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Post by mordencai on Feb 15, 2007 14:50:52 GMT -5
Speed is an ability I have been wondering about for a long time. Each character have agility that is among other things its reaction speed. So what is the Speed ability for? The rule book states that Speed is for ... running... and that's about it... Would the system "suffer" much if we used agility instead, as one's ability to calculate how fast one is running too? Besides that a recalculation of the amount of white character stones you get from the beginning, would it matter much if Speed wasn't an ability? To simulate high speeds one could use an action called "hyperspeed" that could have a Agility Bonus from start...
What would happen? Have anyone out there been discussing this? If so please tell me about it and if you have any links to other discussion I would be thankful...
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Post by malice on Feb 15, 2007 15:43:54 GMT -5
I don't know if anyone's discussed it before but I think dropping the stat would be simplifying too much.
First let me say that I once thought as you do. I didn't really see the point in having a speed stat that everyone neglects unless they're a speedster. It's like charisma in D&D, unless I'm playing a sorceror, you can bet that's my dump stat. However I was making a character based on a video game awhile ago and I realized why there's a speed stat. MURPG is modeled after heroes, players emulate their heroes. Some heroes run fast and don't hop around. The five stats of a hero are: How strong are they? How smart are they? Are they all agile like a ninja or a cat or something? Are they tough? How fast can they run? I was creating my character (based on the Otogi games for Xbox) and realized that I didn't want an agility higher than 2 (because the characters mostly maintain one aloof pose unless they're obliterating something with their obscene strength) but that I had to move fast. Emulation is the answer methinks. Now for the actual logical stuff:
How fast a person can run is very different from how well they balance and control their body movement. I can see why it wouldn't seem that useful in a fight to some people, but speed is an essential stat if you don't want your character to be just as good at the parallel bars as running the 100 meter dash. Sure, you could be just as good at both, but most people aren't, and they define two very different types of movement. A person who is agile doesn't necessarily run that fast, and as a matter of fact the body types that are suited best for gymnastics aren't best suited for running. As it stands people are just as wise as they are intelligent in MURPG. An intelligent World of Warcraft nerd sees right through deceptions and illusions and is harder to control or influence. What? I could've sworn they were malnourished dweebs! See what I mean?
So to answer your question, yes I think the system would suffer without speed. I don't think it would destroy MURPG or anything drastic, but that'd be my answer. I don't disagree there's other ways of doing it though, you can do just fine without a "Speed" attribute, but if you ditched speed you'd have to make up for it somewhere else, in a lot of places actually, and having the attribute is actually the already-simplified verson of those other ways.
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Post by mordencai on Feb 15, 2007 16:07:40 GMT -5
I do see your point... yet if Speed is important... then why isnt there a charisma score in the game for example? I know the faq says that its up to the GM to open up the game for such a can of worms... but when I think about the abilities it feels a little to heavy on the physical side... The old MSHAG used just Strength, Agility, Intellect and Willpower to describe the different Marvel characters, and as far as I know it worked! If we are discussing abilities that combine a lot, then take a look at Intelligence... it's really packed!!! Anything you want to do that is concerning any mental or social aspect of the character is using Int...
In MSH they used a good balance of abilities.. a lot like D&D in fact... but with Fighting as a ability too...
My thinking here is that it seems that Speed is just used for the "running speed", and since Intelligence already take up so many things within itself, why not also let agility do the same? To balance the physical and mental sides out I wouldn't mind a willpower ability too...
I know this would create a whole lot of rewrite, but I don't mind such work hehe so just focus on if the system can or can't handle the changes...
as a side note i just have to tell... there are a lot of people that max-out at charisma here... not just for the sake of being a good sorcerer.... but also to interact with other persons they meet.... hehe
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Post by Kaimontfendo on Feb 15, 2007 19:45:32 GMT -5
Since I don't have a lot of time to type up an extensive argument in favor of speed, I'll just make one point. Converting the speed ability to a "Hyper-Speed" action may seem like a decent idea, but then it couldn't be used as a bonus for Close Combat, Unstoppable, and whatever else I'm forgetting. They'd have to combine stones with Hyper-Speed or something, and that'd be weird and ineffective.
