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Post by Manah on Jul 10, 2012 16:22:23 GMT -5
SOULSTEEL Monster Hunter and Occult Investigator... and Self-Styled Knight of Five of the Holy Empire of BritanniaMarina "Soulsteel" Dee Richards QUOTE: "I most sincerely wish all this violence wasn't necessary... but I know very well that it is. Someone has to fight those things. Someone has to protect the innocent. And I'm afraid that this duty and my destiny are but one."Real Name: Marina Dee Richards Age: 23 Other aliases: Deborah Soulsteel the 17th, Bloody Mary, Richie, (Self-styled) Knight of Five of the Holy Empire of Britannia Occupation: College student, Adventurer, Monster Hunter Height: 5'6" Weight: 129 lbs Eye color: Purple Hair color: Purple Species: Mystically Enhanced Human ABILITIESInt: 7 Str: 4 Agl: 5 Spd: 4 Dur: 4 HEALTH: 4 ENERGY: 26(i) REGEN: 17 ACTIONSClose Combat: 7 (Agl.bonus and 2 Wpn.modifiers) -Efficient -Kung Fu -Judo -Capoeira -Weapons -Soulsteel Weapons -Knightmare Frame -Use of powers in combatRanged Combat: 7 (Agl.bonus and 2 Wpn.modifiers) -Efficient -Bows -Handguns -Thrown objects -Dual-wielding -Weapons -Knightmare Frame -Use of powers in combatAcrobatics: 5 (Str.bonus) Soulsteel Projection: 13 (Int.bonus) -Effortless: Using this power is hardly more complicated for Marina than breathing. She is a virtuoso of object creation, and therefore this action is Super-Efficient. -Basic use: As Unlimited Create/Manipulate matter and objects; spend stones for Area (volume of the objects) and Duration. Spending 11+ stones for Duration makes the object permanent. -Soulsteel Battle Artefact: For each stone used in this action, Soulsteel can create 10 stones worth of 'special' weapons, equipment, gear and artefacts. Doing so requires an action, but she only has to use 1 stone/10 stones worth of artefacts. She can create more than one artefact that way, but their combined cost must still not exceed her limit, and if she then wants to create more, she has to "dissolve" previous ones (which she can do as will and which takes no action). Unlike the basic use of her power, all artefacts that she creates must be related to battle in some ways. For example, she could create guns, shields, swords, some tools which could obviously be used in a fight (such as a chainsaw or a woodcutter's axe), armors, grenades, goggles granting nightvision (since those could be used in a battle at night), jetpacks, etc... although she could not create an artefact that grants Clairvoyance powers, that makes you more charming, or that allows you to travel in time, since none of those could be used to help directly in a fight... unless said artefacts are also weapons in their own right. -Witness of Creation: Soulsteel must have seen, heard about, touched or read about any object, weapon or artefact that she wishes to create. The artefact doesn't have to be real or actually exist in her world for her to make it, she just have to know what it basically does, looks like and, if any, its name. The "copies" she thus creates are astonishingly accurate and look really much like the original or to what the original would have looked like if it existed. -Alteration of a Weapon's Soul: Using her unique understanding of weapons, Soulsteel may alter a "base" artefact or regular weapons for up to 10w stones of effects for artefacts, and 6w for regular weapons, effectively altering artefacts or "enchanting" regular weapons. This alteration isn't mandatory, of course, and costs nothing in addtion to the base price (as a modifier). -Weapon Master: Using this action, if she sees it necessary, allows Soulsteel to alter her own Base Abilities and Actions' ANs to reflect the fact she is able to use just about any weapon or combat device. In effect, for each stone used in this action (to create an artefact only, not regular objects or weapons), she gets 1 stone she can use as Metamorphosis, taking effect immediately, as the materialized weapon appears in existence, to improve her physical Abilities or combat actions/modifiers, or to "learn" temporary powers of the true wielder of the weapon, if any, as her body adjusts itself to be able to wield the new weapon properly and to maximum efficiency. Additional specialities are added temporarily if necessary, and Ability bonuses to actions may be changed if appropriate.Living Weapon: 7 -Usable as Iron Will -Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below). NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example). -May not use a single technique more than AN times per hour -Power Detection (adds half this action's AN as an Enhanced Vision [Detect Power, Analyze Power]. To increase detection ability, the user may also spend stones in this action, which then combine with the Enhanced Vision.) -Inner Power (As Accumulate Energy from M.o.M) -Due to "Memento of Memory", techniques change depending on the weapon equipped, although she does have basic Special Techniques for when she doesn't use any special artefacts. That being said, she does have techniques when no weapon is equipped, as follows:- Special Tech 1: "Charming Smile/Gentle Eyes"
-Added to Social Skills; Acts as a +3 modifier; May not be used for Intimidate, lying or any other negative purpose. -FX: Marina, who is speaking with another person, eventually allow her most pleasant smile to show, or looks kindly at said person with her gentle, understanding eyes. Needless to say, the person usually respond well to such beauty and kindness. -Gained at Living Weapon AN 2
- Special Tech 2: "Kick of the Angered Maiden"
-Added to Close Combat; Acts as a +2, 2x Damage modifier; May only target a single opponent. -FX: When seriously pissed off, or just when someone really deserves it, Marina kicks off her shoes if she hasn't already, and then delivers a hard, VERY painful kick to the face, chest or... well, any area of a single person she wants to really hurt, usually sending them away flying. -Gained at Living Weapon AN 3
- Special Tech 3: "Dance the Night away"
-Added to Dance; acts as a +4 modifier to Dance -FX: While dancing, Marina really releases her inner self, making her seem almost entrancing to anyone who happens to be watching. Her moves are graceful, beautifully performed and very hard to reproduce as perfectly for all but the greatest dancers of the world. -Gained at Living Weapon AN 4
- Special Tech 4: "One thousand kicks of pain"
-Added to Close Combat; Acts as a +3, 2x damage, Area Effect (Area 4) modifier; Must be used in conjunction with Acrobatics -FX: Through a series of very fast tumbles, leaps, kicks and various capoeira techniques, Marina basically kicks the hell out of everybody around her with great efficiency and poetic savagery. Wait... what? -Gained at Living Weapon AN 6
- Special Tech 5: "Ultimate Arcana: The Soulsteel Weapon Legacy"
-Added to Soulsteel Projection; Acts as a +5 modifier, Negates the "Witness of Creation" drawback; Only for the purpose of creating a battle Artefact -FX: The true power of the Deborah Soulsteel Legacy is revealed through this powerful ultimate technique. When all chips are down, when all seems lost, all the previous sixteen Deborah Soulsteels materialize to Marina's side, and, together, they create an entirely new weapon of amazing, unprecedented power, leaving their latest successor at the end for her to save the world with the new weapon... or die trying. -Gained at Living Weapon AN 6.
