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Post by Grimsolace on Apr 30, 2007 11:46:44 GMT -5
Have phase shift as a modifier that only worked when traveling light speed. That could deal with the duration aspect.
To give benefits to players who decide that a no friction body would help them go faster/accelerate (and it would), I would suggest halving the movement resistance and allow them to exceed their flight AN by one as a house rule. Thus it would take 3 stones to go light speed, not 5.
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Post by malice on Apr 30, 2007 11:55:55 GMT -5
The action-to-modifier thing is a made-up rule. One custom rule shouldn't depend on another to work.
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Post by Grimsolace on Apr 30, 2007 16:06:57 GMT -5
An opinion. Some might say that having a web of house rules to supplement the core improves game play.
At any rate, as far as 'made-up rules' go, the action-to-modifier is pretty solid. Some good DM supervision to make sure it doesn't get too abused and you've opened up a new realm of possibilities for character creation.
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Post by malice on Apr 30, 2007 16:57:11 GMT -5
My point was that by relying on another custom rule you aren't "supplementing" any more. The action-to-modifier thing isn't that solid either, it's one of the most easily broken advantages I've seen. It also is cheaper than a piece of equipment that does the same thing, which completely invalidates equipment (Although I hate the Avenger's guide rules on equipment, even I'm finding +3 too cheap, especially compared to +3 + whatever it costs to make stones free). It stops being broadly useable when it gets far enough from core, and I try to keep things accessible.
Also how would making phase shift a modifier help? Even if the stones are free it's still treated as if you spent the stones in the action, so phase shift as a modifier wouldn't increase its duration at all.
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Post by Kaimontfendo on Apr 30, 2007 22:21:02 GMT -5
I have to agree with Malice about still having a duration. However, Manipulate Body Density costs 1 stone per panel to maintain, and has no maximum duration. So by decreasing your density, you could stay phased as long as you had the energy. Considering the energy pool most Heralds have to work with, that shouldn't be too much of a problem.
My quest for information on faster-than-light travel in fiction yielded little other than "By shifting a mass into hyperspace or subspace, the laws of physics applied to it are different." (Roughly.) From that, part of me wants to suggest that Heralds have Inter-Dimensional Travel, which would allow them to enter hyperspace, and leave hyperspace a panel later wherever they want.
Looking at Silver Surfer's write-up, I am attempting to determine how he would be capable of traveling throughout the universe. Because even at four times the speed of light, it would take around a year to travel from one star to the next, and cosmic characters traverse entire galaxies like it's nothing.
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Post by thedragonmaster on May 1, 2007 9:21:32 GMT -5
According to the Wiki (I think it's the wiki), Heralds travel through Hyperspace... though no further description of it is given.
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Post by Kaimontfendo on May 6, 2007 22:49:24 GMT -5
I've done a little thinking about physics, and although I haven't arrived at a solution for this hyperspace problem exactly, I did think of something both interesting and (possibly) relevant.
When traveling through space, there is no gravity to interfere with your flight. Thusly, I would guess that a character flying through space would not have to spend stones into flight to maintain their speed. Although they would still need to spend to change direction, and would probably need to spend stones to attack or slow down as well.
Although applying that to faster-than-light travel may not work so well, it should solve just about any energy shortages that may arise.
Personally, I don't have complaints with Action Numbers higher than 10. Well, they're expensive, and the D&R doesn't go that high, but that's alright considering most such characters are Heralds of Galactus or higher. (Although hyperspace travel is also likely with vehicles, which reminds me, are there and write-ups for any form of the Fantasticar anywhere?)
I also got bored, and did some math based on an assumption that The Surfer can combine his Flight 6, Power Cosmic 9, and Surfboard's +10 free stones, it seems that he could fly 33,554,432 times the speed of light, allowing him to cross out galaxy in about under two seconds. (1.07, if I remember correctly, although I'm not certain there's a zero in there.) Ah, the fun of math. I'm not sure that's how his stats were meant to be interpreted, but it's still cool.
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Post by thedragonmaster on May 6, 2007 23:01:02 GMT -5
... considering most such characters are Heralds of Galactus or higher. Actually, I started this because I'm planning on running a game where the players are at the level of the Heralds. I'm still a ways off, need to get the basic outline of the universe figured out, prep the players for how it will be run, but I figured it would be a good idea to get this kind of thing hammered out before I had to know how I was going to handle it. BTW, that is a pretty cool bit of math you threw up there.
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Post by Kaimontfendo on May 6, 2007 23:58:54 GMT -5
Hmm... For a game like that, I think I might suggest a flight AN higher than 10, and enough stones to afford it. If nothing else, it allows for chases through space, while still allowing enemies following the same rules to be faster.
Of course, the problem with that is someone will inevitably choose low AN flight, or possibly no flight at all, so he can afford to be uber in other ways. You know, buying Strength of 14, Durability of 9, and Force Field 8, with and Intelligence Bonus. An easy way around this is giving them Hyperspace Travel for free, since it would keep them all even in that regard.
Oh, and I am quite proud of my math. It was easier than I would have expected, but I probably messed it up somewhere along the way.
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Post by quixoteles on Jun 1, 2007 20:02:04 GMT -5
Hyperspace just assumes phasing, your moving as fast a radioactive matierials and no matter how dense you will just pass through shit, because at this point you aren't taking up any actual space, because you are not in space, that is why we don't worry about hitting anything in regular space and worry about coming out of hyperspace in a star or something.
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