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Post by mordencai on Feb 15, 2007 23:25:01 GMT -5
Thank you for the time you took anyway, Kaimontfendo. Nice to hear that you agreed and disagreed. It makes a nice base for a good conversation. In the MSHAG, strength took the place of adding to close combat, and Agility was used for thrown and fired weapons... Let me qoute the MSHAG rulebook about it's abilities: Strength gauges someone's physical might, muscular development, and stamina. It defines how hard the individual hits something and what he or she can lift. Strength is used to resolve attacks with close combat weapons. It also tells how resistant the individual is to fatigue, poison, and disease. Of the four abilities, Strength is the one that most often ranges into superhuman levels. Agility describes the speed of an individual's reflexes and degree of natural flexibility, speed, and dexterity. If a hero has a high Agility, he or she can more easily dodge most projectile attacks, climb walls, and land on his or her feet when taking a tumble. When or\e person is trying to run away from another, the individual with the highest Agility score will usually prove to be fastest. Agility is also used to employ thrown and fired weapons. Intellect measures an individual's ability to reason his or her way out of situations, solve problem, and analyze issues. If a hero has a high Intellect, he or she has a better chance of understanding unknown technology and languages, spotting clues, and anticipating the actions of others. Willpower defines m individual's emotional strength, force of personality, and mental resilience. It measures the mercy and compassion of super heroes, but indicates the depths of a super-villain's corruption. The self-assurance that comes with Willpower helps a hero defend against attacks on his or her mind and soul. --- end qoute. This sort of set of abilities could be used for Murpg by just adding the Durability. anything concerning Speed would be handled by agility. My thinking with such a set of abilities is that it would make for a more well rounded character descriprion. How does one know anything about a characters personality or psyche in Murpg? yes, there are ways to add such stuff if that is what one wants. But, why not use it as a base for the description? Are not the force of personality of a character one of those things portraid in the comics, even if they aren't described in how much it can lift? I know this would change some, but the question still stands: Would this break anything important in the murpg system? If anyone have a "breaking point" to make I would be happy Just for the argument sake, help me to try and find such a "breaking point". If there is, the set of ability is "set in stone." If not, it would open up for what kind of set of ablilities that would describe the marvel characters best... I am thinking of using the MSHAG set + Durability. But that's just me hehe
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Post by Kaimontfendo on Feb 16, 2007 0:49:13 GMT -5
I think eliminating speed and adding Willpower isn't a terrible idea, but I think it would require a considerable amount of thought. Any action with speed as a bonus would be affected, because it would have to combine stones with the "Hyper-Speed" action that would replace the Speed ability. What would this new Hyper-Speed action cost, given that it can combine with a number of actions, but isn't exactly an ability bonus, so combining it's stones requires both of a character's actions for that panel?
And with Willpower: Which actions could have it as a bonus? Would it replace an Intelligence bonus for actions like Concentration, Telepathy, Telekinesis, and Clairvoyance? How would it be used other than as defense against mental attacks and certain magical attacks (which Intelligence already does, and Mental Defense also helps with)?
I'm not saying it's a bad idea, but I think implementing any change to the abilities requires an extensive amount of consideration. I'll try to post sometime next week.
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Post by kxjubilee on Feb 16, 2007 4:06:19 GMT -5
I would like to weigh in on this. Personaly I like having Agility and Speed, for the fact that
Agility is a measure of how fast your reflexes are, how coordinated you are, how dexterously you handle things and how well you move.
Speed is a measure of how fast you walk and run.
Having both allows you to have a character that can react faster and smoother, but not move as fast. With out both you could end up with the Marvel Super Heros Spiderman debate. can he lift 1 ton, 5 ton, or 10 ton? How well does Quicksliver do gymnastics? A side from not having acrobatics though if you get rid of speed and keep agility his agility now becomes 10 instead of 5 meaning he is now a super class gymnast.
As for adding Willpower I ask why not add a new energy ability while you are at it. I think that it is a good idea because you could then have a lower intelligence character that is strong will with out buying Mental Defense. Though Willpower really is too close to Intelligence to split it in the MURPG system since Mental Defense is so cheap. I would have to say that Willpower would have to be broken away more from Intelligence before I accept it as anything more then just another stat I have to buy to make a rounded character.