[/li][/ul]Thieving: 5 (Agl.bonus) -Stealth -Search room/area -Set/spot ambushes -Escape artist -LockpickingAnime FTSFOI: 3 -This allows the character to do many different effects, but mostly unimportant and context sensitive ones that have little impact on anything big. Like a "Cartoon Mastery", it can be used to defy physical laws, make "super-deformed" expressions, stretch oneself out to unheard of limits, etc. All the user has to do is pay for range, area and/or duration.General Knowledge: 6 (Int.bonus) -Efficient -Mangas, Anime and other Otaku lore -Geek/Pop culture -Weapons, firearms and battle gear -Myths and legends -Occult Lore -Folklore -Remnants of her past lives' memoriesDance: 6 Technology: 4 (Int.bonus) -Repair/Maintenance -Computers -Video games (also adds her Agility bonus when actually playing) -Knightmare Frame "Weaponmaster"Medical Healing: 3 -First aid -CPR -Treat minor diseases & PoisonsVehicle operations: 4 -Light vehicles -Motorcycles -Boats -'Weaponized' VehiclesPerform: 3 (Int.bonus) -Writing -Drawing -Create fanficsSocial Skills: 6 -Kind and caring -Motherly -Heroine -Geek and otaku -Deborah Soulsteel the 17th -Being sexy without even tryingMODIFIERSImmortal Attractive +4 Acute Senses +3 True Master +6 -Adds to all actions related to/using/involving weapons in general and/or weapons she created -Also acts as Fast-Draw when generating weapons and attacking with themBarefoot Badass -Marina gets +1 to all Physical Abilities and a +1 modifier to all physical/combat actions involving her feet somehow when she's not wearing any shoes. Due to her being extremely agile and skilled, she is even able to wield weapons with her feet without any negative sitmods. -Additionally, being barefoot does not reduce her mobility nor efficiency in rough terrain compared to someone wearing shoes or boots. For example, if she walks on broken glass, the glass pieces are shattered furthermore, and she does not get hurt one bit. Basically, her feet are Toughness 3.Healing Factor Energy Battery 4 Deep Reserves 4 Toughness +1 Reflexive Dodge +5 Mental Defense +6 Magical Defense +5 Enhanced Vision 5 -See auras and magical forces -See into other dimensions (including spirits, demons and ghosts)Perfect Weapon Memory -As Photographic Memory, but only for anything related to weapons and combat devicesPrecognitive Dreams/Flashes Deborah's Gaze 10 -As a separate Enhanced Vision, only to be able to look, read about, hear about and/or touch a weapon or combat item and discern its exact capabilities, supernatural qualities and even history of said items. Just like the very first Deborah Soulsteel, Marina has a supernatural understanding of all weapons and combat-oriented devices. -Memento of Memory: This ability also allows Marina to feel the "memory" of the weapon, such as how it was used, for what important battles, and what kinds of techniques it can perform and how. Her supernatural understanding of weapons alows her to use those techniques, replacing her own with them via her Living Weapon action.Rule of Awesome +3 Reconstitute Self, Special -If Marina dies, she dies... but another girl will be chosen as the next Deborah Soulsteel. In essence, the player gets to create a new character with a few changes, but the same powers and basic skills; although some things may change, of course.Wealth: N/A (can generate matter as she wishes, money included) CHALLENGES-Duty (-4; Marina is the Seventeenth to bear the honorary name of Deborah Soulsteel, the first Weaponmaster. As such, it falls to her to fight evil spirits, monsters and demons to protect the innocent from evil, corrupting occult threats.) -Psychological (-2; battle enthusiastic. While Marina is a very peaceful, non-violent person, her becoming Deborah Soulsteel the 17th made her into quite a battle enthusiastic, and while she does not provokes battles for no good reason, she does enjoy fighting a good battle... or any battle, for that matter. The feeling she gets out of such fights is such that sometimes, she seems to favor fighting over other solutions when solving problems.) -Minority (-1; bi-sexual who prefers girls. Her only true love story so far was the one she shared with Eve, but she still likes men, although less so.) -Bare feet for the win (-3; for some unknown reason, Marina dislikes shoes greatly and would much rather live without. Of course, that's not always the way things work in the world, but whenever she can, she will ditch her footwear at any decent opportunity... Like in a nicely carpeted room, or on a sandy surface, or a nice cleaned up lawn. And especially when fighting. Marina thinks [rightly so] that she is at her best when fighting barefoot, so when she gets serious, exit the shoes.) -Ticklish-ish (-1; Marina is a bit more ticklish than most, a fact her brothers used against her many times in the past. However, for that very reason, she won't lose her cool and go down as easily as most ticklish people [see Modifiers].) -Prejudice against macho men (-1; men who look down on women, especially women with power and authority such as her own) -Supernatural Mark (-2; most occult beings and creatures instinctively recognize Marina as Deborah Soulsteel by instinct, due to her mystical status of monster slayer. This sometimes makes it a bit... awkward around supernatural beings she doesn't want to hunt. "Whaddya mean, you just want to talk? Aren't you that Deborah Soulsteel who hunts monsters such as I?") -Love (-2; meeting with Eve again and saving her from Katherine's influence rekindled old flames between the two. Her heart belongs to the girl.) -Loyal (-1; to Melissa, Eve, and Treya Phillips, her new roommates and friends.) EQUIPMENT-The small rosary around her neck is her only true