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Post by polimorph on Apr 3, 2007 15:26:37 GMT -5
I was wondering if it wuld be fair to maybe allow players to gain 1 red stone per ten lines of experience to generally be able to spend eventually... Just a thought. so it would take like 30 lines to get to 1 white, etc...
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Post by thedragonmaster on Apr 3, 2007 15:37:54 GMT -5
You mean instead of using the lines to improve the AN on one of their Actions/add Options/Open new Actions, they would be using it to gain one one-time-use stone of energy? Can't say that I know anyone who would want to make such a lopsided trade. What is the idea that led you to this?
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Post by polimorph on Apr 3, 2007 15:54:35 GMT -5
well, like they could put lines towards getting a stone so that they can save up and get a new ability instead of bettering the AN of an ability if they so choose.
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Post by Aqualad! on Apr 3, 2007 16:04:36 GMT -5
Oh I understand what you're saying; red stones as in during the creation process, not energy stones.
I guess that could work if the GM and players all agreed to it, but I can't say that it'd be very realistic roleplaying-wise, seeing as how you can be a flamethrowing mutant, get 10 lines (easy to get in one session), then suddenly learn a completely random power at an AN of 1.
But if everyone's happy, who cares?
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Post by Pope Mega Force on Apr 3, 2007 16:16:37 GMT -5
A friend of mine had a good idea some time ago when we were still playing MURPG over the table. The idea was to basically treat one line as a single red stone. So in order to increase something from AN 3 to AN 4, it would cost 3 lines. But something higher up in AN or cost level that would be in the Cost level 13 area would cost 15 lines.
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Post by thedragonmaster on Apr 3, 2007 16:45:16 GMT -5
So then, not a stone of energy, but rather a character creation stone. I guess it could work, though it goes counter to what I understand of the system. The current ways to gain a new Action (even if it is a Super Powered Action) are: 1) Gain LOE doing something similar. .........Example: Sparky (Mastery of Electricity 3 force blast, accumulate energy) Charges his battery (i.e. accumulate energy) when ever he is in battle. He then uses this to fire a bolt of lightning at his opponent (i.e. force blast). The first time he uses this combo, the GM allows him to mark an LOE towards Absorb/Reflect Energy. Within 3 games (he uses this frequently) He has a new Absorb/Reflect Energy Action box with an AN of 1. 2) Earn Challenge Stones due to a Major Event: .........Example: Angsty the Super Clutz(Absorb/Reflect Energy 2) falls onto a nuclear reactor that is about to go Chernobyl. The GM decides that it is putting out 10 stones of environmental damage. She places 2 stones into A/R E allowing her to absorb 4 stones this panel, the GM grants 2 stones of sit mods in her favor. She can now accomplish the task in 2 panels, but first must release what she has (albeit in a controlled manor). She fires a blast off into space and catches the last 4 stones (again blasting the excess into space). Unbeknownst to her, "Space" means the path of a plane of college students coming home from Spring Break, which will lead to a dark path selected by the GM (5 white stones, he's a cruel GM) as well as being branded a Murderer(3 white stones, one of the students was the son of the mayor), and the powers damage her relationship with her boyfriend (2 white stones, did I mention she was dating the mayors son Thus gaining 10 white stones towards the ability of her choice, while still being the result of the story, and leading to further plot hooks, rather than just happening. It is possible for them to save up these stones (the new ability takes a while to manifest), but again, the key is that it is the result of play, and a reward for bringing more plothooks to the table. Now, if you want to give them stones in exchange for using the power in a new way (as mentioned with sparky) that they can use to get a separate Action... well, I think the LOE system works better if only because the CAD already has a slot for it, and because it helps provide the GM with benefits for allowing them (The GM gets a new plot hook and the player gets an other step closer to a new Action).
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Post by polimorph on Apr 3, 2007 16:45:19 GMT -5
A friend of mine had a good idea some time ago when we were still playing MURPG over the table. The idea was to basically treat one line as a single red stone. So in order to increase something from AN 3 to AN 4, it would cost 3 lines. But something higher up in AN or cost level that would be in the Cost level 13 area would cost 15 lines. that seems maybe a bit too easy... guess I should just go bythebook... Perhaps instead of what the book has, I could implement my system of the 1 red per ten lines which can be used to raise the ranks instead of gaining new powers. Could be better than having to take a new disability every time you want to raise a AN.
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Post by thedragonmaster on Apr 3, 2007 16:48:06 GMT -5
Where did you get the idea of having to take a new disability to raise the AN? Applying the 10 LOE for 1 AN doesn't require any disadvantages be taken.
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Post by polimorph on Apr 3, 2007 16:54:17 GMT -5
Where did you get the idea of having to take a new disability to raise the AN? Applying the 10 LOE for 1 AN doesn't require any disadvantages be taken. heh, yep, you are right. I forgot about that paragraph. Well, that makes one part of my argument moot... as for gaining brand new abilities, I should probably do the disability thing for sure. Jeez, my hamster's dead and the wheel is still spinning...
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Post by thedragonmaster on Apr 3, 2007 17:02:54 GMT -5
A big part of this system seems to be that you have to take everything on a case by case basis. For example, while Sparky did get to count an LOE towards A/R E, if my Master of Vibration were to have tried the same thing, he probably wouldn't have gotten it. And if a Master of Fire wanted to take on an Action like a Mastery of Ice... He'd have to have a V E R Y good explanation for how it happens, and probably would have to drop the Fire Mastery altogether (or take up a mastery of temperature or somesuch)
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Post by Aqualad! on Apr 3, 2007 17:34:58 GMT -5
Is your hamster really dead or is that a saying
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Post by polimorph on Apr 3, 2007 18:07:11 GMT -5
Is your hamster really dead or is that a saying lol, it's a saying. You know, "The motors running but there's no one behind the wheel" same thing.
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