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Post by mordencai on Feb 16, 2007 11:44:07 GMT -5
I do agree with you, Kaimontfendo, that it would need a considerable amount of thought, but I’m game for that. Any action with Speed as a Bonus would instead have Agility as Bonus. The idea is to make Speed = Agility, for normal movement. It would introduce the new “Hyper-speed” Action that covers the velocity over “normal” movement, as I see it. It won’t replace speed, per se. Rather it would be an Action with which you move really fast. (A little like how the “Celerity” discipline work in Vampire: the Masquerade) I was thinking of introducing the idea of a “movement box” on the CAD. It is supposed to show the amount of movement a character doing. The maximum amount would be Agility (+ any “Hyper-speed”). Any stone put in the “movement box” gives an edge against other people that have put less in their “movement box”. This would make effort put in one’s movement count in the resolution of the page. You want to be first? Put stones in your movement box. You want to move? Put stones in your movement box (and move the amount of stones you put in combat-distance). Want to pursue a person on the run? Put more stones than him to close the distance. Want to evade someone? Put more stones in movement than he does. Want to run up the wall? Put enough stones to not fall down… (i.e. 7 or more stones). So how does a normal (2 stones in Agility) mutant get to put 7 stones in movement? Well, with an Action Number of 5 in Hyper-Speed he could run up the walls… but it would also cost him energy to do this… Maybe there should be a Modifier that works like Claws for Close Combat? Get +X stones from the General Pool, by just putting in 1 or more stones from your own energy pool? If you have Hyper-Speed Action and want to do something really fast? Put stones in it and get one more action (above the normal 2 action per page) per spent stone? Maybe you get a negative situational modifier of –1 for each Action you do (above your normal 2) because you cant do things so coordinated? You get to do a lot but with less effect? The Cost of Hyper-Speed would take in to account that; it’s a separate Action that one need to put effort/energy in (stones in the Movement box can (?) only be used to do movement stuff); It will give an edge to those that move fast (like who will hit first and such); It includes an Agility Bonus; …among other things. Finally, I think “Hyper-Speed” shouldn’t count toward the amount of Actions you can do each page. If you, kxjubilee, want quicksilver to move fast, just give him “Hyper-Speed.” His Agility will give his normal running/walking movement as long as he don’t put any more than normal effort in it. If you don’t want Quicksilver to doing gymnastics then don’t give him Acrobatics (or Gymnastics btw), and he will be the same as he always have been. His Agility wont change from his normal 5… he would just get “Hyper-Speed” 5 (which would give him an effective speed of 10 when he decides to make use of it. If you want Quicksilver not to need to spend so much energy each time he wants to use his “Hyper-Speed” then just give him a modifier like “Quick” +5 or something. Thus reducing the amount of energy he need to put in “Hyper-Speed” by 5. Put one stone in and you have 6 stones of speed, if that’s what you want… If you want him to “act normal” then don’t make use of the “quick” modifier, just like how Wolverine don’t have to use his claws to fight) Let intelligence cover the “Reason, Solve problem, and analyze issues” part of your mental abilities and Willpower can cover the “emotional strength, force of personality, and mental resilience” part of your mental abilities. You want a smart character? Go for high Intelligence. Want a manipulative character? Go with High intelligence. Want a charming character? Go with high Willpower. Want a character that is good in telepathy? Get high values in both Intelligence and willpower! Want to make a tough little punk with no wit? Give him low Intelligence and somewhat high willpower. Want a megalomaniac villain? Give him a very high Willpower! Magnetos helmet is probably a Mental Defense Gadget… but it sure give him a good willpower when he resists Professor X’s mental probing… Btw, in beginning of the first X-men movie Professor X tries to find out what Magneto is up to… I think Magneto should have a quite high Willpower even without the helmet since he is somewhat able to resist giving up his complete plans. Don’t you agree? If you think Mental Defense is too cheep to enable the split of Intelligence into Intelligence and Willpower… then why not make the Mental Defense more expensive? And willpower doesn’t cover just mental defense, it’s the characters conscience, influence, psyche, (karma?), etc. A whole new ball of mental yarn to play with when creating characters… ;D
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Post by kxjubilee on Feb 16, 2007 14:56:50 GMT -5
