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Post by tank on Sept 9, 2006 11:53:39 GMT -5
If you took duplicate self with the disadvantage of only combine with close combat what do you think it would cost? I was thinking of a character that can make copies of himself to fight multiple targets.
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Post by Beacon on Sept 9, 2006 12:48:41 GMT -5
That doesn’t sound like much of a disadvantage at all. I’d say one white stone to represent the normal one cost level discount you’d get for a power that can only be used in conjunction with another.
Have you considered boosting the character’s close combat so as to simulate a group attack (possibly with double or triple damage claws or a psi-weapon or something when dealing with one opponent and close combat with an area effect to deal with multiple opponent)? It may be cheaper that way and it's certainly going to be easier to figure out attacks.
Edit: Maybe even a reflexive dodge tied to CC too. After all, dupes may make you harder to deal with most of the time but area attacks will still nail you
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Post by Ricochet on Sept 9, 2006 12:50:09 GMT -5
So your Dupes only have close combat (and such), and you can only use DS in combat situations, right? The disadvantage that you named is -1 to CL. CL 13 = 30 white stones, Cl 12 = 25 white stones.
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Post by pgholland on Sept 9, 2006 12:54:58 GMT -5
Mmmm i agree with Beacon, duplicate self doesn't quite cover it especially if you are only using it for combat, it seems to me a bit like you're just creating them for CC so x2 or 3 could represent it or maybe Combat Clones (as psi weapon) could do it well.
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Post by Beacon on Sept 9, 2006 13:22:41 GMT -5
Here’s how I envision a simulated CC/DS combo (as opposed to an actual CC/DS combo)…
Close Combat: AN+4 +4 Area Attack or 2x Damage
Psi-Weapon: AN+3 +3 Base
Reflexive Dodge: MN+2 +3 Base -1 Only in conjunction with Close Combat
If you buy all three at five (which seems like a pretty serviceable number) then it will only cost you twenty-seven white (12+9+6=27) instead of the thirty-two white for a CC AN of five (3 white) and Duplicate Self with a minimal discount (30-1=29).
What do you think?
Note: A very limited version of metamorphosis (I love that power, it can be tweaked into just about anything) might also be worth looking into as another way of “faking” Duplicate Self on a single character’s CAD.
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Post by tank on Sept 9, 2006 20:31:40 GMT -5
I wasn't actual making a character I just thought it was a neat Idea if I ever wanted to do it. I think those are all excelent ideas thank you all.
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Post by dorkknight23 on Sept 9, 2006 21:03:39 GMT -5
In a similar vein:
I was thinking of a character who would be able to use Duplicate Self as an action. That is to say, when the character wanted to make a duplicate of himself, he'd be limited by an Action Number, and have to spend stones to make each duplicate, and the action could be improved by lines.
I'm trying to figure out just how to price that. I'd say somewhere between +7 or +9 to cost level. It's better than Metamorphosis, but the question is how much better. Just seeing what anyone else thinks about it, but my thought is: +7 if it can't be improved by lines, +9 if it can.
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Post by Beacon on Sept 9, 2006 21:15:31 GMT -5
One last thought involving Simulated Dupes. 2 dupes combining attacks against one opponent gets you +1 from the GP. 4 dupes combining attacks against one opponent gets you +2 8 dupes combining attacks against one opponent gets you +3 16 dupes combining attacks against one opponent gets you +4 32 dupes combining attacks against one opponent gets you +5 If anything a Psi-Weapon AN of 5 is being kind of generous because its unlikely you’re going to have a situation where thirty-some dupes will have room to gang up on one enemy. I could see splitting stones so that the +5 simulates one group of two (+1) and two groups of four dupes (+2x2) against three different opponents. You could also just forget about the combined attacks reasoning and rationalize the temporary +5 (or less) as simulating stones generated by the dupes.
The 2x and area attack options are fairly self explanatory. They’re for when you have two dupes attacking the same enemy separately or when you have them taking on all the enemies one on one (and, from a game mechanics POV, presumably dog piling anyone with Reflexive Dodge).
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Post by Beacon on Sept 11, 2006 12:16:04 GMT -5
In a similar vein: I was thinking of a character who would be able to use Duplicate Self as an action. That is to say, when the character wanted to make a duplicate of himself, he'd be limited by an Action Number, and have to spend stones to make each duplicate, and the action could be improved by lines. I'm trying to figure out just how to price that. I'd say somewhere between +7 or +9 to cost level. It's better than Metamorphosis, but the question is how much better. Just seeing what anyone else thinks about it, but my thought is: +7 if it can't be improved by lines, +9 if it can. I’m not sure about pricing but here’s how I envision it working; for each AN you have you can create double the number of yourselves so… AN:1 = Maximum of 2 characters (one of which is the original) AN:2 = Maximum of 4 characters (one of which is the original) AN:3 = Maximum of 8 characters (one of which is the original) AN:4 = Maximum of 16 characters (one of which is the original) AN:5 = Maximum of 32 characters (one of which is the original) AN:6 = Maximum of 64 characters (one of which is the original) AN:7 = Maximum of 128 characters (one of which is the original) AN:8 = Maximum of 256 characters (one of which is the original) AN:9 = Maximum of 512 characters (one of which is the original) AN:10 = Maximum of 1024 characters (one of which is the original) However each dupe may only spend one stone per panel on duplication so it would take a minimum of four panels to create sixteen of yourself. Because this is an action instead of a modifier with a flat cost, it might be interesting to play around with options. For example, you may take a page from telepathy and combine the dupes with mental links into a hive mind.
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