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Post by thepirateking on Jun 14, 2006 12:30:40 GMT -5
yeah sory about that... i forgot that were all grown men/women here hehehe and i would take the first one then add specialities...(just touch yourself) did that sound ryt?? edited: btw according to a book momentum has nothing to with object that are not moving. you cant throw stuff you cant lift, but you cant fling stuff like knives super fast, but it can't go through stuff that's harder that what's it's made of. you would have enough momentum to punch through a concrete wall but it would crush your hands... what do you think??
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Post by thepirateking on Jun 15, 2006 12:46:28 GMT -5
ok now this is what i end up with this mastery: *up to AN of control of stones to Movement and Weight Mods -like add or remove stone of resistance to M/W up to your AN -then just add specialities(effects)... i know GM's handle's this stuff it would have been cool to have an action that affects mods.. anyway...how much would this thing cost??? opinions please...
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Post by jimforce on Jun 16, 2006 10:12:05 GMT -5
Not necessarily on the topic of Momentum...more on the power cost. With some of the options I took making a Master of Concussive Force (Jim Force in the Original Characters area), me and my GM decided that it was definetly on par with Magneto's Mastery. We added the +2 for it being a very powerful Mastery, and I think that should be the case for momentum as well. Momentum and inertia are at the heart of all motion, especially with some of the examples about Blob and Juggernaut.
If someone has immunity to their "element", am I correct in assuming that they *don't* have to spend stones to use that immunity? I can't picture Iceman putting effort into not being cold in the winter. It's an automatic thing from my point of view. So, being immune to momentum is a very powerful ability. It would go further than Immovable...as Immovable doesn't absolve you of any damage, you just can't be moved. If a train hit Dime, it would be catastrophic for the train. All the momentum that would be spent smearing him into paste would have to be displaced elsewhere...which would likely mean a massive derailment and tremendous collateral damage to the surrounding area.
Of course...if he can *control* momentum as well as being immune to it, then he could do something with that momentum to stop the train from derailing. And this would cost stones. Which would be good, because it means that as a start character he could stop a car or a bus and not hurt the people inside...but he would need a few LoE before he deflect (or absorb or whatever) the momentum from an asteroid falling on his head.
Now I'm rambling...that's Friday for ya!
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Post by thepirateking on Jun 16, 2006 16:12:53 GMT -5
my take on this mastery is "What if this power was used on me?? What would be the end result??" then apply it to game computation.
Basically mastery of momentum is slowing/stopping and accelerating stuffs that you have focused on. Soo i end up with manipulating the D&R chart that focuses on speed of things. My problem now is, is this allowed in the game and how much is it??
Ex. Dime is faced with a rampaging Juggernaut. Juggy is about to slam into a bus full of passengers. Dime uses 2r from speed and 1r from MoM to make a "Quick Step" between Jug and the bus. Then puts 6 to CC (3 MoM + 3 Str.) momentarily "slowdown" old dome-head and deflect his momentum up and over the bus.
Now would his action work???
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Post by Brainstem on Jun 16, 2006 22:51:39 GMT -5
Problem is, that when you get into more abstract masteries than concepts like "cold" and "fire," you run into a snag with that immunity. If a character is immune to kinetic energy (as per an earlier discussion), he wouldn't be able to move, because kinetic energy cannot act on him. Likewise, a Master of Momentum with an immunity to Momentum would be unable to exist as an object with mass. As stated earlier, p=vm. Even if a person isn't moving, they take the velocity of the object underneath them that is moving. Being immune to momentum would cause the Earth to stop its revolutions and rotations, causing an essential freeze in the passage of time, setting one hemisphere into eternal daylight and the other into eternal night.
Damn.
I think I just came up with a story arc...
Haha, but yeah... that's just rambling. That's Friday night after 13.5 hours working for ya!
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Post by zeox on Jul 1, 2006 20:51:31 GMT -5
I think you might need to put more than just +2 on this one
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