possession, given to her by her mother when she was small. The rest she creates as she needs it, including her clothes (usually dark purple, black or white in color, usually dresses, blouses and skirts in type.) -Black shin-length mock wrap kimono/gown -Pair of purple 2-inches heel pumps ______________________________________________________________ STORY: Marina Dee Richards used to be a kind, caring and loving girl, extremely smart but with humble aspirations, who was interested mostly in reading, mangas, anime and video games as a kid. She grew up alongside four older brothers who kept tickling the slightly more-ticklish-than-others girl, who was defenseless until her thirteenth birthday when she found out kicking them away worked. More than one of her loving bros ended up with a foot to the face as they tried tickling her a bit more. That aside, her studies were going well. She wanted to work as maybe a video game programmer in the future, so she joined appropriate courses in college. This is where she met Eve Achendale. A year older beautiful brunette girl with a definite crush on her, Eve made her interest clear quickly and befriended her in no time, stating she didn't mind if she didn't love her "that way", since she 'had such beautiful feet'. However, as weeks went by, Marina found out she was, in fact, interested in the girl that way, and the two decided to be together from then on. During that time, Eve passed her love of dance and fixing things up to Marina, and the two enjoyed their unique relationship. Unfortunately, things were not meant to last, because Eve's family had to move to England, possibly for her whole life. Marina was very attached to her hometown, and couldn't afford to travel. Eve, on the other hand, wouldn't live away from her family and her family couldn't afford an additional mouth to feed. The two were forced to move on, alone... although they at least left on good terms. And it was great while it lasted. It is a few weeks later, as she was coming to terms with it all, that she had it. The Dream. It was weird. It felt like weeks had passed in one night. Weeks, or heck, months, even. Months of standing in unending, cold, black space. Of speaking with that strange woman, Deborah. Of being told how she had that Destiny, how she wielded those powers of hers. At first, she didn't understand any of it. Nor did she remember anything of the training she was sure to have followed under the woman's guidance. However, when she woke up and walked out of bed... ...she remembered the dream and smiled, amused by the weird stuff her brain could come up with as she slept. As if a person could just create a blade just by thinking about... *FWOOSH* She was speechless for minutes, staring at the katana in her hand with disbelief. She had cut a handful of flowers to pieces in a mere gesture as it had manifested in her hand.... just by thinking about it. She calmed down, then focused, wishing for the weapon to vanish. And vanish it did. Only then did she realize she knew perfectly how to fight using that katana. Deborah Soulsteel had told her this would happen, she had told her in that dream. "Deborah Soulsteel"... the true Deborah had died hundreds of years ago, after fighting to save the Multiverse from the forces of darkness in the First Age of the Magic Renaissance. Now, SHE was Deborah Soulsteel... the 17th, to be more accurate. She knew this from the bottom of her heart. Her enemies knew this, too. She knew of her duties, of her responsiblities, and also of her new rights and powers. She knew that she had very tough battles ahead of her... ...and for some reason, that didn't bother her at all. Part of said reason was the numerous advantages that came with it. She went outside her home, bringing along her latest creation, a fan fiction of Code Geass she had come up with in the last few months. In it, she herself was a young prodigy, a noble Knightmare Frame pilot fighting on the side of the Holy Empire of Britannia, who had been elevated to the rank of Knight of Five, among the Knights of the Round. She was, in that story, one of the Empire's best pilots, and as such, she was given the honor of piloting the latest prototype... which, she realized with a nervous smile, she had then named the "Soulsteel DS-17 "Weaponmaster" Knightmare Frame" (seems like her unconscious, creative mind knew all along being Deborah Soulsteel the 17th was her destiny after all)... a powerful 9th generation Knightmare Frame with various upgrades and a Nanomachines sytem allowing it to use many weapons systems without any trouble... just like her now. Focusing on the Knightmare Frame of her fanfic, and how it looked in her mind, she opened her eyes... and there it was. Simple as that. It had materialized itself, as if leaping from her notebook into reality. She couldn't believe her eyes. -Vocal Identification code: Knight of Five Marina Dee Richards, Holy Britannian Empire army, she stated, her voice uncertain. Yet, as she had hoped, the wee weepit of the Knightmare Frame opened, and the Frame knelt in front of her allowing her to hop and strap herself in. Which she of course did. -A-a-awesome! It... it works! Incredible!And much to her surprise , as soon as her hands touched the Knightmare Frame, she knew exactly how to use it. The weapon systems, how to generally operate it, the life support and communication devices, the linked three viewing monitors... everything. Activating the retractable Energy Wing system, the Soulsteel DS-17 "Weaponmaster" took flight for the first time of its so-far short life! -This is like a dream coming true! Yeeeeeeeeeehaw!!It is precisely at that time that she vanished from her own world in a flash of white light, Knightmare Frame and all...
