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Post by Ricochet on Aug 31, 2006 7:24:43 GMT -5
I want the Acceleration option from Photographic Reflexes, without the Photographic Reflexes. Does anyone have any idea how much this would cost if you take this as an option for one of your actions? can you take it as a 3 stone modifier, or can you take it as an option (+1 I think?).
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Post by beryl on Aug 31, 2006 10:10:04 GMT -5
Well, it's +3 to CL to add it to Photographic Reflexes, and if you wanted to stick it on Close Combat or something, I'd say that +2 could be fair.
It's +2CL for 2x damage, which is pretty much what this is doing. However, it could get crazy quickly, depending on whether or not a 2x Damage option on Close Combat would double stones from a weapon modifier. If not, Accelerated would get a huge boost, because it would still apply the weapon modifier twice. I don't see why not, but the thought occurred to me. If 2xDam multiplies wep.mod stones, then they're pretty much exactly the same for most purposes.
But, given that it will often make you pass out at the end of combat, I wouldn't argue with +1CL.
As a modifier that applies to ALL your actions, we're going to talking about quite a few stones. There are quite a few Actions it wouldn't apply to (CC seems to be the best fit), but it could get dangerous to start doubling half the Actions on the CAD.
As a side note, I'm loving this idea. I can just see somebody in green flashing by, delivering heavy attacks with incredible speed, damaging his body in the process, eventually passing out (or maybe worse)
Lee, Lee, Lee, Lee...~
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Post by Ricochet on Aug 31, 2006 12:17:52 GMT -5
It's not +3 to CL, Beryl. It's +3 white stones to a cost of 12 white stones. That's like going from MN 9 to MN 10. On the other hand, it could be a separate modifier and that would mean the cost would be equal to a MN of 5.
How come I didn't see the similarities with 2x damage? I can see the difference though. You can add 2x damage to this, turning it into a whopping 4x damage (For less than 3x damage). I am gonna love this option.
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Post by Beacon on Aug 31, 2006 18:31:35 GMT -5
My original reaction would be +1 (+2 for double damage and -1 for the exhaustion factor*). The point made about how it’s potentially stackable with other similar advantages causes me to rethink it. I’m now leaning toward the line of thinking that I first saw used in the X-Men book’s Genetic Engineering write-up where powers with flat white stone costs are treated as if their white stone cost is their action number; in other words, I’d say turn the +3 white stones to a +3 CL.
*Though I suppose the argument could be made that it falls under the “power dangerous to self” challenge instead.
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Post by beryl on Aug 31, 2006 22:57:44 GMT -5
It's not +3 to CL, Beryl. It's +3 white stones to a cost of 12 white stones. That's like going from MN 9 to MN 10. On the other hand, it could be a separate modifier and that would mean the cost would be equal to a MN of 5. Uh... right. I stand corrected. PM doesn't even have a MN in the first place. What was I thinking? Still, the rest of my post stands without that bit. Even better, try stacking this with a 2x damage weapon. At high levels of CC, it might be cheaper. If we're going to twink this character out, that is. I doubt that most GMs would allow you to get your hands on both, though.
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