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Post by thedragonmaster on Apr 28, 2007 0:26:52 GMT -5
Name - Hyperspacial Travel Req - Flight speed of 10 Cost - CL + 1 Details - Enables the user to travel into Hyperspace when traveling faster than light speed. Requires 11 stones to be put into Flight Action, not subject to overstrain penalties. This is a modifier common to the Heralds of Galactus. Resistance to travel at this speed begins a 6 stones before situational modifiers are applied.
What does everyone think? Originally I was going to go with a modifier, but figured since it required flight I may as well go with it as a Flight Option.
Alternatively, what about making it a modifier with a Cost of 5 white stones? The problem with handling it as an action is that of the energy drain. Silver Surfer has a Durability of 8, that means a pool of 24 stones. If he were to use Flight (with that option) his pool is now down to 13. Almost reduced by half. Though it will only take 2 panels for him to refil his pool, so about a minute.
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Post by Neros on Apr 28, 2007 3:25:02 GMT -5
Well it requires a flight speed of 10, but still the players has to spend 11 stones into the action... How can they do that when the action is 10? Also, theres no real need to make it a option for it, since actions can go above 10, which would therefore become faster than lightspeed... But isent light speed fast enough? Spend 5 stones and you can now travel at a speed of 10 (186,000 Miles Per Second) and a panel lasts from 1-30 seconds, so thats 5,580,000 Miles Per Second...
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Post by WildKnight on Apr 28, 2007 8:05:52 GMT -5
Yeah but even at the speed of light, it would take 7 years just to reach our sun... much less the kind of interstellar distances you'd need to get to other worlds in Marvel. Im not sure about the mechanics of it, but I think its a good idea going in the right direction.
I might just make it a very costly modifier (5 or 6 white) that people with Flight can take, but rule that it can't be used in a planetary gravity well (therefore limiting their speed on planets where most of the action will take place to whatever their Flight AN is)
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Post by thedragonmaster on Apr 28, 2007 10:37:04 GMT -5
Actually it would be 8.317 minutes to reach the sun (Praise be to wiki, the giver of knowledge, lol). I think 7 Years is to the nearest star system.
And that is exactly why I'd want to use it. I'm working on the details for a cosmic campaign and this seems like as good a place as any to start. I like the idea you have about limiting it's use, it would actually cost the same as using it as an option (a CL of 11 is 5 W more than a CL of 10).
Any other thoughts?
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Post by malice on Apr 28, 2007 13:05:19 GMT -5
While I agree with Neros that it may be easier for the player to just buy Flight 10 and increase it higher with lines, I think this is a reasonably priced advantage for what it wants to do. If you want to be stingy you can go up to +2 but not +3 because that's the same price as the same advantage on teleportation and this isn't as good (Teleportation is instant and uninterruptable, and only needs AN 8). Also the prerequisite of AN 10 makes this plenty fair. Nice work. WildKnight: A 5 stone modifier would be the same cost and the same effect. It would also be seperate from the flight action box and thereby be more complicated.
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Post by thedragonmaster on Apr 28, 2007 15:01:00 GMT -5
Thanks for the complement malice. After I posted this last night I checked on Silver Surfers CAD in the Core Book. Turns out that he is able to avoid the energy drain because his Board is the one with Flight of 10+ and the stones are, naturally, free. So he can fly circles around anyone for months on end without losing a single stone. Almost the same effect as having it be a modifier (in that he wouldn't have to put a single stone in flight, only with his board having it, he has the possibility of loosing this ability).
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Post by Neros on Apr 28, 2007 15:42:44 GMT -5
Fair enough... Some people just cant go fast enough when traveling through space But you want to option to work like this: The player places 11 white stones, the character then enters hyperspace and travels xxx.xxx.xxx.xxx.xxx (how many x's do i place??) miles in mer seconds...
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Post by malice on Apr 28, 2007 16:07:01 GMT -5
Why spend 11 stones when it only costs 5 to go light speed?
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Post by thedragonmaster on Apr 28, 2007 20:22:04 GMT -5
Hmm, hadn't noticed that. I need to think more on it, How many stones would you recomend? Should we just say that at 6 stones you break through the "reality" barier and fall into Hyperspace? Thus allowing for high speed chases through Hyperspace?
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Post by Neros on Apr 29, 2007 7:18:05 GMT -5
Hehe, because dragonmasters first version said: "Requires 11 stones to be put into Flight Action", however he changed that... But i would say that 6 stones for speeds of 11 should be enough...
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Post by malice on Apr 29, 2007 9:35:16 GMT -5
Aye 6 seems fair.
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Post by thedragonmaster on Apr 29, 2007 15:09:39 GMT -5
Change made. Anything else anyone notices off hand?
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Post by malice on Apr 29, 2007 22:32:01 GMT -5
I guess you could continue to expand the D&R resistance to the right if you wanted (+1 every 2 levels follows the D&R's pattern), but for the most part this seems ready to use. I have yet to make a character with Flight 10 who would want to exceed that, but this is there should I decide to.
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Post by Kaimontfendo on Apr 29, 2007 22:33:02 GMT -5
I'm thinking I might weigh in on this one with a little bit of comic book science. I seem to recall that even in comics, there's some respect for the limit of light speed. Something about relativity says that as an object's speed approaches the speed of light, it's effective mass also increases. (I think.) And most characters get around this by eliminating their mass using decrease body density and/or phasing. (Which reminds me, phasing is a very good thing to have when traveling faster than light, because hitting anything at that speed hurts like you couldn't imagine.)
Everything I just said could be completely bogus, but I'll look into the science (and comic-book science) behind it.
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Post by malice on Apr 29, 2007 22:40:43 GMT -5
I'd be interested to see if you could get the science and comic book science to mesh. When those rules exist I usually prefer them. My only concern is that phasing can't really be done for the duration that interstellar flights require. A phase shift of 10 is technically only 5 minutes of phasing. Now I know that panels are flexible in the amount of time they can take, but no powers presented rely on that flexibility.
Despite my concerns, I'd still like to see such a solution.
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