Ok I am fine with something like Hyper-Speed in replacement of speed, however let me break it down this way for you. While the original Marvel Super Hero's Game did this same thing it was set up differently from the start. Now Let us look at Hyper-Speed in the original, it was able to use in replacement of any of the character's agility "test". Now what you have proposed is a new action that we would have to put energy into to use. How would this work if Quicksilver wanted to attack and then run off, as it is now he puts stones into Close Combat and uses stones for his speed since he can through punches super fast into close combat too. Also you run into the problem that an action can't modify an ability to help determine attack order. So now quicksilver moves at the same time as Beast, Loki, Rouge, Thor, Ultron, and Venom; all of whom move after Spiderman and that is just the main book. Also now you lose speed as a tie breaker and just have intelligence to determine movement. If you say that Hyper-Speed gives you a modifier of AN to Agility to determine movement, then you will have some punk say that can be a +4 - +6 advantage for other skills and tie it to Drain just to be funny. (I will gladly be the punk that does that.) If you make it a modifier, then people will say that for another +1 - +2 you could increase the entire ability and start doing it with the others as well. By removing speed you remove the one option someone like Quicksliver has over the stronger better rounded people in the Marvel world. Who would win in a fight Quicksliver of Beast? So all in all I think Speed is here to stay and is one of the things that Marvel did well in this game.
Now onto the topic of Willpower. Here are my definitions of Intelligence and Willpower.
Intelligence: The measurement of one's brain compacity, the rate at which one can learn new things at, the ability for on to remember things that they have experienced and learned over their life time.
Willpower: The ability for one to be uninfluenced by others and other out side forces, the ability to overcome pain and stress when applied with mind over matter.
With these meanings the only thing willpower can be applied to is resistance of Social Skills, Leadership / Statecraft, Dance, Illusions, Telepathy, Fear, Phermons, and a few others. How ever since Intelligence is a measurement of mental power willpower is thrown into that.
In fact your suggestion is really conflicting since you are saying combine two stats and split another, however speed does have it's own use though not much Willpower would still be replaceable with intelligence. You could say that they are not interchangeable though if you look at Speed and Agility they are in one area interchangeable, action order. I need to ask what Actions would willpower be able to augment as a bonus? Personally I can't see a way to do that, and the reason I brought up the fact that Mental Defense was cheap, was because it allows you to make the dumber character with a high willpower per say. I think if you want to break the mental side up some more you need to just do it all the way. If you do that and want to kill speed you need to come up with an equation to make speed what it really is; the rate of movement based on agility, strength, friction, gravity, wind resistance, momentum, and weight.
Here is the stats I suggest.
Intelligence Willpower Charisma Perception Intuition Strength Agility Weight Durability Energy
Don't get me wrong I like the idea I just don't see a reason to break one stat when you combine another, and if you want it more like life then why stop half way in the middle.
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Post by mordencai on Feb 16, 2007 17:23:15 GMT -5
- Speed: Yes, to “move” you would spend stones, showing how far and/or how fast you move.
In Quicksilver’s case, he originally used his speed (of 10) to determine order of Actions. The new way he would use his Agility Number (of 5) + “Hyper-Speed” Action Number (lets say 5) to determine the order of Actions (with a 10 to compare with everyone else he will still be as fast as normally).
If Hyper-Speed were introduced as an action then it would be able to be used to determine the attack order.
Nope, Quicksilver moves (if he wishes) a long time before Beast5, Loki5, Rouge3, Thor4, Ultron7, and Venom2 (all with agility of 5). The thing is that if no one put any stone in their “movement box” then they do move according to highest Agility first, etc. But if they put stones in their “movement box” then they do try to move as fast as they can and will move in order of highest stone first. So if Loki is the only one to put a stones in his “movement box” then he will move first, and the rest will come in Agility, and then Intelligence order. The order of action would then be; Loki (with one stone of effort), Ultron (Int 7), Beast (Int 5), Thor (Int 4), Rouge (Int 3), and lastly Venom (Int 2).
