 GMT -5
YUMIKO/YUMIE TAKAGIHeight: 5'4" Weight: 127lbs Eye color: Blue/red Hair color: Black Species: Human ABILITIESInt:2 Str:4 Agl:3 Spd:3 Dur:3 Health: 3 Energy: 9/12 ACTIONSClose Combat:8 (Str.bonus and Wpn.Modifiers) -Katana -Iaijutsu -Lightning fast strikes -Decapitation -Charging -Severing members -Cut throat -Fighting multiple opponents Acrobatics:5 (Agl.bonus) Black ops:3 -Covert ops -Assassination -Bodyguard Hunting/Tracking:3 -Set/spot Ambush -Follow Trail -Stalk General knowledge:1 (Int.bonus) -Section 13 Iscariot/Hellsing Social Skills:5/6 -Japanese culture and language -Socialize -Catholic Church Culture -Charm -Persuasion -Intimidation (only in Yumie form) MODIFIERS-Attractiveness +2(adds to social skills and similar actions if appropriate) -Mental Defense:+6 (Insanity related to double personnalities) -Reflexive Dodge +5 -Energy Battery 1(only in Yumie form, adds 3 to her max energy) -Wealth: 2(has also access to Section 13 Iscariot's ressources if Enrico Maxwell so desires) CHALLENGES-Double personnalities (-6, with her glasses on, she is Yumiko, a sweet, gentle girl, with an easy smile and a natural kindness. She can't stand violence and wouldn't hurt a fly. When she drops her glasses down, she becomes Yumie: an agressive, violent psychopative mass murderer on behalf of the Catholic Church and Section 13 Iscariot. Yumie is manipulative and cruel, arguably even more than Father Anderson is.) -Deadly Enemies (-6, vampires, ghouls, Hellsing operatives, members of Millenium) -Can't stand violence (-3, as Yumiko) -Craves for violence and blood and murder (-5, as Yumie) -Cares very deeply for Heinkel Wolfe, and surrenders if she is threatened (-5) EQUIPMENT-Very keen katana (+3) -Nun outfit, complete with a silver cross and gloves similar to Father Anderson, and big round glasses STORY:Not much is known about her, except that she's the third best-ranked operative of Section 13 Iscariot, just behind Heinkel and even further behind Father Anderson. She's Enrico Maxwell's secundary bodyguard, along with Heinkel, but she is much more kind and friendly than all members of Section 13 reunited while in Yumiko's form. If she loses control and become Yumie, she will almost be urging to kill anything, and may usually be calmed only by Heinkel, Anderson or Enrico Maxwell himself. She has a tendency to ruin Heinkel's plans by sheer accident, mostly because her berserker personna isn't capable of patience and subtelty. She is extremely deadly with her blade, and has commited more attrocities than most members of Section 13, although she doesn't remeber most of them. She's real sweet when she is Yumiko, but it is beleived she is not a real nun at all. She loves Heinkel in a "dear sister" way, if not more, although their relationship is not very clear besides the fact that they have been partners and close friends for a very long time.
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Post by Stark on Nov 29, 2007 14:44:12 GMT -5
Generic Ghoul
ABILITIES Int:1 Str:3 Agl:1 Spd:1 Dur:2
Health: 2 Energy: 6
ACTIONS Close Combat:1 (Str.bonus or Wpn.Modifiers) -Slashing away at humans
Hunting/Tracking:2 -Follow Trail -Stalk
Social Skills:1 -Follow orders
MODIFIERS -Mental Immunity(mindless) -Claws and fangs +1 -Toughness +1 -Accelerated Healing Factor -Does not need to breathe or sleep -Enhanced vision 3(see in darkness)
SPECIAL: Humans bitten by a ghoul turn into one of these monsters in a few minutes after being killed.
