Post by shigoki on Jun 13, 2006 21:13:13 GMT -5
Well I have been thinking and I think I have been wondering about a few of the operational packages that go around the books.
The idea that I have been working is about mobility, this could be a mix of many moves. Like if you took spider man and Namor. Well is something like this:
Enhanced mobility:
- COST LEVEL = AN + OPTIONS
- This actions is acrobatics thought for black ops / silent movement guys. The differences comes from 2 things: It allows for a soft soundless landing and jumping almost like if you where one with the air, also it may allow to move in different terrains / environments that you can find around earth apart of different options.
- OPTIONS –
o (+1) Swim at human limit but at your best mobility
o (+1) Water walking/running
o (+1) Wall crawling
o (+1) Wall jumping (Like web slinging but from building to building and some air twisting.)
o (+1) Free combine with close combat
- COMMENTS –
You can Slither thru woods, jungle, falling debris and many other things, a more powerful form of acrobatics that gives you the same benefit against falling damage, adds a silent factor to every move, but a minor difference. You only get the stones of the action for movement, stones from agility only work to overcome resistance like if you carry people. People using this seem to be flying, but isn't true, they just move with great skill.
- RULES –
o If waling on water you need to keep at least one stone to keep you standing.
o agility or strength option only for breaking resistance.
o When wall/ground jumping use as if using web slinging for speed.
o Range = # stones spend on action.
o For caring weight apply stones to action or ability bonus
- EXAMPLE –
Ricochet was running behind a purse snatcher, he wants to catch him so he can return the purse to the lady, as has an enhanced mobility AN of 3 (Wall jumping and combine with close combat options) and an agility of 3, right that moment he has his backpack with some heavy load (83 lbs). As he sees a street light ahead he forms his plan. He puts 2 of energy in enhanced movement(to move at his top speed = 80 mph), 1 in his agility bonus(to break resistance from backpack) and 3 in his close combat. He jumps ahead of the burglar and wall jumps on the lamp hitting him on the head with 6 stones (3 from enhanced movement, and 3 from close combat) Leaving the thief down.
Other example could be if you are in a room and you jump to the roof to land on the head of the guy or side to side to keep the person guessing.
Questions, comments critics are welcome.
The idea that I have been working is about mobility, this could be a mix of many moves. Like if you took spider man and Namor. Well is something like this:
Enhanced mobility:
- COST LEVEL = AN + OPTIONS
- This actions is acrobatics thought for black ops / silent movement guys. The differences comes from 2 things: It allows for a soft soundless landing and jumping almost like if you where one with the air, also it may allow to move in different terrains / environments that you can find around earth apart of different options.
- OPTIONS –
o (+1) Swim at human limit but at your best mobility
o (+1) Water walking/running
o (+1) Wall crawling
o (+1) Wall jumping (Like web slinging but from building to building and some air twisting.)
o (+1) Free combine with close combat
- COMMENTS –
You can Slither thru woods, jungle, falling debris and many other things, a more powerful form of acrobatics that gives you the same benefit against falling damage, adds a silent factor to every move, but a minor difference. You only get the stones of the action for movement, stones from agility only work to overcome resistance like if you carry people. People using this seem to be flying, but isn't true, they just move with great skill.
- RULES –
o If waling on water you need to keep at least one stone to keep you standing.
o agility or strength option only for breaking resistance.
o When wall/ground jumping use as if using web slinging for speed.
o Range = # stones spend on action.
o For caring weight apply stones to action or ability bonus
- EXAMPLE –
Ricochet was running behind a purse snatcher, he wants to catch him so he can return the purse to the lady, as has an enhanced mobility AN of 3 (Wall jumping and combine with close combat options) and an agility of 3, right that moment he has his backpack with some heavy load (83 lbs). As he sees a street light ahead he forms his plan. He puts 2 of energy in enhanced movement(to move at his top speed = 80 mph), 1 in his agility bonus(to break resistance from backpack) and 3 in his close combat. He jumps ahead of the burglar and wall jumps on the lamp hitting him on the head with 6 stones (3 from enhanced movement, and 3 from close combat) Leaving the thief down.
Other example could be if you are in a room and you jump to the roof to land on the head of the guy or side to side to keep the person guessing.
Questions, comments critics are welcome.