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Post by Manah on Jul 10, 2012 16:24:36 GMT -5
LoEs
-3w from adding new challenge "Obsession (-3; find a way to either free Eve from her past lives' hatred towards Deborah Soulsteel, or sever the mystical link to the Deborah Soulsteel legacy, in order to be safely together with Eve.)" [Spent] -4 LoEs from completing "Now things are getting weird!" [Spent] -25 LoEs from Christmas/New Year present (Spent) -5w from Christmas/New Year present (Spent) -10 LoEs as a Easter Present (Spent) -2 White stones as a Easter Present (Spent) -1w1r and 4 LoEs in honor of Independence Day (Spent) -9 LoEs and 4w in honor of Lup's birthday (2 LoEs and 1w Unspent) -9 LoEs and 6 White stones for Halloween (Unspent)
LoEs Spent -2w to increase Reflexive Dodge from 4 to 5. -1r to increase Strength from 2 to 3. -2r to increase both of her Enhanced Vision options to MN 5. -10/10 LoEs to increase Soulsteel Projection to AN 11. -10/10 LoEs to increase Living Weapon to AN 7. -4/4w to increase her Intelligence to 7. -1/1w to increase her Strength to 4. -10/10 LoEs to increase Soulsteel Projection to 12 (Completed) -10/10 LoEs to increase Close Combat to 7, adding "Soulsteel Weapons" specialty (Completed) -3/3w to increase Durability by 1 (Completed) -1/1r into increasing Acute Senses by 1 (Completed) -10/10 LoEs into increasing her Soul Projection by 1. (Completed) -3/3w into increasing True Master to MN 6. (Completed)
Current Goal: Despite how good she is already in it, there are still weapons out of her reach of creation, so I want to increase Soulsteel Projection a bit. Aside from that, generic combat actions and modifiers are part of my goals, as well as an increase in Living Weapon (thus adding a Special Technique to all her weapons) would be nice.
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Post by Manah on Jul 12, 2012 0:32:14 GMT -5
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Post by Manah on Jul 12, 2012 0:32:48 GMT -5
The Knight of Five's "Weaponmaster" 9th Generation Knightmare Frame Prototype Unit Type: Knight of Five Dedicated 9th Generation Knightmare Frame Prototype Codename: Soulsteel DS-17 "Weaponmaster" Manufacturer: Camelot Crew: One Height: 18'3" Weight: 9.6 tons Stones necessary in Soulsteel Projection to project: 23. The Weaponmaster is a very powerful weapon indeed, and to bring it into existence, Marina has to use her Living Weapon's Iron Will option to reach the necessary stones. In other words, she actually has to focus intently on bringing it into existence, unlike most of her creations. ABILITIESS.I: 5 Str: 8 Agl: 7 Spd: 6 Dur: 6 En.Pool: 6 En.Regen: 10 HEALTH: 6 ENERGY: 30 REGEN: 15 ACTIONSClose Combat: 6 (Str.bonus and Wpn.modifiers) -Efficient -MVS -"Twin Fang" MVS Blade -Fighting smaller opponents -VWS ArmsRanged Combat: 6 (Str.bonus and Wpn.modifiers) -Efficient -Slash Harkens -Particle Blast Cannons -VWS ArmsMVS Blade +4 -Full Classification: DS-17 PX Maser Vibration Sword -Melee Weapons -2x Damage, AP -2 of them, sheathed in the Frame's back -Energy comes from General Pool -Twin Fang: May be attached together at the hilt to form the twin-bladed (ala Kadaj's Sword) "Twin Fang" sword, a powerful "+6, 2x damage, AP, Ignores 2 Toughness even when target's Toughness is No AP" weapon.Slash Harken +3 -Ranged weapons, attached by a retractable cable to the Knightmare Frame -2x damage, Normal and Stun damage -Range 4 (maximum range; may not be increased with stones) -May be used to grapple a foe without holding it directly -May be used as "Web-slinging" at Wpn.modifier MN, with stones still free from the GP, but still with maximum speed of 125 mph. -Four of those; 2 arm-mounted and 2 shoulder-mounted -Energy comes from General PoolMVS Particle Blast Cannons/Shield: 5 -2x Damage, may either do Normal Damage, Stun Damage, or be Armor Penetrating -May join both cannons together to charge up a blast for one additional panel, before unleashing a powerful blast on the 2nd -Range 6 -May be used to generate a half-stones played (rounded down) Force Field instead, manifesting as an aura of pure purple energy around the wings of the Weaponmaster -2 of those, Wing-mountedEnergy Wing System: 6 (Agl.bonus) -As Flight -Near-perfect maneuvrabilityUnstoppable: 3 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in the Weaponmaster, Marina may use this as she wishes to destroy minor obstacles in her path without giving it a second thought. It also represents the fact that a large Knightmare Frame weighing over 9 tons walking through a building would tend to leave a mark. It can be active both when moving around or flying.MODIFIERSReflexive Dodge +3 Toughness +6 -No AP -No 2x damageEnergy Defense +3 VWS Arms +3 -Full Classification: DS-17 PX Variable Weapon System Arms -As Bone Weapons; adds to Close or Ranged Combat -2x Damage -If used as a Ranged Combat weapon, range varies, but may not exceed 6