The tiebreakers are in order; How many stones spent in effort, Agility (+ “Hyper-Speed”) and lastly Intelligence
Why should it be “a +4 - +6 advantage for other skills”? And can you explain what you mean with “for another +1 - +2 you could increase the entire ability”?
I don’t think I have removed any option from a character like Quicksilver. I think I made movement more “normal”. I do not think anyone should be able to have a movement of 7 and run up walls… For example, there is no rule (I have found) that says a normal human can’t buy a Speed of 7 or more.
A fight between Quicksilver and Beast would be decided by, who of them both that could make use of their abilities and actions the most.
If you are fixed with how the game is written, that’s fine with me. But that’s not what I’m aiming for here.
- Willpower: Did you read the definition I quoted from the MSHAG (Marvel Super Hero Adventure Game)? It’s the definition I would use or close to it describing the mental part of a character. I think you and I don’t have the same point of view of a characters, but I just make use of a Marvel roleplaying game that have been playtested and published before as how to define the mental abilities of a character.
-- Quote: Intellect measures an individual's ability to reason his or her way out of situations, solve problem, and analyze issues. If a hero has a high Intellect, he or she has a better chance of understanding unknown technology and languages, spotting clues, and anticipating the actions of others.
Willpower defines m individual's emotional strength, force of personality, and mental resilience. It measures the mercy and compassion of super heroes, but indicates the depths of a super-villain's corruption. The self-assurance that comes with Willpower helps a hero defend against attacks on his or her mind and soul. -- End quote.
In the MSHAG, will power was used for the following: Ability Boost, Additional Sensors, Animal Control, Astral Projection, Chi, Cosmic Awareness, Danger Sense, Detection, Emotion Control, Empathy, Enhanced Senses, ESP, Hypnosis, Illusion, Image Summoning, Luck Control, Magic, Mind Control, Pheromones, Plant Control, Psi-Screen, Psychic Blast, Radar Sense, Reality Warping, Sonar, Telepathy… I would say that’s ample of different Actions to use with willpower. J
My suggestion is just to make use of how MSH (with the FASERIP abilities) and MSHAG (with it’s four abilities) been constructed. The MSH did use “Intelligence”, “Intuition” and “Psyche” to describe the mental abilities of a character. The MSHAG made use Intellect and Willpower. It have been a trend to give as much emphases to a characters physical abilities as they did with the characters mental abilities, and I think MSHAG did a really good job to divide the character abilities into equal chunks. None of those abilities, as they are defined, is “more” valuable than any other. I like this, since every character gets a fair chance to be described with the same amount. That’s why I “combine two stats and split another.” Since I have proposed the idea of a “movement box,” I think I have provided a way to express the use of speed in the system, even if there is no ability called “Speed”. With the definition that MSHAG makes of Willpower and the many different (MSHAG-) Actions I listed, I do think (and seemingly those who made MSHAG) it is can “stand for it self.”
With the two abilities Intelligence and Willpower you can create a dumb character with a high willpower.
I do not think more abilities are the answer to the speed question. I would like to use a minimum of abilities, while still making the system work. Speed is an ability I don’t feel belong to the base abilities of a Murpg. That’s the only change I would like to do to the base abilities, and I don’t think more abilities are any better solution.
I hope I have provided some more insights into why I would like (my version of) Murpg use just Strength, Agility, Intelligence and Willpower. Just because I want to change something’s, I don’t see the point of introducing many more abilities. If you want to continue using speed, please go ahead… but if you want to help me find the elusive “breaking point” in my idea, then concentrate on the problem at hand. I appreciate your thoughts and arguments, but don’t dismiss the ideas… please, try them out and see if they work instead.
;D
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Post by kxjubilee on Feb 16, 2007 19:49:45 GMT -5
Ok you miss interpreted my goals, I am trying to show you the flaw in "Logic" with in the rules, not make you stop working on fixing them. Wither these flaws are in the base rules, there are many and I too am rewriting the system, or a flaw in the logic that you approached another flaw with. I really only see one flaw in your logic and that is when you combine the Hyper-Speed and Willpower rules. Now while I am no master of game design that is my current area of study along with 3D Modeling and Animation.
