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Post by samus on Nov 21, 2006 0:14:10 GMT -5
Well, I have a question and as many of you might have asked this... well, could you give a hand?
My question is this; Should let say 'fast' people have a sonic boom attack? I mean, running or flying they do break the sound barrier, giving a disorienting sonic hit to your ears. And if they do, shouldn't they use a stone or two to counter the.. sound they do at those speeds. IT does give their position to the enemy or something like that.
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Post by dorkknight23 on Nov 21, 2006 3:32:34 GMT -5
Well, I have a question and as many of you might have asked this... well, could you give a hand? My question is this; Should let say 'fast' people have a sonic boom attack? I mean, running or flying they do break the sound barrier, giving a disorienting sonic hit to your ears. And if they do, shouldn't they use a stone or two to counter the.. sound they do at those speeds. IT does give their position to the enemy or something like that. Hmm, I suppose that could be a +0 "option" to flight or speed. It could take energy awake from enemies (distracting them with the loud boom,) but it also would remove any sort of subtlety above a certain speed. But you could also allow the character in question to spend stones equal to the difference between Mach 1 and their own speed plus one to be subtle (for running, for example, 1 stone for Speed 7, 2 for 8, 3 for 9, and 4 for 10 to be quiet. For flight, 1 for 6, 2 for 7, 3 for 8, 4 for 9, and 5 for 10.) To be honest, it's a little too "real world physics" for my tastes, but I suppose you could make it work. DK
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Post by Grimsolace on Nov 21, 2006 14:21:44 GMT -5
One of the few times were a disadvantage makes sense on a attribute. A collateral damage disadvantage on sonic speeds would indicate the sonic boom. It would disorient both allies and enemies alike while sending objects helter-skelter.
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Post by tbox on Nov 21, 2006 15:36:04 GMT -5
They're working (or have alread made, I read this awhile ago) on airplanes that can break the sonic barrier without a boom. Near as I can remember, it involves creating just enough turbulence at the nose that the air slides by instead of stacking up into the "Wall" that has to be broken, which is what generates the boom in the first place.
So it's possible to go supersonic without a boom. Whether that's an advantage you have to pay for, or whether "makes a boom" is a collateral damage disadvantage, is still up for discussion.
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Post by Scriptus on Nov 22, 2006 16:21:26 GMT -5
my opinion is that if you are going supersonic you will always make a sonic boom unless you pay for an advantage or are phaseshifted. as far as roleplaying that, isn't there a sound scale in the x-men books about absorbing sound? maybe you could adapt that scale to the question. i don't have my books with me right now so i don't know.
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Post by Kaimontfendo on Nov 26, 2006 20:00:08 GMT -5
This is a classic case of comic-book physics. Writers generally don't worry about this stuff, so why should we?
Anyway, I'd say if you want some sort of disorienting effect from breaking the sound barrier, you'd have to pay extra for it. Stun Only Force Blast + Area Effect. Only useable when breaking the sound barrier (-1 cost? I think I've seen a disadvantage something like that here before.)
As for collateral damage, that'd be a great way to make a cheaper speedster. I forget what the book says you get from that disadvantage, but I think it could be worth a minus 2 cost levels for some characters.
It all just depends on what the player an GM can agree about.
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