CHALLENGES -Looking non-human(-4, these guys are downright ugly and no one mistakes them for human beings... They stink, are covered in bloody wounds, have grey dead skin, mily white eyes and moan and growl like zombies.) -Special Vulnerabilities (-13 total; Ghouls receive twice damage from weapons either made of silver, covered in holy water, blessed or even weapons containing a relic of some saint. They also receive 2x damage from any bullet that pierce their heart or brain, so headshots are effective. Fire burn them down easely, add in a 2x damage modifier for that too. These modifiers don't stack. You either get the 2x damage or you don't. They can't cross a body of water larger than a small stream except on a boat or by air. They hate crosses and garlic.) -Instinct (-5, Ghouls are mindless creatures, responding only to their hunger of human flesh, with the exception of orders from their creator.)
HOW TO KILL THEM: Surprisingly, even these folks don't go down for the count after being beaten down with a shovel. That would be too easy. There are only a few ways to finish them off. -BEHEADING:That seems to do the trick. Without the head, the body can't move anymore, so the critter dies. -HEADSHOT/THROUGH THE HEART:As mentioned earlier, it does 2x damage to shot them in the head or heart... but if you exceed their health points that way, they're to count amongst the casualties (again). -WEAPON WEAKNESSES:Silver, blessed and holy water-covered weapons kill them if they lose their last red stone of health, just as normal weapons kill humans who get past the same point of no-return. -SLICE AND DICE:One of Walter's favored attacks, chopping a ghoul into tiny, tiny pieces of bloody meat will take care of the problem... just make sure you actually cut the heart/brain/head in the process, or the thing will get itself (itselves?) together, regenerate and attack again. -DISINTEGRATION AND OTHER MASS-DESTRUCTION:Indeed, if you detonate a nuclear bomb right next to a ghoul, don't return later to see if it's still around. -EATING'EM UP:I know you were not thinking of trying that, I'm just saying that if something does, the ghoul ain't going to regenerate inside the creature... besides, Alucard in his black, scary liquid form with red eyes did this a few times and never had any digestive problems.
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Post by Stark on Nov 29, 2007 14:49:10 GMT -5
And, before asking, no, fire doesn't destroy them, except if it is so intense that the body completely burns, which brings back to "Disintegration and other Mass-destruction". Simply burning a ghoul over and over again is simply a good way of making it hurt (and the undead don't care, since it's already... you know... dead), making it stink of burned pork and making it even more scary (Burned up ghoul, walking around eating people? Yuck!).
These are the cannon fodder of Hellsing, who gets destroyed by the dozens by Alucard, Ceras, Anderson and the others. Even Integra, Heinkel and Yumie could slaughter a good amount of them without breaking a sweat.
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Post by Stark on Nov 29, 2007 15:48:28 GMT -5
Generic Vampire (This is a normal vampire, untrained and created out of a normal human being with no real training whatsoever.)
ABILITIES Int:2 Str:4 Agl:3 Spd:2 Dur:3
Health: 3 Energy: 9
ACTIONS Close Combat:2 (Str.bonus or Wpn.Modifiers) -Grabbing -Biting
Drain Energy:3 -Must bite to drain -Improved drain -Death Factor (must drain at least 3 stones from others a day or lose 1 health)
Wall-crawling:3 (Agl.bonus)
Hunting/Tracking:3 -Follow Trail -Stalk -Move silently
Social Skills:3 -Intimidate -Lying -Instinctive knowledge of vampirism
MODIFIERS -Animal senses:3 -Fangs +2 -Reflexive dodge +2 -Accelerated Healing Factor -Does not need to breathe or sleep -Enhanced vision 3(see in darkness)
SPECIAL: Humans bitten by a vampire may become a ghoul if such is the will of the undead. They may also vampirize humans virgins of the opposite sex by drinking their blood and making them drink theirs.
CHALLENGES -Looking non-human(-2, a bit paler skin, red eyes and fangs are the only giveaway of a vampire's true self.) -Special Vulnerabilities (-11 total; Vampires receive 2x damage from weapons either made of silver, covered in holy water, blessed or even weapons containing a relic of some saint. They also burn in sunlight, receiving 1 health stone of damage/turn that cannot be healed for as long as they remain in contact with the sun's ray! They can't cross a body of water larger than a small stream except on a boat or by air. They hate crosses and garlic.)