I like the idea of making MU more like MH, though I have little experience with MH other then making a few characters. MH was written by TSR, a company known for their social games. MU is written by marvel and thus has many more flaws in their logic of the rules. I can not condemn you for trying to adapt these rules to a better base, since MU is a good game system on forms since no dice are needed.
The error on your part as I stated is trying to undo one flaw in the game system, while committing the same flaw on another stat. As for Hyper-Speed action I think you just haven't thought enough of it out yet and I will try to show you where I see problems accruing Better this time.
New Action Hyper-Speed AN + X CL -Combine with Agility to determine rate of Movement -Add to Agility to determine move order
Now this is fine in itself, however now you have also rewritten the action order rules. As far as I know actions are resolved using the character's agility (Speed with special option) with out requiring stones to be allocated to that stat, and you can avoid an attack if you act first and put stones into speed to move out of the way. Even if you put stones into Agility or Speed you won't move or act any sooner then if you hadn't put them in there. You are now saying that I can put stones into my movement box and move sooner, thus making action order a bidding war.
As for making the "Add to Agility to determine move order" option I had mentioned. There are a few players that like to use the Logic errors to their advantage. I am sure with my latest character I can be placed into that group now too. It is arguable with a great enough increase in CL you can make any power an option/Advantage of any other power. I would say this would come up the most with Flight, Swimming, and any other movement power. There really isn't a way to stop this, and sometimes it isn't enough to say that GM's have control over their own games. If that was we wouldn't be having this discussion on rules and ways to change them. So when ever you add a new Action you need to think about how it can be broken, and saying that a power has an option that effects your stats, you also say that option could be an advantage for other powers.
Also by adding Hyper-Speed and removing Speed there is another issue that comes up. Quicksilver uses his Speed as his Close Combat ability bonus. This is done by saying that he can throw 2 times or even more punches then others can, and because of that he does more damage despite his weaker Strength. If you add Hyper-Speed does that AN affect his close combat, or is he required to use one of his two actions to combine the stones of affect like flight and close combat. If you say that his Agility + his Hyper-Speed AN is the max Agility bonus he can add, letting him still have one more action then you should assume the same will be done with any movement power, or in this case any power. This is where I got that you where removing a lot Quicksilver's power. Does Hyper-Speed add to Agility to determine reducing falling damage? Page 41 Core book states that Agility reduces falling by 1 stone for every 3 Agility the character has.
Again on the note of Willpower, I like it though I don't see the need if you are removing Speed. By making a Willpower stat you are doing the same thing that Marvel did with Agility and Speed. So to remove Speed and add Willpower is defeating the propose of simplifying the game. I for one am for Willpower since Mental Defense is training against Mental attacks and Willpower is a base resistance.
I know that the base MU book states that 3 is the max human ability for any physical ability, meaning that no normal, unaugmented human can have any one Physical stat about 3. The way that they do it is a little shift, every ability on the CAD is listed with 3 being Peak Human, but I do remember reading that somewhere too. I have only seen two characters that break this rule Bullseye Durability 4 (Atamatium skeleton adds 1) and Mantis Durability 4. So while you could argue all day that your normal Human can have a Speed of 10, any GM should shoot it down since Peak Human is only 3. How ever if a GM lets a Human get Hyper-Speed they and Quicksilver could well have a Speed of 20+ with enough lines.