Knightmare Might +1 -As ClawsCybernetic Senses 4 Life Support (Permanent) Exclusive (only Marina may pilot it) ______________________________________________________________ STORY: Despite all appearances to the contrary (it registers as an actual, though unknown, Knightmare Frame on detectors that can identify it as such, it bears the Holy Britannian Empire's colors, is made with HBE's technology and pieces [except maybe the Nanomachines which might not exist yet in the true world of Code Geass since Marina invented the system in her Fanfic], etc), the Soulsteel DS-17 "Weaponmaster" does not actually exist anywhere else but in Marina Dee Richards' mind and fan fiction... and whenever she creates it to fight using it, of course. It is a very powerful Knightmare Frame, rivaled only by the Lancelot Albion and the Guren S.A.I.T.E.N, and thanks to her power and abilities, Marina, the self-styled Knight of Five of the Holy Britannian Empire, is a devastatingly efficient pilot with it. Aside from being equipped in the latest Britannian technology, the Weaponmaster is armed with a special pair of MVS blades that can combine into the powerful twin-bladed "Twin Fang" sword, and the experimental VWS Arms, a Variable Weapon System which can generate hundreds of various weapon systems in various ways and settings on the Knightmare Frame. ______________________________________________________________ ADDITIONAL DATA: Living Weapon's Special Techs While Piloting the Weaponmaster- Special Tech 1: "All Hail Britannia!"
-Added to Close Combat; Acts as a +3 modifier; Must be used in conjunction with MVS Blade in Twin Fang mode. -FX: Marina unleashes a powerful series of slashes with both MVS blades, slashing her foes to pieces. As the assault seems to end, she joins both blades together, forming the Twin Fang sword... and, shouting "All Hail Britannia!", she launches a final attack with the deadly weapon, quite possibly finishing off her opponent(s). -Gained at Living Weapon AN 2
- Special Tech 2: "Flight of the Empress"
-Added to Close Combat; Acts as a +3, Area Effect (Area line of 10 ft by 100 yards) modifier; Must be used in conjunction with Flight and VWS Arms. -FX: So named in honor to the Empress, Nunnally vi Britannia, this attack is impressive to behold and allows Marina to destroy a lot of enemies, if they are standing more or less in line. Activating her VWS Arms to create "laser feathers" at the tips of the Weaponmaster's energy wings, the Knightmare Frame flies at high speed through the targets, slashing them with its now deadly wings as it goes. This attack leaves a beautiful trail of purple light behind, as the victims of this attack are cut to pieces/explode in its trail. -Gained at Living Weapon AN 3
- Special Tech 3: "Harken Sandwich"
-Added to Ranged Combat; acts as a +3 modifier, and duplicated attack of the base attack against another enemy. The end result attack is applied to two enemies at no additional cost of stones or actions. Must be used in conjunction with two Slash Harkens or more. -FX: With fearsome speed and precision, the Weaponmaster shoots at least one Slash Harken at two different targets, then brutally retracts the cable, thus pulling both foes at itself very quickly. Just before both hit into the Knightmare Frame, it moves out of the way, allowing both victims to crash into one another for massive damage. -Gained at Living Weapon AN 4
- Special Tech 4: "Trigger Happy"
-Added to Ranged Combat; Acts as a +8 modifier; Must be used in conjunction with three different ranged Weapon systems -FX: Displaying vastly superior ranged damage input potential, Marina's Knightmare Frame brings several weapons systems to bear... and fire away like crazy at her targets, turning some into swiss cheese, exploding others, disintegrating the rest. Survivors of this attack usually agree on something: "That girl's out of her damn mind!" -Gained at Living Weapon AN 6
- Special Tech 5: "Knight's Vow"
-Added to Ranged Combat; Acts as a +9 modifier, Only in conjunction with Flight, Close Combat, and MVS Blades in Twin Fang Mode. May only be used against a single opponent. -FX: A terrible attack combination of the Weaponmaster which Marina invented. Stopping in mid-air and joining her blades in Twin Fang mode, she raises her sword in a "salute to the Empress", then proceeds into unleashing a vicious series of eighteen attacks, one for each of the Areas of the Holy Britannian Empire... finally, as her victim still floats, heavily damaged, the Twin Fang sword's blades begins to glow with purple energy, and the Weaponmaster turns around with a reversed slash, unleashing a powerful wave of destructive purple energy at the target, causing a large explosion usually vaporizing the foe. -Gained at Living Weapon AN 6.