HOW TO KILL THEM: As for ghouls, vampires can't be killed by simply kicking them over and over again. You'll have to do better than that. -BEHEADING:Vampires with no head are dust. This is not true of masterless vampires such as Alucard. -WEAPON WEAKNESSES:Silver, blessed and holy water-covered weapons kill them if they lose their last red stone of health, just as normal weapons kill humans who get past the same point of no-return. -DISINTEGRATION AND OTHER MASS-DESTRUCTION:Indeed, if you detonate a nuclear bomb right next to a vampire, don't return later to see if it's still around... except if it's a true vampire like Alucard or Ceras, or a very powerful vampire... Well, maybe not even then. -STAKE THROUGH THE HEART:If you manage to drive a wooden stake in the heart, or any stake with any of the particularities mentionned earlier (made of silver, etc.), the vampire is dust. -EATING'EM UP:I know you were not thinking of trying that, I'm just saying that if something does, the vampire ain't going to regenerate inside the creature... besides, Alucard in his black, scary liquid form with red eyes did this a few times and never had any digestive problems.
Total: 11 stones. Seems low, huh? Well, they do kick butt, but they also have a couple of very common weaknesses that allows trained, well-equipped humans take them on with relatively good chances of success. Besides, this one is made out of one weak and untrained human. ___________________________________________________
Note: This a very generic vampire. Few are this weak. And keep in mind the fact that true vampires does not "live" by the same rules, nor do vampires who are their own masters, like Alucard (but unlike Ceras...) These heavy-hitters have very few weak points, if any.
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Post by Stark on Nov 29, 2007 16:00:24 GMT -5
"Freak" Vampire (This is a vampire created by Millenium using special electronic chips. Also based on a typical human just to show the differences, but the ones made by Millenium were former WWII soldiers)
ABILITIES Int:1 Str:4 Agl:2 Spd:2 Dur:3
Health: 3 Energy: 9
ACTIONS Close Combat:2 (Str.bonus or Wpn.Modifiers) -Grabbing -Biting
Drain Energy:3 -Must bite to drain -Improved drain -Death Factor (must drain at least 3 stones from others a day or lose 1 health)
Wall-crawling:3 (Agl.bonus)
Hunting/Tracking:3 -Follow Trail -Stalk -Move silently
Social Skills:2 -Intimidate -Instinctive knowledge of vampirism
MODIFIERS -Animal senses:3 -Fangs +2 -Reflexive dodge +1 -Toughness+1 -Accelerated Healing Factor -Does not need to breathe or sleep -Enhanced vision 3(see in darkness)
SPECIAL: Humans bitten by a freak turn into a ghoul in a few minutes after being killed.
CHALLENGES -Looking non-human(-2, a bit paler skin, red eyes and fangs are the only giveaway of a "freak" vampire's true self.) -Special Vulnerabilities (-7 total; "Freak" Vampires receive 2x damage from weapons either made of silver, covered in holy water, blessed or even weapons containing a relic of some saint. They don't burn in sunlight, however... and that makes them much more of a threat.They hate crosses and garlic. )
HOW TO KILL THEM: As for ghouls, "freak" vampires can't be killed by simply kicking them over and over again. You'll have to do better than that. -BEHEADING:That seems to do the trick. Without the head, the bloodsucker is dust. -WEAPON WEAKNESSES:Silver, blessed and holy water-covered weapons kill them if they lose their last red stone of health, just as normal weapons kill humans who get past the same point of no-return. -DISINTEGRATION AND OTHER MASS-DESTRUCTION:Indeed, if you detonate a nuclear bomb right next to a "freak" vampire, don't return later to see if it's still around... -STAKE THROUGH THE HEART:If you manage to drive a wooden stake in the heart, or any stake with any of the particularities mentionned earlier (made of silver, etc.), the vampire is dust. -EATING'EM UP:I know you were not thinking of trying that, I'm just saying that if something does, the vampire ain't going to regenerate inside the creature... besides, Alucard in his black, scary liquid form with red eyes did this a few times and never had any digestive problems.
