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Post by stogoe on Oct 7, 2006 12:52:36 GMT -5
My players are always complaining that they run out of stones of energy, and that there aren't any ways to increase their pool. As they gain lines and their AN of their main abilities increases, they soon find their ability outstrips their energy past one big attack.
So. This won't help them exactly, as they all lack masteries, but I had an idea for an option, and wanted to know its effects and appropriate pricing for it.
Font of Power: +2 to Cost Level. Your mastery of the elements gives you hidden reserves of power. Your Energy Pool is increased by 3 stones per Action Number.
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Post by Ricochet on Oct 8, 2006 5:39:01 GMT -5
Umm, I don't know... You see there's already similar option for mastery of magic: Accumulate Energy Modifier, +1 to CL. This allows you to add your mastery's AN to your energy pool. You'd still regenerate at your normal rate though.
And how about applying the intelligence-energy-rule to a mastery? Cost would be =AN. For instance if you'd have a mastery at 6, +3 to CL you'd pay 12 stones for the mastery, and an additional 4 stones for your energy. The result, an energy pool of 12 stones and a regeneration rate of 6. Ooh, I'm so gonna make a new master.
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Post by stogoe on Oct 8, 2006 9:18:53 GMT -5
I've never paid attention to Mastery of Magic, possibly because I think Marvel Magic is quite stupid and disallowed it, but reading through it I don't understand the accumulate energy option. You spend stones in mastery of Magic, and then they go back into your energy pool? That doesn't seem worth anything at all.
I'm trying to make it more like Energy Battery from cwylric's pdf. Since it can be improved with lines, it should cost more.
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Post by Ricochet on Oct 9, 2006 2:30:59 GMT -5
No, you get the AN of your mastery on top of your Energy pool. Aw hell, let me just give you an example:
Neon wants to have a mastery of Neonlight with a AN of 6. He takes the options ''Create/Manipulate Neonlight'' (+1 to CL) and ''Force blast (Blinding Fireworks)'' (+1 to CL). He then considers increasing his energy pool. He has a durability of 3. He wants to take the ''Accumulate Energy Modifier'' (+1 to CL) from MoM. He checks with his GM who says it's okay. His energy pool goes up from 9 to 15, but he will still regenerate only 3 stones per panel. So Neon then decides to take the option ''Regenerate in Neonlight'' (+1 toCL), so he can regenerate one extra stone per panel when he's on Times Square or in Las Vegas. The cost of his mastery is now 15 stones.
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Post by stogoe on Oct 9, 2006 18:15:26 GMT -5
That's really not how I read the Mastery of Magic option, but the way you explained it seems like what I want.
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Post by Neros on Oct 12, 2006 2:14:40 GMT -5
Accumulate Energy isent the same in Mastery of Elements and Mastery of Magic. They both work differently.... Actually they arent called the same... Accumulate Energy for MoE and Accumulate Energy Modifier for MoM...
But i read the option for mastery of magic as; You can regenerate extra stones into your energy reserve, up to your Mastery of magic Action Number...
So it sais he regenerates the energy, it dosent say it increases his max pool.
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Post by dorkknight23 on Oct 12, 2006 2:32:50 GMT -5
Accumulate Energy isent the same in Mastery of Elements and Mastery of Magic. They both work differently.... Actually they arent called the same... Accumulate Energy for MoE and Accumulate Energy Modifier for MoM... But i read the option for mastery of magic as; You can regenerate extra stones into your energy reserve, up to your Mastery of magic Action Number... So it sais he regenerates the energy, it dosent say it increases his max pool. You just opened my eyes, Neros.
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Post by Scriptus on Oct 12, 2006 11:23:30 GMT -5
Neros could you explain the difference between the two a little more? Hard examples would be great.
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Post by Neros on Oct 12, 2006 14:08:08 GMT -5
For the mastery of element, its used to do different major effects like Human Torchs' Nova Flamme (in the rules for the option, it also sais; "Accumulate energies over time for a major effect. I see this as gathering 2xAN# of stones for a effect and release it as a Area Attack worth stones in Mastery. The effect is suppose to be major AND over time, so if it was just gather AN#, the effect would hardly be major or over time. Exampel: The Fantastic Four is battleling and army of evil robots, sendt by the evil Lord Robotic, to steal the holy sandwich of Edingburg. They will however soon be overwhelmed by the evil robots, so Reed tells Johnny to use his Nova Flamme.
Johnny spends a panel pouring all his 9 Stones into his mastery. The Next panel he pours 3 stones into his mastery, getting a total effect of 12... Reed tells Sue to put a Shield around Him, Ben and herself and Johnny then releases his energy, making a 12 stone area Effect....
Luckily enough, Sue has enough energy for a Force Field of 12 ============================= For magic, its used to get extra stones of energy equal to AN# (as it sais in the book, they are regenerated). Not sure how much detail i have to give about that... But i coudl give and exampel... However, i belive he still needs to spend a Action to use this ability (its only a +1 to costlevel after all).
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