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Post by bawonsamdi on Aug 20, 2006 10:47:01 GMT -5
I was wondering what is the cost of a "fire infulnerability" modifier. I guess that it is explained in the X-Men Guide (Minor Invulnerability) but i don't have this book. So, any help is welcome.
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Post by Ricochet on Aug 20, 2006 12:13:30 GMT -5
Minor Immunities should cost between 3 and 10 white stones. I guess this one should be 3.
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Post by maximus on Aug 20, 2006 12:49:27 GMT -5
That sounds about right.
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Post by bawonsamdi on Aug 20, 2006 12:51:13 GMT -5
Thank you guys.
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Post by rennyn on Aug 20, 2006 12:57:34 GMT -5
Fire is pretty common imo, might be worth more than 3, but not by much.
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Post by Scriptus on Aug 20, 2006 13:23:23 GMT -5
Because fire is so common I would place it between 5 and 7 stones.
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Post by Beacon on Aug 20, 2006 13:40:03 GMT -5
Five sounds right
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Post by pgholland on Aug 20, 2006 13:43:20 GMT -5
10 stones no question- its fire its EXTREMELY common. And i doubt its really a minor asa vulnerability to it gets stones minimum.
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Post by Neros on Aug 20, 2006 14:47:24 GMT -5
Just use Pirate Spice's version to figure out the cost.
INVULNERABILITY Cost = See Below
Description Sometimes a hero is simply invulnerable to a certain type of attack (or element). This is expensive, though, and as a result a hero will generally be left with an Achilles’ heel. Do not allow a player to have too many Invulnerabilities (they are ruinously expensive, in any case). Players and NPCs should always have some sort of Achilles’ heel.
Costs for Invulnerabilities are based on three factors of the element in question: its rarity, how harmful it is, and its scope (how much the Invulnerability encompasses). To determine the cost of the Invulnerability, simply add together the listed cost of each factor (all costs are in white stones).
How often does it come up?.............................Cost Almost never (e.g. disease, bad luck)...................+1 Rarely (e.g. demons, power manipulation)................+2 Not very often (magic, cold, poison)....................+4 Common (fire/heat, earth-based attacks, gas)............+6 Very Common (energy, mental attacks, stunning)..........+8 Everyday Occurence (kinetic/physical damage)............+10
How harmful is it?.....................................Cost Inconvenient (non-lethal drugs).........................+1 Uncomfortable (bad luck)................................+2 Painful (poison, power manipulation, stunning)..........+4 Dangerous (fire/heat, kinetic/physical, mental attacks).+6 Deadly (demons, energy, magic)..........................+8 Absolute (disintigration, Ultimate Nullifier)...........+10
How broad is the scope?................................Cost Almost no effect (non-lethal drugs).....................+1 Very specific (disease, stunning).......................+2 Few applications (fire/heat, cold, power manipulation)..+4 Many applications (energy, bad luck, demons)............+6 Wide range (mental attacks, kinetic/physical damage)....+8 Almost limitless (magic, the Power Cosmic)..............+10
EXAMPLE: Let's say you want to be Invulnerable to Magic. Easy enough. Step 1: How often does it come up? Well, magic is rare, but not extremely rare in the Marvel Universe. So that qualified as "not very often", which adds 4 stones to our cost. Step 2: How harmful is it? Magic can call upon the most primal forces of the universe, and the most powerful forms are limited only by rote and ritual. Magic is deadly...so that's another 8 stones, for a total of 12. Step 3: How broad is the scope? Well, what can't magic do? Its fairly well limitless, and comes in a wide variety of forms. That's another 10 stones. Thus, to be able to brush off Doctor Strange's best shot with a chuckle, you pay a bargain price of 22 stones.
Comments While the power is awesome, the expense is prohibitive. So even if you buy one of the more expensive invulnerabilities, you probably can’t afford two.
Rule for Modifier Box:
- Invulnerable to (name Invulnerability)
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Post by dorkknight23 on Aug 20, 2006 15:12:13 GMT -5
I would say somewhere between 10-12 stones as well. Fire is extremely common.
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Post by Neros on Aug 20, 2006 15:19:39 GMT -5
Yea, its quit common... AND its 2x Damage
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Post by Beacon on Aug 20, 2006 15:57:50 GMT -5
With some of the crazy high prices I see people trying to charge here, you might as well just buy a half decent AN of Mastery of Fire with a bunch of options (among them, fire immunity) with those stones. Not to pick on Pirate Spice and Neros but if we go with the chart that was posted…
Common (fire/heat, earth-based attacks, gas)............+6 Dangerous (fire/heat, kinetic/physical, mental attacks).+6 Few applications (fire/heat, cold, power manipulation)..+4
…then this power is 16w. For a stone less you could just get Mastery of Fire with an AN of 4 and the same options as the Human Torch. Why on earth would anyone ever be willing to pay 16w for just an immunity when you could get that and a lot more for less?
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Post by bawonsamdi on Aug 20, 2006 16:17:08 GMT -5
…then this power is 16w. For a stone less you could just get Mastery of Fire with an AN of 4 and the same options as the Human Torch. Why on earth would anyone ever be willing to pay 16w for just an immunity when you could get that and a lot more for less? And a complete energy invulnerability cost only 4 more stones ... All i want is a very specific modifier against fire. If I have to pay 10 stones for it, i should rather take (for a cheaper price) a level 8 energy defense with much broader effect than a simple fire invulnerability.
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Post by piratespice on Aug 23, 2006 12:38:41 GMT -5
With some of the crazy high prices I see people trying to charge here, you might as well just buy a half decent AN of Mastery of Fire with a bunch of options (among them, fire immunity) with those stones. Not to pick on Pirate Spice and Neros but if we go with the chart that was posted… Common (fire/heat, earth-based attacks, gas)............+6 Dangerous (fire/heat, kinetic/physical, mental attacks).+6 Few applications (fire/heat, cold, power manipulation)..+4 …then this power is 16w. For a stone less you could just get Mastery of Fire with an AN of 4 and the same options as the Human Torch. Why on earth would anyone ever be willing to pay 16w for just an immunity when you could get that and a lot more for less? Because my chart assumes certain things...like scrapping the old Invulnerability rules, including the Mastery of Elements "immunity" option. Its always been imbalanced, in the first place. (Instead, I allow for a "resistance" option, based on AN.) Under my rules, a complete energy invulnerability (which is an ENORMOUS power), would actually cost 22 white stones. People always underestimate the value of an invulnerability. Think about it. Invulnerable to fire. You can walk into The Towering Inferno itself, and you only have to worry about falling debris. There are other extrapoltions, too. For example, one would assume an invulerability to fire is, in actuality, an invulnerability to heat. Fall into a volcano? No problem. Lava is just superheated rock. The GM can never claim "its hot enough to burn EVEN YOU!" Nope...he could throw a 300 stone fire attack at you, and you'd giggle. All for a bargain price.
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Post by Ricochet on Aug 23, 2006 12:52:43 GMT -5
Yeah, but that's just the point. Normal fire damage doesn't get any higher than 4! Immunity to fire may be immunity to heat, but not more than a certain limit (like that resistance you suggested). At some point (Before 300 stones) normal heat becomes something more and you'll have to deal with things like plasma and radiation.
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