Total: 14 stones. Made of low-level untrained human so is weak, you usually face better ones, bla blah blah. lolll... You get the point. ___________________________________________________
Note: Some new chips exist within Millenium to make stronger or bette "freaks". Luke Valentine was such an example, with his hyper speed. But they are still no match for ol' Alucard.
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Post by Stark on Nov 29, 2007 16:03:35 GMT -5
Whew, finally. It did take some time to finish them up. Well, I guess this is it. These are my C.A.Ds for Hellsing in MURPG. I don't feel like making new ones for now, so you are free to comment, admire, suggest corrections to my work if you deem it necessary... ;D Hope it pleased/made sense/was of any use to at least some of you guys.
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Post by Stark on Nov 30, 2007 17:54:21 GMT -5
A friend of mine suggested we integrated most elements of Hellsing into one of our games of MURPG. While both worlds seem like a bit too different, they are in fact very similar in several aspects. First, they're both based on our own world (most Marvel stories happen around New York, while Hellsing stories occur in Great Britain). Second, they're both infested with vampires (or at least, they both would have been if Doctor Strange hadn't bannished Marvel Vampires in another dimension. But how could you integrate(integra? lol) Hellsing organisations, important characters and concepts in a Marvel game? 1) No stress: Simply adding them to your universe without changing anything else (vampires still have been banished, Dracula too, and Alucard isn't Dracula, but is rather another good vampire hero like those such as Blade). This is the easy manner, but hey, why would you add Hellsing characters in your game without any vampires? That's just not fun... Besides, Alucard would grow mighty bored. 2) Altered Universe, same world: The current worl of Marvel, but with a few major and some minor changes. Dracula himself has not been seen since hundreds of years, replaced by Alucard when he was defeated by Abraham Van Helsing (exit one bad guy and enter a new force for good); the Hellsing organisation, alongside (but not allied with) Section 13 and independant vampire hunters like Blade, have kept the vampire numbers low enough to safeguard the majority of the population in such a way that most people don't even realize that there are vampires around (heck, Blade could even work with Hellsing!). You could even play with things a little and decide that the "Knights of the Round Table" ( a group made of twelve men or women of great political, monetary or else power dedicated to protecting the world) members are a bit changed (now including, per exemple, Integra, Anthony Stark, and... who knows, Kingpin? ) 3) Alternate dimension affecting our own: Maybe the world of Hellsing is but one of the numerous Alternate Dimensions and that for some reason, people from both have started waking up in a completely different world, for the better or the worse... 4) Something went horribly wrong: Maybe some smart dude was experimenting on something, and miscalculated an equation or three. A gateway appears, out of which a constant supply of deadly bloodsuckers pour into the world. Luckily for the world, a uy in a red coat armed with a heavy gun also shows up, along with a police girl equipped with a jet fighter cannon. 5) What the...: Whatever other reason your mind can come up with. And in any setting, there's no one stopping you from making Hellsing's base of operations in New York...
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Post by alzama on Dec 1, 2007 10:30:52 GMT -5
I really like all of this! Personnaly i haven't seen the two last character you made because i haven't read the book but they seems bad ass! I know that there's a d20 system for Hellsing but since Allucard is level 34 and father anderson level 14 i think your version is a lot better! I'll try to but those stats in one of my game but since my player have made their character with 30 white stone i don't think i will make a fight with either allucard or father Anderson lol
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Post by Stark on Dec 1, 2007 20:14:30 GMT -5
And if they're heroes, there's no reason that either Alucard or Anderson would pick a fight with them, since they both beleive they're fighting on the good side (and as of Alucard, he might actually be right about it.) In fact, they are heroes in the same right as Punisher, Wolverine or Deadpool: they do are heroes, although their actions are not necessarily considered heroic by everyone, depending on the point of view.
Heinkel and Yumie don't appear very often anyway, so even if you did read the books, maybe you wouldn't know much more than you do now about these two...