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Post by mordencai on Feb 17, 2007 5:38:42 GMT -5
I’m glad that you are rewriting the system too, because it takes a sharp mind to spot flaws of something one really likes. “Kill your darlings” is a old writers tool, and I think we are working like that here. Thank you for not just giving up. It keeps me trying harder to explain my point of view, while trying not to dismiss your grounded concerns. My vision with the Murpg is to create each character within an equal and balanced base. I do not think, Murpg as written, is making use of such a base. The FAQ did even talk about this. I think it’s an oversight on their part since so many characters could really make use of a differentiated ability base. Yes, acting first becomes a bidding war. If you want to do something faster than other people, then you have to put some effort behind your action. As the system was written, quicksilver would “win” every encounter hands down. EVEN if he didn’t made any effort to do it. No one had the opportunity to actually do something faster than him. In my rewrite I assume that an Action isn’t just “free” of any cost. I assume that someone’s movement it an effort made on its behalf. I am well aware that it will eat up some energy stones to move. I believe that even the “fast” characters need to prove that they want to do something and say how much they want it to happen with the amount of stones they allocate. If they do not want to spend the whole amount that it would take to fill up their total Action Number for Agility + Hyper-Speed, then by all means buy the Modifier that lower the cost of getting up to the high speeds. Example: With a +5 Modifier for speed, Quicksilver would be doing his thing first if he just put in one stone of effort into his “movement box” (i.e. 1+5 =6 in “movement”). This would put him first in line in the example of Loki (with one stone of effort), Ultron (Int 7), Beast (Int 5), Thor (Int 4), Rouge (Int 3), and lastly Venom (Int 2). If we added Spider-Man to this bunch he would (without putting any stones in his “movement box”) act before everyone here besides Quicksilver and Loki (both have put one stone in). If quicksilver (with 5 in Agility and 4 in Intelligence) didn’t put any stones in his “movement box” he would act after Beast (who have Agility of 5 and Intelligence of 5). This would make a more interesting fighting scene than the old “quicksilver goes first…” scenes that have been the case of yesteryears… hehe No effort and you aren’t that fast… Would a rewording like “Use Hyper-Speed (with Ability Bonus) instead of Agility to determine move order” work better for the system? New Action: Hyper-Speed AN + X CL -Agility Bonus -Add X stones to do 2+X Actions. -Add stones to determine rate of movement. New CAD function: Movement Box -Use to determine distance of Movement. I can repeat what I said before about doing more actions… --Quote: If you have Hyper-Speed Action and want to do something really fast? Put stones in it and get one more action (above the normal 2 action per page) per spent stone? --End quote. This way Quicksilver would be able to put in up to 5 stones in Hyper-Speed (of 5) to get up to 5 extra Actions on a page. He would max do (Close Combat (of 3, for 3 stones) + Agility (of 5, for 5 stones) =) 8 stones damage each action. Lets say Quicksilver is fighting Beast. The first page goes something like this if Quicksilver would put at least 1 stone into going first: Quicksilver gets to act first. He would, lets say, have put one stone in his movement box to act first (this don’t count as an action), 5 stones to use Hyper-Speed to do 5 more actions, and 8 stones in his Close Combat (with Agility Bonus) Action. We assume he don’t put anything in defense. Beast on the other hand put 11stones into his Close Combat (with Intelligence bonus) and shifts 3 stones into his defense (+ 2 for his Reflexive Dodge). This would result in that Quicksilver would hit Beast with 5 Actions of (8-5=) 3 stones of damage or a total of 15 Stones of damage! Lets say that Quicksilver didn’t put any stones into his “movement box” to act first. Then Beast would act first since he has a higher Intelligence. This would result in that Beast first hit Quicksilver (who don’t have put anything in his defense but have a reflexive dodge of +4) with (8-4=) 4 stones of damage. Then Quicksilver would hit Beast with 15 stones of damage. Quicksilver is fast but not always. Note: I would argue that to use a modifier you should have to put one stone of effort into using it, or at least say you want to use it. But that’s another topic all together… The maximum Agility Bonus anyone can add is just the max Agility that character has. Quicksilver can add 5 stones of his energy to any action that gives him Agility Bonus. Hyper-Speed can’t be used to add anything to, for example, Close Combat. Hyper-Speed is used to determine rate or distance of movement, and is used like any other action (but it doesn’t count toward the maximum of 2 actions per Page if used to add actions). You put X stones in Hyper-Speed to either move X stones of distance or you put in X stones to do X more Actions. I don’t see the reason why Hyper-Speed would reduce the falling damage. I would say to use Hyper-Speed you have to have some friction to work against… Otherwise it would be Hyper-Flight, and that’s a whole other ball of yarn… If you are for Willpower, then why do you argue against it? To me it’s an ability that was lacking in Murpg. Speed on the other hand was already used in Agility (Agility determine who goes first, wouldn’t speed be the ability that should be doing such things?) A normal human should not be able to have Hyper-Speed at all (or any other “powers” for that matter). To me, Bullseye is a augmented human. Mantis have had both a telepathic power and Mastery of Pama… so I really wonder if she really is just a normal human still… hehe
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