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Post by vicsage on Aug 30, 2006 15:09:54 GMT -5
Has anybody posted any write-ups for animals, particularly ones commonly used in superhero stories, like escaped gorillas, lions, tigers, eagles, bears, sharks, dolphins, cheetahs, and so on? If not, somebody remind me and I'll get on it. I'm figuring between my DC Heroes rules, TSR Marvel rules, and various books on animals at home I should be able to come up with something.
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Post by Beacon on Aug 30, 2006 20:43:48 GMT -5
Some animals minus the superpowered ones like Lockheed, Lockjaw, various mystical steeds, ect. Some cases (like Wolfsbane and the Giant Gator) may not be entirely reflective of animals they’re supposed to represent.
Wolfsbane’s Wolf form Int: 2 (presumably an actual wolf would be a 1) Str: 4 Agl: 2 Spd: 4 Dur: 4
Close Combat: 5 [Str Bonus]
Hunting/Tracking: 4
Reflexive Dodge: [+2]
Animal Senses: [4]
Claws: [+1]
Fangs: [+2]
Enhanced Vision: [+4], ultraviolet, infrared
Giant Albino Alligator from X-Men book Int: 0 Str: 5 Agl: 5 Spd: 3 Dur: 4
Close Combat: 3 [Agl Bonus]
Reflexive Dodge: [+3]
Falcon’s Falcon, Redwing Int: 1 Str: 1 Agl: 5 Spd: 3 Dur: 2
Close Combat: 2 [Agl Bonus]
Flight: 3
Elephants from Avengers book Int: 1 Str: 6 Agl: 1 Spd: 2 Dur: 5
Close Combat: 1 [Str Bonus] -2x Damage (gore/stomp)
Tusks: [+2]
Toughness: [+2]
Tigers from Avengers book Int: 1 Str: 4 Agl: 5 Spd: 4 Dur: 4
Close Combat: 4 [Agl Bonus]
Hunting/Tracking: 7
Teeth: [+2]
Claws: [+2]
Tyrannosaurus Rex from Avengers book Int: 0 Str: 5 Agl: 2 Spd: 2 Dur: 5
Close Combat: 4
Toughness: [+2]
Teeth: [+4]
Height: 20 feet tall
Weight: 7 (15 tons)
Generic Horse Information (Difficulty to Operate: 1, Resistance to Operate: 1, Defense Modifier: 1, Damage: Durability-based, Maneuver Modifier: 3, Speed: 2-3, Weight: 3)
Specific Horse Information: Minus cases where no stats are given (like Two-Gun Kid’s Thunder). Honestly I think they ought to have some more stats; I’m thinking Close Combat with an agility bonus and a trample specialty, hooves being treated like claws, horse senses (heh, “horse sense”), and maybe a little reflexive dodge. Kid Colt’s Steel, (Int: 1, Str: 2, Agi: 3, Spd: 3, Dur: 3) Phantom Rider’s Banshee, also covered with phosphorescent dust (Int: 1, Str: 2, Agi: 3, Spd: 2, Dur: 3) Rawhide Kid’s Nightwind, (Int: 1, Str: 2, Agi: 3, Spd: 3, Dur: 3)
Note: The Knights of Wundagore (Avengers book) might be worth looking at to get a basic idea on some other animals even though there’re all humanoid beast-men.
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Post by vicsage on Aug 31, 2006 11:46:08 GMT -5
I think most animals would have to have an Int of 0 (zero) in order to give the smarter animals (chimpanzees, gorillas, dolphins, whales, pigs) an Int of 1 (equal to the Hulk seems about right).
The Knights of Wundagore is an excellent suggestion, at least as a good way to get what the basic animal abilities (infravision, claws, sonar, whatever) are. Of course, everything will need to be knocked down a bit as their stats are much higher than any animal's. And Redwing and his ilk represent "super" animals, so ordinary ones would have to get knocked down a little.
