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Post by andyman on Jan 1, 2012 12:59:05 GMT -5
| LoganHeight: 5' 3" Weight: 195 lbs. Eye Color: Black Hair Color: Black Species: Mutant
ABILITIES Intelligence: 3 Strength: 3 Agility: 4 Speed: 2 Durability: 5 Health: 5 Energy: 15 | ACTIONS Combat, Close: 5 [Strength Bonus or Weapon Modifier] - Edged Weapons Combat, Ranged: 4 [Weapon Modifier] - Guns - Bows - Edged Weapons Gambling: 1 [Intelligence Bonus] [Agility Bonus if cheating] - Poker | Hunting/Tracking: 6 - Stalk (Follow) - Outdoor Survival - Trace Scent - Set Up/Spot Ambush - Set Up/Spot Traps - Identify Smells Social Skills: 4 - Japanese Language/Culture | MODIFIERS Adamantium Claws: [+2], Retractable, Armor Penetration Adamantium Skeleton Animal Senses: [+2]
| Defense, Mental: [+4] Healing Factor: Heal 1 white stone per hour, Regenerate 3 red stones per 2 whites per Panel Reflexive Dodge: [+1] Wealth: [+3] | CHALLENGES Being a mutant [3] | Haunted past [1] Psychological (temper) [1] |
DESCRIPTION Wolverine has not revealed his origin to anyone. He was employed in the Canadian secret service, but is now a member of the X-Men. His short temper and sharp claws make him a dangerous opponent. |
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Post by andyman on Sept 10, 2012 23:24:45 GMT -5
UNDER CONSTRUCTION | WOLVERINE Logan [secret] | Affiliations | Solo D10 Buddy D8 Team D6 | Distinctions
| Dangerous Opponent Was a Japanese Adventurer Secret Origin | Power Sets
| WEAPON X Enhanced Reflexes D8 Superhuman Stamina D10 Super Human Senses D10 Claws D6 SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from poisons and drugs. SFX: Adamantium Skeleton. Add a D6 to your dice pool for an attack action and step back the highest die in your pool by -1. Step up physical stress inflicted by +1. Limit: Heavy Metal. Change any WEAPON X power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power. Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech. | Specialties
| Combat Master D10 Covert Expert D8 Menace Expert D8 [You may convert Expert D8 to 2D6, or Master D10 to 2D8 or 3D6]
| Milestones
| ...AND WHAT I DO ISN'T VERY NICE 1 XP when you first choose to inflict physical stress in a Scene. 3 XP when another hero rebukes you for your violence or you threaten another hero with violence. 10 XP when you either slay an "Evil" opponent in combat or are convinced to let your opponent live. |
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Post by andyman on Oct 22, 2012 23:54:59 GMT -5
Under Construction Link to FREE GURPS LITE download if you register: e23.sjgames.com/item.html?id=SJG31-0004I'm also using this rule: The secondary attributes are Hit Points [HP], which are normally equivalent to ST (2 points +-= 1 HP), Will, which is normally equivalent to IQ (5 points +-= 1 Will), Perception, which is normally equivalent to IQ (5 points +-= 1 Perception) and Fatigue Points [FP], which is normally equivalent to HT (3 points +-= 1 FP). Name Wolverine Player silentking Point Total 190Ht 5' 3" Wt 300 lbs. Size Modifier 0 Age 95 Unspent Pts 110Appearance 0ST 18 [80] HP 18 DX 13 [60] WILL 14 [20] IQ 10 [0] PER 16 [30]
| Languages Spoken Written English (Native) [0] |
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Post by andyman on May 30, 2013 23:14:09 GMT -5
WOLVERINE
26 pts (12 Stats, 14 Powers)
Logan, adventurer
Brawn x2 Agility x2 Mind x2 x4 Mental Defense
Powers:
Weapon Technique 2 (x4 Hit) [Enhancement: Hand-to-Hand], 3pts
Weapon Technique 1 (x3 Hit) [Enhancement: Ranged], 2pts
Fleet of Foot (8 square run, 5 square leap) 1pt
Keen Senses: Smell (x5) 1pt
Mind Shield 1 (x4 mental defense) 1pt
Healing 1, 1pt
Resistance 1 (Poison & Drugs) 1pt
Claws: Special Attack 4 (x5 Hit, x3 Dmg) 4pts
Skills: Athletics+1/Acrobatics, Outdoor/Tracking, Humanities/Foreign Cultures
Advantages:
Frightening Presence
Mentor (Professor X)
Disadvantages:
Social Stigma
Secret
Mental Malfunction: Short temper
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Post by andyman on Oct 24, 2013 22:26:04 GMT -5
WOLVERINETM Logan, adventurer |
| Fighting: Agility: Strength: Endurance: Reason: Intuition: Psyche:
Health: Karma: Resources: Popularity: | INCREDIBLE (40) REMARKABLE (30) GOOD (10) REMARKABLE (30) TYPICAL (6) MONSTROUS (75) INCREDIBLE (40)
110 136 EXCELLENT 20/500 0 |
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Powers:
RAPID HEALING. Wolverine has Unearthly (100) Endurance for healing and FEAT rolls against poisons and drugs.
ADAMANTIUM SKELETON. Adamantium, the strongest known substance, was surgically integrated into his skeleton. As a result, his bare fists do Excellent (20) damage in Slugfest combat, and he can Stun or Slam opponents of a higher Endurance than his Strength. If Wolverine is used as a weapon (a "fastball special" thrown at someone), he should be treated as an Unearthly (100) material. Nothing can cut through his bones, since Adamantium is a Class 1000 material.
CLAWS. Wolverine has three Adamantium claws mounted into the back of each hand, made of Class 1000 material. He can pop them out individually or as a group for combat. The claws inflict Excellent (20) damage and the rank for determining how effective they are against Endurance, Body Armor and other materials is Monstrous (75).
SENSES. Wolverine can track by smell much like a wolf. He does this with Monstrous (75) ability, and can remember previous scents.
Talents: Wolverine receives an UP ONE shift when using guns, bows, and edged weapons. He is known to be fluent in Japanese.
Background: Logan was working for the Canadian Government as a super-powered agent when Professor X recruited him into his "new" X-Men. His short temper and sharp claws make him a dangerous opponent. |
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