Anyway, thanks for your comments! I am going to make a few battles between the various characters to make sure they do reflect what they're supposed to be like. I'll do a bit of RP just for fun, so keep reading here in the next days if you want to see some exemples of battles with these guys.
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Post by Stark on Dec 7, 2007 19:01:29 GMT -5
[glow=red,2,300] ALUCARD VS ANDERSON[/glow] Ok! Sorry to have kept you waiting, I'll try to post a bit more regularly to keep it a bit more lively. Keep in mind that I might change some things if I realize that something is wrong with the characters, although I beleive I have it all covered now. I might also stop a fight if there's no way any character can win (such as I think is going to happen between these two: the only way Alucard could win would be to release his seals, something he just wouldn't do in a fair fight against Anderson.) 1st Battle: Alucard VS Alexander Anderson !!! (all right, that was predictable, but hey, it's still fun to see.) Do not worry, fans of father Anderson, Alucard won't release any seals for that battle... mostly because Anderson's Bible pages hinder his abilities and also because he don't want to mess up a fight with his favored arch-enemy. Situation: During a fierce battle in the middle of London between the Millenium forces, the Britannic army and both Hellsing and Section 13, in which the vampire army is slowly but surely repulsed thanks to the efforts of both secret agencies more than thanks to the army itself, Alexander Anderson feels a presence he would recognize anywhere on the battlefield. More precisely, on the top of a damaged skyscraper which was most probably used by Millenium troopers as an ambush point. Grinning at the thought of facing his foe once again, "Paladin" Anderson run into the building and jumps through the stairs at awesome speed, finally reaching the top. From the reverse of his gloved hand, he smashes the door open.(His stones will regenerate in no time, so he'll be as good as new for the start of the battle.) Ceras Victoria, surprised, turns to her master, who stands in the middle of half a dozen millenium "freak" vampires. "Master!!", she shouts to him, freaked out. "I know. Ceras, you get out of here. Anderson is mine to deal with." Alexander Anderson starts walking towards the vampires, looking directly at each of the freaks, than at Ceras and finally at Alucard. "My business here is with this man and this man alone. Stay, and you will face God's righteous fury!" Totally intimidated, the freaks realize they are standing in front of the two most dangerous beings they ever met, so they retreat while the two vampire hunters leave them the opportunity to do so. Ceras start walking towards the exit, but she hesitates to leave her master against Anderson. "Ceras. Get the hell outta here, am I clear?", says Alucard, who keeps smiling, anticipating the coming battle. Finally, she runs down towards the exit and targets of a more acceptable difficulty. She trusts that her master knows what he's doing. But Alexander Anderson does, too. He stares ardently at his opponent, and a bayonnet appears in his hand, like out of nowhere. "Surely you remember God's right hand down here on Earth, vampire... father Alexander Anderson, who will have the pleasure of cleansing this place of your evil presence and influence." Alucard turn to face his enemy, his trenchcoat moved by the wind and his Jackall in his hand. "Couldn't have waited for this moment anymore... I'm glad that you've come." The red-clad vampire bows to his opponent, like this was but a game. "No, no, after you..." [glow=red,2,300]Fight!! [/glow] Note that normally, Alucard would go first because of his agility and Fast-Draw modifiers, but they both drew their weapons before the battle started, and anyway, Alucard let his opponent begin, so... You get the point. Anderson throws a pair of dagger at both sides of Alucard, posting some pages from his Holy Bible into the floor (or rather, the skyscraper's ceiling...), using 2 stones in Ranged Combat and the Holy Bible's Sealing Scriptures ability. Alucard can no longer use his vampiric powers in this area (the skyscraper's ceiling) if they don't exceed 5, and even if they do, they are reduced by 5. As a second action, he puts 10 stones in Acrobatics which he then shifts in defense, plus his Toughness of 2 and Reflexive Dodge of 3 for a total of 15 in Defense, as he leaps towards his foe, trying to evade any attacks from him. (Anderson still has 6 energy left) "You will not escape from the will of God this time, fiend!!", shouts the priest-assassin. Alucard, for his part, jumps backwards, blazing his gun at Anderson. He puts 6 stones in Acrobatics, shifted into defense plus his 4 in reflexive dodge and his Toughness of 1, for 11 in defense. He then puts 8 stones into ranged combat, adding 5 for Targeting and 5 more for his Jackall, for a deadly 18 stones attack! (Alucard has still 7 in his Energy pool.) "He's fast", thinks Alucard, "but not fast enough..." 