I'm going to be out of town until next Monday, but if anyone is interested, I can easily research this topic and present some write-ups for consideration and evaluation. I'm sure you'll have suggestions to fix their stats based on things that didn't occur to me.
(Animal stats are often helpful to have when you are designing your new hero "Wonder Warthog" or "Silly Rabbit," no?
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Post by Beacon on Aug 31, 2006 15:21:12 GMT -5
I think most animals would have to have an Int of 0 (zero) in order to give the smarter animals (chimpanzees, gorillas, dolphins, whales, pigs) an Int of 1 (equal to the Hulk seems about right). Personally I’m of the opinion that most animals would be zero or one with a handful of the smarter animals (like dolphins or the smarter primates) as VERY low twos. Flipper could totally outwit the Hulk. You wouldn’t necessarily have to “knock down” the stats. Sure the intelligence is likely to be higher that the real thing but if we compare Count Tagar to an actual Tiger, we see that the physical stats are of the beast-men are sometimes lower than those of the actual animals. Then again, I’m thinking any feline-themed character that only got an agility of two was pretty broken to begin with. Maybe my initial suggestion wasn’t that great an idea after all.
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Post by vicsage on Aug 31, 2006 16:18:19 GMT -5
Hmm, but if you give a dolphin a 2 while a 2 still equals an ordinary human, you've got some incredible dolphins! What I'll do is post my suggestions for anyone to alter as they see fit. If I give Flipper a 1, you'll be free to change it to a 2.
Did Redwing's write-up not include some enhanced vision or claws (talons) modifier? Odd.
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Post by Beacon on Aug 31, 2006 16:55:06 GMT -5
Hmm, but if you give a dolphin a 2 while a 2 still equals an ordinary human, you've got some incredible dolphins! You’re either underestimating the smarter animals or overestimating the dumber humans. I honestly can’t tell which. Regardless, I’m sure that the late Koko would have liked to have words with you Oddly enough, no (though they went to the trouble of including those things in the flight harness that allows Falcon to emulate the abilities of the bird he’s named after). I could kind of get why the enhanced vision was overlooked but, even if they just wanted to focus on his combat capabilities, then they still dropped the ball by excluding the modifiers for his beak & talons and the reflexive dodge implied by his maneuverability and small size.
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Post by Kaimontfendo on Sept 1, 2006 10:30:45 GMT -5
Someplace, I've started writing up stats for several types of animals. I had been planning to make a character who could transfrom into animals, and wanted to have animal stats handy. I can't seem to find that sheet at the moment, for which I am sorry.
Also, last night I thought up a setting in which some global oops has caused animal-like mutations in all the people on earth. So everyone there has 'powers' and looks freaky, as well. I've started writing up stats for a few of them, and if anyone is interested, I could post some of those ideas as well. And if anyone's interested in playing in this campain setting, PM me so you don't clog up the thread.
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Post by Beacon on Sept 1, 2006 10:49:45 GMT -5
I don’t necessarily agree with the stats (if only because the agility seems kind of low, acrobatics make a lot of sense, and I feel fangs/claws and night vision are both givens for cats) but here’s the bio for Maguire (the black cat belonging to the Mad Jacks…one of which is also named Maguire) from the unofficial Spider-Man guide (which is really worth looking at if you haven’t already). Int: 1 Str: 1 Agl: 4 Spd: 3 Dur: 2 Close Combat: 2 [Agl Bonus] Hunting / Tracking: 3 Reflexive Dodge: [+3]
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Post by vicsage on Sept 7, 2006 16:28:58 GMT -5
You'd have to give the cat something like Acrobatics to make it land on its feet.
As for smart dolphins, even the smartest among them isn't as smart as a human child or a mildly retarded human. And dolphins aren't half as smart as primates (chimps, gorillas, etc.) so if we set dolphin intelligence at 1, then apes have to have 2, which throws the whole system out of whack if normal human INT is 2. The main problem is the low end of the scale doesn't allow for much wiggle-room. There's no way around it, though, without taking apart the system as a whole.
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