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Post by Manah on Jul 12, 2012 0:33:09 GMT -5
SPIDER-MAN'S WEB-SHOOTERS +6 Wpn.modifier to Ranged Combat, Attack will web targets if stones beat the defense. BONUSES: Web-slinging 5 (Agl.bonus) COST TO CREATE: 4 stones, 5 to get the bonus at suggested AN. ADDITIONAL DATA: Living Weapon's Special Techs With Spidey's Web-Shooters- Special Tech 1: "Web Projectiles"
-Added to Ranged Combat; Acts as a +1 modifier, may deal Normal or Stun damage. -FX: Marina shoots a series of small, hardened projectiles of webbing to hurt/knock out her foes. -Gained at Living Weapon AN 2
- Special Tech 2: "Web Shield"
-Added to Close Combat; Acts as a +4 modifier; May only use stones for Defense. -FX: Forming a solid disc-shaped webbing shield in her hand, Marina deflects most attacks aimed at her with little trouble. -Gained at Living Weapon AN 3
- Special Tech 3: "Face to Face"
-Added to Ranged Combat; acts as a +2 modifier, and duplicated attack of the base attack against another enemy. The end result attack is applied to two enemies at no additional cost of stones or actions. -FX: Inspired by her Knightmare Frame's "Harken Sandwich" tech which itself was actually inspired by Spider-Man, Marina returns to the technique's roots as she grabs two foes with her webbing and smashes both of them into one another. -Gained at Living Weapon AN 4
- Special Tech 4: "Web'em up, take'em down"
-Added to Ranged Combat; Acts as a +2 modifier for an Attack VS Durability; Any damage causes the victim to be covered in webbing from head to toe ( Difficulty 6, Resistance [amount of stones used in the attack] to free oneself). May only be used to target a single foe, May not use webbing for anything else that panel. -FX: Sometimes, one needs another to stop moving. This is Marina's best move with the web-shooters for such occasions. Filling up a person with webbing is a great way to get them to talk... especially when holding them above a deep chasm. -Gained at Living Weapon AN 6
- Special Tech 5: "Webbing one-two K.O"
-Added to Close Combat; Acts as a +6, 2x damage modifier, Only in conjunction with Ranged Combat using the Web-shooters. May only be used against a single opponent. -FX: Marina shoots a web line at a foe, gets a hold on him, and then pull him back thanks to the elasticity of the webbing... only to punch him right in the face with additional might due to the velocity of the victim! -Gained at Living Weapon AN 6.
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Post by Manah on Aug 9, 2012 20:11:27 GMT -5
MIRIA HARVENT'S BASEBALL BAT +2 Wpn.modifier to Close Combat, Deals Normal and Stun Damage BONUSES: +2 to Close Combat, adds specialties "Baseball Bat" and "Homerun!!". +1 to Thieving, adding "Disguise" as a specialty. COST TO CREATE: 1 stone, 3 to get the bonus at suggested AN. ADDITIONAL DATA: Living Weapon's Special Techs With Miria Harvent's Baseball Bat- Special Tech 1: "Surprise!"
-Added to Initiative; Acts as a +3 modifier; Must be wearing some kind of weird cosplay/disguise/costume to make it work. -FX: Marina, wearing some sort of unusual and confusing costume, walks straight towards her target, initiating combat in the most unexpected way possible. Since most people never expect that to happen, it is usually fairly damn effective. -Gained at Living Weapon AN 2
- Special Tech 2: "Master of Disguise"
-Added to Thieving (Disguise); Acts as a +4 modifier. -FX: Thanks to the experience of her emulated baseball bat-swinging mentor, Marina becomes especially skilled at disguising herself, and therefore gets a great bonus when doing so thanks to this technique. -Gained at Living Weapon AN 3
- Special Tech 3: "Strike one, strike two, out!"
-Added to Close Combat; acts as a +2 modifier, Area Effect 3. -FX: Imitating Miria Harvent's comical randomness and chaotic combat style, Marina goes int a "frenzy of hits" with her bat, running around smashing everyone and everything in sight, friend or foe. -Gained at Living Weapon AN 4
- Special Tech 4: "Sweet dreams, sucker!"
-Added to Close Combat; acts as a +3, Atk VS Durability modifier; may only target a single opponent, cannot deal actual, lasting damage. -FX: Sometimes, an enemy's too strong to defeat, yet you still need to put him out of commission for a while, preferably in a funny kind of way. In those times, the classical "anime smash" with a bludgeoning object works wonders. Won't will... but will certainly hurt like hell. -Gained at Living Weapon AN 6
- Special Tech 5: "Homerun!!"
-Added to Close Combat; Acts as a +6, 2x damage modifier; may only use against a single opponent, automatically causes collateral damage. -FX: Using momentum from running or leaping into position, Marina uses all the strength of her arms to swing her baseball bat as hard as she possibly can, sending her opponent flying... and falling right into a world of hurt, possibly destroying everything in between due to the force of impact. -Gained at Living Weapon AN 6.
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Post by Manah on Aug 14, 2012 12:47:58 GMT -5
CAPTAIN JACK SPARROW'S CUTLASS, PISTOLS AND "BROKEN" COMPASS Cutlass: +3 Wpn.modifier to Close Combat, Good quality sword, as befits a Pirate Lord. Pistols: Two +2, 2x damage, Range 3 flintlock pistols of good quality, may fire only one shot before being reloaded, reloading requires 1 full panel. Compass: While it seems broken, the compass will always point at what the wielder wishes for the most. In game terms, it works as a "Enhanced Visions 8; indicates the general direction of what the wielder wishes for the most at any given time". BONUSES: Makes her Acrobatics "Efficient"; adds +2 to Close Combat, adds specialties "Pirate Cutlass" and "Swashbuckling"; +1 to Ranged Combat with speciality "Flintlock Pistols"; +2 to Vehicle Operations with "Sailing ships" and "The Black Pearl" as specialities; and gain a special modifier known as "Makin' it up as she goes +3 (When Marina's initial plan has failed, she must improvise, and truth be told, it is exactly what she is actually the best at. This works as Good Luck, but Soulsteel must not be acting on an actual plan when using it. Either she must improvise right from the start, or her actual plan must fail, thus forcing her to... make it up as she goes.) COST TO CREATE: 6 stones, 9 to get the bonuses at suggested AN. ADDITIONAL DATA: Living Weapon's Special Techs With Jack's Weapons- Special Tech 1: "Swinging Strike"
-Added to Close Combat; Acts as a +3 modifier; Must have access to an attached rope, curtains, cable or any similar implement to use. -FX: Marina grabs a nearby rope, cable, curtains or whatever appropriate, swings around with it, and then uses the momentum to kick/slash with her sword/punch/etc an opponent to greater effect. -Gained at Living Weapon AN 2
- Special Tech 2: "Yeah, but I've got a gun..."
