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Post by takewithfood on Feb 20, 2009 16:05:14 GMT -5
[forthcoming]
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Post by takewithfood on Jun 5, 2009 12:56:31 GMT -5
A, B Adamantium Skeleton 3w As per the core rule book p.68
Armor Penetration see the Material Class Advantage
Bone Weapons see Generic Modifier
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Post by takewithfood on Jun 5, 2009 12:57:06 GMT -5
C, D Claws see Generic Modifier
Cybernetic Senses MN+4 CL As per the Guide to the Hulk and the Avengers p.68
Defense, Mental MN+0 CL As per the core rule book p.68
Duplicate Self 30w As per the Guide to the X-Men p.49
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Post by takewithfood on Jun 5, 2009 12:57:51 GMT -5
E, F, G, H
Extended Life/Immortality see Self Contained Life Form
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Post by takewithfood on Jun 5, 2009 12:58:23 GMT -5
I, J, K
Immunity to Reality Distortion 8w As per the Guide to the X-Men p.50
Inter-Dimensional Travel 9w As per the Guide to the Hulk and the Avengers p.43
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Post by takewithfood on Jun 5, 2009 12:58:43 GMT -5
L, M, N
[/b] For those characters who excel at jumping, the Leaper Modifier helps you overcome the Difficulty and, in particular, the Resistance of a jump.
Add your MN to your Strength for the purposes of overcoming the Difficulty of a jump. Additionally, subtract your MN from the Resistance of a jump, to a minimum of 1.
Example: Toad has just been caught spying on the X-Men from a near-by alleyway, and he figures he should try to escape before they catch him. The GM informs him that the two buildings that share Toad's alley are two and three stories tall - roughly 20 feet and 30 feet, respectively. His Strength of 2 is barely enough to get him 5 feet into the air, but fortunately he bought the Leaper Modifier at an MN of 3. This gives him a total effective Strength of 5 when making leaps, meaning that he can clear up to 50 feet vertically (or 100 feet horizontally!). He decides to leap up onto the third story roof, a Difficulty 5 leap. The Resistance drops to only 2 stones, which he easily covers with his Acrobatics. Toad puts as many stones as he can into Acrobatics and shifts the rest to defense. With luck, the X-Men will have a hard time following him.[/quote]
[/b] Perhaps you have a guardian angel watching over you, or the mutant ability to skew the laws of probability, or maybe you're just lucky - either way, things just tend to work out for you in the end.
You gain a pool of red "luck stones" each issue equal to 3x your MN. These stones are spent by adding them to an Action you undertake, at GM's discretion. You can announce that you would like to use your luck stones, but ultimately the decision of whether your luck kicks in, and to what extent, is up to the GM. Alternately, the GM can spend these stones to cancel the stones of effect of an Action used against you by an opponent (on a 1 for 1 basis).
Options -1 CL = "Good" Luck Only. Your luck stones can only be used to enhance your own Actions. You cannot spend Luck Stones to cancel stones of effect used against you.
-1 CL = "Bad" Luck Only. Your luck stones can only be used to cancel stones of effect used against you. You cannot spend luck stones to enhance your own Actions.
-1 CL = Backfire. Your luck stones may backfire and be used against you instead of for you if you violate some taboo or fail to meet or uphold some condition.
Example: Black Cat has Luck 3 with the "Bad Luck Only" option. She begins each issue with a pool of 9 luck stones. In this issue, she successfully infiltrated a museum and cleaned out a safe containing a priceless ancient Egyptian scepter without tripping any alarms. It seems she'll make a clean escape.. but as she climbs up to her extraction point on the museum roof, she finds herself confronted by Spider Man!
After trading some witty banter, Black Cat decides that Spider Man isn't going to let her go easily this time. She pounces suddenly, delivering a powerful dropkick, then plans to swing to safety on her grapple gun. Spider Man has higher initiative and acts first, however. He places 6 stones into Entangle to hit Black Cat with his Web Shooters - easily enough to overcome her Reflexive Dodge of 3.
Figuring that this will stop the thief in her tracks, Spider Man doesn't bother allocating any stones to defense. Ordinarily this would be a safe move, but the GM rules that Black Cat's wicked luck comes into play. The GM spends 3 of Black Cat's luck stones and reduces Spider Man's Entangle Action to only 3 stones of effect. Spider Man's webshooters both jam simultaneously!
Unhindered, Black Cat's dropkick connects brutally, knocking the hero flat on his back. She gives him some barbed parting words as she swings to safety on her grapple gun.[/quote]
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Post by takewithfood on Jun 5, 2009 12:59:00 GMT -5
O, P, Q Photographic Memory 2r As per the Guide to the X-Men p.50
Precognitive Flashes 1r As per the Guide to the X-Men p.50
Psycho-Centric Power Template see Generic Modifier
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Post by takewithfood on Jun 5, 2009 12:59:20 GMT -5
R, S Radar Sense As per the core rule book p.69
Reconstitute Self see Healing Factor
Sonar Sense MN+0 CL As per the core rule book p.70
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Post by takewithfood on Jun 5, 2009 12:59:47 GMT -5
T, UTargetingsee Generic ModifierTransform Selfsee the rules for Transform Self.Transform Self by Touchsee the Metamorphosis ActionTranslation (variable cost)As per the Guide to the X-Men p.51
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Post by takewithfood on Jun 5, 2009 13:00:09 GMT -5
V, W, X, Y, Z Vision, Enhanced (special cost) As per the core rule book p.71
Wealth MN+0 CL As per the core rule book p738
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