1st round result: As Anderson closes in at full speed, Alucard manages to beat his impressive defense of 15 with his 18 stones gunshot by 3 stones. Normally, the Jackall is Armor Penetrating and deals 2x damage to non-undead (and 4x to undead ), but Anderson's Toughness is, as Alucard's, negating such advantages. So the Toughness isn't ignored, and Anderson suffers only a 1 Health wound. Anderson drops to his feet next to Alucard, blood dripping from the gunshot he received to the side of his forehead. He points his bayonnet at the vampire (who's doing just that with his gun), and both smile: they know each one has been merely testing the other. Next blow is going to be serious. Just as they are thinking that, Anderson's wound closes immediately and the combattants prepare to renew their efforts. (Both Instant Healing Factors kick in and regenerates Alucard 14 stones of energy, as well as Anderson's 12 and his 1 Health wound. They used the maximum they regenerate, just to rate each other.) [To be continued.]
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Post by Stark on Dec 7, 2007 22:34:15 GMT -5
Round 2 (Alucard VS Anderson) Alucard reacts a moment faster than his opponent as they both attack each other lightning fast (remember, Alucard had the highest Initiative, he just let his opponent start. So he may start first as soon as he likes or keep letting Anderson begin.) He puts 14 stones in Close Combat (7 from C.C and 7 from Strength) and 7 in Acrobatics which he then shifts in Defense, plus his Reflexive Dodge and Toughness for a total of 12 in Defense. He's going to kick his opponent, then leap back and raise his gun. Anderson charges with his bayonnets, with the single-minded intention of dicing/slicing through his opponent. He puts 17 stones in Close Combat (9 from C.C and 8 from Strength), adds his bayonnets modifier of +3, for a 20 stones attack total. He adds in a stone for looking cool doing it... and shifts nothin' in defense (he's a fanatic, and God watches over him. lol). That leaves him with 5 in Defense from Ref. Dodge and Toughness. Result of Round 2: Shifting his weight to his front foot, Alucard spins fast and kicks the catholic priest in the face. As he was charging caring nothing about defending himself, the vampire has little trouble hitting him (14 stones of Close Combat against 5 stones of Defense= 9 stones get through, or 3 health damage). The sound of bone crushing would have shocked any normal human, but it doesn't even slow Anderson who slashes Alucard right through the stomach (20 in Close Combat with Anderson's bayonnets allows him to overcome Alucard's defenses of 12 (+1 resistance stone because of Anderson's succesful attempt of looking cool doing it... )and inflict 7 stones of damage, or 3 health damage too). Alucard then fall to his feet a few meters away from his foe, a bayonnet in the body, but his gun aimed at him. Anderson spits some blood on the floor, then readies a pair of daggers from his coat. Regeneration: Both heal to their maximal health, Alucard regenerates to 14 energy, and Anderson to 12. (Note: I guess it's pretty much clear by now that these two can't apparently beat each other if Alucard's powers are negated the way Anderson can, and if Alucard has no seal released. Not even if they give it their all. The only way to win a fight for our vampire would be to cut down his opponent's arms or something... and even that has been proved not to be effective in the manga (Anderson took a bayonnet in his mouth and kept attacking! Now isn't that cool? ) Well, the fact is, that was pretty much what was supposed to happen for these two, as they are both their respective organisation's best element. That Anderson can hold his own against Alucard is only natural, but the fact he couldn't win against him if he releases the seals is also well represented... and I don't need to make a fight between them to verify. )
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Post by Jet on Dec 8, 2007 5:02:10 GMT -5
Man, you seem to be as big of a fan of Hellsing as I am of One Piece (which I think of being the best show ever made, only my opinion).
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