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Post by tank on Aug 20, 2006 20:38:22 GMT -5
How are you supposed to kill someone who has a enhanced healing factor? I know you could split stones or have someone help you but what if they can use more defense than you can split and beat?
Another question, If you impaled someone with a enhanced healing factor and didn't remove the object would they heal the Dmg. over it or would they not be able to recover until the object was removed. (Ex. A vampire can't come back while a steak is in his chest)
My problem is she has an enhanced healing factor but she uses the Special Int. Rule. So even if I take her to 2 red she gets back up with enough to defend my next attack. As far as I can tell that combo with forcefield makes you nigh indescrutable.
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Post by Neros on Aug 21, 2006 1:38:28 GMT -5
Well, even though you are Intelligence based, your energy still suffer when you get damage. I belive it was: For every point of damage, your max energy pool fals with 3.
So if you have INT 6 (energy 12), and Health 4 and lost 2 points of health, your max energy reserve would become 6 (3 + 3 - 12 = 6). Also enhanced healing factor isent that bad. you only Regen 3 red per 2 health and 1 health per panel.
But for impaling, i would say the body would trie and remove the object (like it would with any unwanted things in the blood, lever, brain, ect). But if its unable to (because the size of the object or something els), the damage wont be healed.
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Post by shazam on Aug 21, 2006 3:29:56 GMT -5
You could try to create a modifier like Mavericks which causes healing factors to damage characters.
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Post by tank on Aug 21, 2006 5:16:29 GMT -5
Thanks, I forgot about the Int. Damage rule. (our gm doesn't use it)
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Post by maximus on Aug 21, 2006 13:16:47 GMT -5
Also certain characters can survive impaling and such, I once had a centaur character whom shot the collector with an arrow in the head, he just used his mastery of cosmic energy (or whatever) and got rid of the arrow, then he somehow healed himself, I don't remember if it was a healing factor though, it's hard to tell with characters that technologically advanced.
Moral and Point of the Story: Know your opponent, b/c their are some pretty unorthodox ways of unimpaling yourself and if you do do something like that to someone like that that's a pretty good way to get them mad and to get you in trouble.
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Post by i3ullseye on Aug 21, 2006 18:01:14 GMT -5
So just how does this healing factor save them from mental attacks?
What about acids or other forms of constant damage?
Are they mutant? Can their healing be neutralized? In a pinch ANYTHING can be neutralized by magic.
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Post by tank on Aug 21, 2006 20:51:59 GMT -5
Well... My character is hardly mental (unless you mean crazy). The acid kinda fits in with what I was asking about with the impaling. Can constant Damage beat the healing factor?
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Post by beryl on Aug 21, 2006 22:39:35 GMT -5
Of course it can. As long as you're not dealing with an Instant Healing Factor, even one stone of damage each panel means they have to waste their healing factor on healing the acid burns, leaving no excess regeneration for any other damage that might get through.
A high-level forcefield makes things difficult, but it makes things difficult even if there was no healing factor. Talk to your GM about how two characters might combine their attacks in order to overcome extreme defenses. It may help. Also, keep an eye on Weapon Modifiers and Sit.Mods, which are often just enough to push you into the green.
If they can consistently provide more defense than you can provide stones of damage, you're in trouble. Then you either have to use something that ignores defense (mental attacks), trick them into lowering their forcefield, or somehow neutralize their powers.
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Post by vicsage on Aug 28, 2006 18:20:53 GMT -5
The real answer is: GMs, don't allow people to create game-breaking characters in the first place. It's pretty easy to tell when someone is parsing the rules looking for ways to be invulnerable or omnipotent. Just say no!
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Post by vincentgold on Aug 29, 2006 21:03:12 GMT -5
I happen to GM for T'ank and the character to whom he is referring,(both are PCs) and I can tell you that neither character is broken, invulnerable, or omnipotent. We play a very high level game that's been going on for so long that the players can pretty much throw the D&R chart to the winds, as can the villains who have matured right slongside them. (We would've started over long ago, but everyone is far too attached to their characters.)
The problem isn't that either character is too strong, it's that they are evenly matched. He can dish out as much damage as she can take and vice-versa.
If you're a clever enough GM, there's no such thing as a game-breaking character.
After all, even Superman has a challenge in every issue.
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Post by tank on Aug 29, 2006 21:15:04 GMT -5
Not to mention a few small facts about Sk. Sarah. 1. She did not build her character... I did. 2. Her healing factor came in game not at the start So her chacter is entirely not her fault. Also I believe the question was from a player point of view and i was simply asking the question out of curiosity not for a comment to GMs
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Post by vicsage on Aug 30, 2006 10:41:52 GMT -5
"If you're a clever enough GM, there's no such thing as a game-breaking character.
After all, even Superman has a challenge in every issue."
I disagree with both points. First, if you let a character be as powerful as we are discussing and then foil him at every attempt to use his uberpowers, you just wind up with dissatisfied players.
Second, name me a decent Superman challenge in the past 40 years. And no, Doomsday doesn't count. That was a marketing decision, not a story, and it doesn't count when you are revived after sales pick up.
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Post by Beacon on Aug 30, 2006 17:29:45 GMT -5
Second, name me a decent Superman challenge in the past 40 years. And no, Doomsday doesn't count. That was a marketing decision, not a story, and it doesn't count when you are revived after sales pick up. The Elite. That was easy.
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Post by vincentgold on Aug 30, 2006 19:39:03 GMT -5
Since Beacon was kind enough to handle the second point, I'll deal with the first.
"First, if you let a character be as powerful as we are discussing and then foil him at every attempt to use his uberpowers, you just wind up with dissatisfied players."
The solution isn't to "foil him". You don't want to work AGAINST your players. Both you and the PC group should be working together to tell a story.
Besides, the easiest solutions aren't to foil one's powers. Play to challenges, make them roleplay a litle more, and force the group to work as a team.
But maybe I'm a little old school. If you're just trying to pound the hell out of your PCs, then it is probably a mistake to let one get a healing factor and force field.
But I didn't know that's what the game was about.
Also, check out the Supes versus Spider-Man crossover. That was awesome, and certainly not easy.
P.S. I've never had a player complain to me about my GMing or have someone leave my game, so they seem to be fine with me "foiling" them.
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Post by beryl on Aug 31, 2006 11:10:54 GMT -5
I agree wholeheartedly. No matter how "broken" a character is, there's always a weakness. This paper-rock-scissors dynamic is one of my favorite parts of the system. Nothing is unbeatable.
If one doesn't take advantage of a character's vulnerabilities and instead plays to their strengths, they will win easily every time and will not be challenged. The threat of death or failure is what keeps the players on the edges of their seats. Done well, this can encourage teamwork and roleplaying.
That is not to say that you need to create a character specifically designed to take down the PCs in one panel or "foil every attempt" to use their powers, however, but I don't think any of us was going that route. Rather, the idea is for the player to realize that as awesome as they are, they're still vulnerable.
And, on the other side of things... no enemy is unbeatable, either. And that's the kind of thing that comics are all about.
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