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Post by gojira on Oct 12, 2006 19:57:15 GMT -5
During my sessions i have occasionally had my NPCs use lasers or other guns, however every time they have my PCs have argued about the use of them. I was curious are they suppose to do a set ammount of damage which is written at the back on one of the rule books or do you calculate it as you would a mutant power, i have always used the damage table from the rule book simply because i didnt think it possible to increase a weapons damage with effort. This is probably a really obvious question but i am fairly new to RPGs and i tend to get a little confused with the rules.
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Post by Beacon on Oct 12, 2006 20:36:11 GMT -5
Generally damage done is equal to the modifier number of the weapon plus the targeting modifier (if you have one) plus stones of effort spent (from ranged combat or ninja or whatever) plus any positive situational modifiers (including relevant specialties and lines of experience) minus any negative situational modifiers and the target’s defenses. Then you multiply that by the weapon multiplier and divide it by three. i didnt think it possible to increase a weapons damage with effort. It’s very possible. Accuracy counts. It’s the difference between killing, badly injuring, barely winging, and completely missing a target. Guys like Bullseye, Hawkeye, and the Punisher are MUCH more dangerous than a random thug armed with the exact same weapon.
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Post by Scriptus on Oct 13, 2006 9:15:35 GMT -5
Beacon I totally agree with what you said. That is how I see the official rules of the game playing out. However I don't think those rules represent the way the Marvel universe works.
I have been wondering about finding a house rule that would limit the actual amount of damage that a gun could do. It seems odd to me that Bullseye or anyone for that matter could actually damage the Hulk or even Juggernaut with a hand gun or even an assault rifle, but according to the game rules he could.
I guess what I am proposing is that if a subject's toughness is greater than or equal to 2 times the weapon modifier then that subject should be invulnerable to that weapon. What do you guys think?
Maybe this could be an extra option for toughness. Mabye a +1 or +2 to cost level?
Let me know what you think? Should it be an extra option? A freebie? Should the idea be thrown out all together?
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Post by Neros on Oct 13, 2006 10:17:04 GMT -5
Well, i kinda like the idea for toughness, but Reflexive dodge should have a similar rule and just a quick idea (in a hurry), its only normal weapons that gets this rule.
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Post by Beacon on Oct 13, 2006 12:46:03 GMT -5
Beacon I totally agree with what you said. That is how I see the official rules of the game playing out. However I don't think those rules represent the way the Marvel universe works I disagree. If you’re a good enough ranged fighter then you can nail most opponents on a weak spot. Sure if generic soldiers with machine guns attack the Hulk then the bullets will just bounce off his chest but a highly trained sniper might be able hit the Hulk in the eye and do some damage*. *Of course it’ll nullified soon by the Hulk’s healing factor and it’s unlikely the gunman will get another chance since he’s just alerted the rampaging engine of destruction to his presence but that’s beside the point.
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Post by sullivan on Oct 14, 2006 14:21:05 GMT -5
Like marvel says : Who's side are you on ? " I'm with scriptus and gojira". Why having super powers if a simple soldier with targetting and the blaster of bishop can atomize your characters ? Theses rules on weapons are very unbalanced, I think. Very much unbalanced.
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Post by sullivan on Oct 14, 2006 14:41:55 GMT -5
Entire legions of soldier have trying to kill the Hulk since the sixties and despite their technology, marskmanship and efforts, he is always here. Ok, Bullseye is a man who can kill with any weapon and ok, in the comics, he probably could hurt the Hulk but a simple man ? No, I think that these rules on weapon aren't good. Realistics in the real life but very incurate in a super heros game.
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Post by Beacon on Oct 14, 2006 15:22:06 GMT -5
Entire legions of soldier have trying to kill the Hulk since the sixties and despite their technology, marskmanship and efforts, he is always here. Ok, Bullseye is a man who can kill with any weapon and ok, in the comics, he probably could hurt the Hulk but a simple man ? No, I think that these rules on weapon aren't good. Realistics in the real life but very incurate in a super heros game. Hulk has a toughness of eight. Most firearms have a weapon modifier of two to four. That means you need at least more than four more stones to just barely hurt him* and anyone with targeting or more than a four or so in ranged combat is a weapons specialist who deserves to a chance hurt the Hulk. Of course a minute later that person is going to be smashed into a fine paste and the Hulk will have healed so it isn’t worthwhile for “normal” people to try to hurt the Hulk even if they CAN. *Even more if he tries to block the shot or leap out of the way.
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Post by powerfull on Oct 15, 2006 17:03:01 GMT -5
Well, under the marvel total realism house rules, I proposed a rule to seperate effort from dammage. It could be used for weapons with a slight modification. Remember that since it's main purpose is to be used in the marvel total realism house rule set, it is kind of complicated. You can use it if you like it on it's own though.
It goes like this, the attack is seperated in accurancy (ranged combat+ targeting) and power (weapon bonus). The defence gets seperated in active (defensive stones), reflexive (ref. dodge) and passive (toughness + armor). It goes something like this. You need a WHITE stone of accurancy to overcome a red stone of passive defence, and you need a WHITE stone of power to overcome a red stone of reflective defence. You can read the whole deal in the last post in marvel total realism thread in the house rules section. Under this rule, bullseye COULD hurt the hulk slightly using a high powered rifle, but only if the hulk took no steps at all to defend him self.
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