-Added to Ranged Combat, Acts as a +4 modifier, only with flintlock pistols. Her targeted opponent must be using either no weapons or a Close combat weapon. -FX: As her target advances menacingly with a drawn weapon or their bare fists, Marina steps back in fear, then thinks it through and realizes that... hey, she's got a gun. Which she then grabs and shoots her victim with, usually ending the close quarters fight before it started. -Gained at Living Weapon AN 3
- Special Tech 3: "Fighting without really fighting"
-Added to Close Combat; acts as a +6 to Close Combat, all 6 of which may only be used for two reasons; either shifting them into defense, or using them for any other purpose than defeating one's opponent. Must not be actually trying to defeat an opponent while fighting. -FX: Like Captain Jack Sparrow himself, Marina sometimes finds herself in situations where she has to cross blades with an opponent for reasons other than simply defeating the opponent. Maybe she is trying to buy some time. Maybe she wants to draw attention away from someone else. Maybe she's just trying to steal an important object away from somebody, and the best way to do that is to enter a fight with them and strike that object away with a well-placed flick of her blade. Whatever the reason, Marina is a nexpert at fighting for other reasons than fighting. -Gained at Living Weapon AN 4
- Special Tech 4: "Master of Surroundings"
-Added to any appropriate combat action; acts as +7 modifier; must be used only with a tactic using an "outside source" to actually do the deed, such as random objects, a canon, someone else's weapon, a cliff, etc. Anything that isn't one of Marina's own weapons. -FX: Marina imitates Sparrow's ability at masterfully using his surroundings to defeat his opponents without having to risk his own hide too much. When fighting fair would result in defeat... why fight fair? -Gained at Living Weapon AN 6
- Special Tech 5: "Was it all planned from the start or...?"
-Added to Making it up as she goes; acts as a +4 modifier, lasts 10 panels. -FX: At times, Marina is lucky and her skill at improvising a way to success is impressive. But when it really counts, her luck becomes almost insulting, her improvising skill turns legendary. When that happens, people tend to wonder if she had everything planned right from the start and they all walked right into her traps all along, or if she's really making it up as she goes... And it's very frustrating to never be able to answer that. -Gained at Living Weapon AN 6.
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Post by Manah on Sept 1, 2012 21:57:19 GMT -5
IRON MAN'S ARMOR ("Iron Woman" Version) BONUSES: Adds +1 to Close Combat and Ranged Combat, along with the Specialities "Powered Armor Combat". COST TO CREATE: 21 stones IRON WOMAN'S ARMOR DATAHeight: 6'1" Weight (including Marina's): 329 lbs ABILITIESS.I: 7 -May do up to seven P.A actions per panel (including using its various weapon systems) -Radar (Perfect Range sensors; anywhere within line of sight) -Monitoring/jamming/sending communications -Electronic Interface/controller (to link up and communicate with machines)Str: 9 Agl: 5 Spd: 4 Dur: 6 En. Pool: 5 En.Regen: 8 HEALTH: 6 ENERGY: 25 REGEN: 12 ACTIONSClose Combat: 4 (Str.bonus and Wpn.modifier) -Hand-to-Hand -Use of powers in combat -Improvised Weapons -Finger LaserRanged Combat: 5 (Wpn.modifiers) -Thrown objects -Repulsor Rays -Uni-Beam -Mini-missile Launcher -Heavy objectsPA Flight: 8 P.A Force Field 3 PA Energy Absorption/Reflection: 5 MODIFIERSP.A Toughness +3 -No 2x damage P.A Targeting +3 P.A Stealth Technology: +5 -Protection VS Radar, Infrared and similar detection devices; -Bonus to detect other Stealth systemsP.A Superior Self-Repair/Healing Factor -The armor is equipped with Nanomachines that allow the armor to repair itself more quickly than any other armor made by Tony Stark. It allows the armor to self-repair a single White Stone every 10 minutes (20 panels). It is useless in a fight, but it allows it to be quickly back in fighting shape, given time. Also, the Armor is equipped with basic medical systems that act as a life support in the case of a mortal wound or similar problems.P.A Life Support, Permanent P.A Exclusivity -To activate the armor, one must complete a retinal and a voice scans, as well as speak the correct activation code which is changed every time by Marina (doesn't change anything since she can summon it or expel it at will, but hey... it looks cool). -Also grants "Mental Defense +6" to the armor to avoid being overrun by a hacker of a technological virus.P.A Cybernetic Senses: 6 -As Enhanced Vision; includes Electromagnetic particles, Infrared, Ultraviolet, Electrical Energy, Magnetic Energy, Microwave Energy, Organic Energy, Sonic Waves, Microscopic, Telescopic, X-Rays, Radiation, See in Darkness, See Energy Patterns, See Invisible Gasses, Calculate Mass/Weight, Chemical Analysis, etc.P.A Translator -Translates most known languages on Earth into another; -Cannot translate alien languagesP.A Collapsible/Portable -Full-auto; the armor can collapse into a briefcase that Marina may carry with her.P.A Finger Laser (+2 to cut/repair actions; may also be used to set fire to something; cuts through hardened steel) P.A Uni-Beam +7 -2x Damage, Range: 5 -Create Illusions -Tractor Beam (Telekinesis) -Communications/Sensors/Searchlight/ Recording Device -Stones come from suit's EnergyP.A Repulsors Rays +5 (Two of these) -Range: 4 -Can damage normally or stun (damage VS Red Stones of Energy) -Stones come from Suit's EnergyP.A Pulse Beam/Bolts +7 -Range: 6 -2x Damage -Stones come from Suit's EnergyP.A Flamethrower +3 -Area Effect -2x Damage -Range: 2 -May be used for a total of 30 stones, after which the canister must be filled again. -Stones come from Energy ReserveP.A Mini-Missile Launcher +3 -Armor Penetrating or Area Effect -2x Damage -Range: 5 -8 Missiles; 4 AP and 4 Area Effect, after which the Missile Launcher must be reloaded -Stones come from General PoolP.A Taser Beam +2 -Stun Damage only -Range: 5 -Stones come from Suit's EnergyP.A Electromagnetic Pulse (EMP) 6 -Partial Shielding, allows basic Movement -Stones indicate Area of Effect, starting from and including the armor itself -Stones come from Suit's Energy ______________________________________________________________ ADDITIONAL DATA: Living Weapon's Special Techs With Iron Woman armor- Special Tech 1: "Iron Maiden"
-Added to Close Combat; Acts as a +1 modifier, allows Marina to use Close Combat as Unstoppable at the same AN. Requires Marina to either spend stones in Speed or Flight. -FX: Either running or flying very fast, Soulsteel crashes into a target with all the might of the Iron Woman armor, leaving little if anything in its wake. -Gained at Living Weapon AN 2
- Special Tech 2: "Tractor Punch"
-Added to Close Combat; Acts as a +2, 2x damage modifier; Must spend stones into Uni-Beam (Tractor Beam), Can't target more than 1 opponent. -FX: Marine immobilizes an opponent using her armor's Uni-Beam, then she walks up to it and lands a devastating, bone-crushing punch in its face. -Gained at Living Weapon AN 3
- Special Tech 3: "Heavy Metal"
-Added to Ranged Combat (Mini-missile launcher); acts as a +6 modifier; must use in conjunction with Close Combat (and of course, Mini-Missile Launcher), may only target a single opponent. -FX: The Iron Woman armor fires a missile from its launcher, but apparently misses the target. Immediately after, Soulsteel rushes at her opponent and unleashes a series of powerful blows and strikes, ending with a powerful kick that sends the foe flying... directly in the path of the returning missile! Boom. -Gained at Living Weapon AN 4
- Special Tech 4: "When strength fails, use repulsion technology"
-Added to Flight; Acts as a +7 modifier; only for the purpose of lifting an heavy object and still maintain full speed. -FX: Marina's Iron Woman armor shows the pinnacle of Stark Industries' latest Repulsor Technology, and proof of that can be found when she attempts to lift and move extremely heavy objects while in flight, a feat which hardly slows her down much. -Gained at Living Weapon AN 6
- Special Tech 5: "Defensive Overdrive"
-Added to Force Field; Acts as a +8 modifier. May not use Force Fields for 2 panels afterwards. -FX: Sometimes, all you have to face is a couple of thugs. At other times, you might come face to face with a thermonuclear bomb about to explode. When those times come, Marina is glad to have access to this special technique, which causes the armor's force field to overload in one sudden, powerful yet short-lived nearly impenetrable defense. It leaves her vulnerable for a while afterwards, but hey... at least she's still there to be vulnerable. -Gained at Living Weapon AN 6.
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Post by Manah on Oct 17, 2012 11:59:30 GMT -5
TASUKI'S DIAMOND WARFAN AND DECK OF CARDS The Fan: +3 Wpn.modifier to Close Combat, 2x damage. Fan comes with a Mastery of Fire at AN 8, Create/Manipulate, Fire Blast (Acts as a +4 modifier, 2x damage, to Ranged Combat), Immune to own fire, Accumulate Energy for greater effect. The Deck of Cards: As Create Illusions, AN 7. Illusions seems real enough to fight, but they leave no real damage. BONUSES: +1 to Str, Agl and Dur, as well as Close Combat with Specialty (Brawling). COST TO CREATE: 4 ADDITIONAL DATA: Living Weapon's Special Techs With Tasuki's Diamond Warfan and Deck of Cards- Special Tech 1: "Fan it Away"
-Added to Ranged Combat; Acts as a +3 modifier, may only shift stones in defense through this action. -FX: Marina uses her fan's power to 'fan away' enemy attacks with one powerful swipe. -Gained at Living Weapon AN 2
- Special Tech 2: "Harder than it looks"
-Added to Close Combat; Acts as a +3 modifier. -FX: Holding her warfan firmly, Soulsteel leaps into the frey, delivering a great deal of damage unto her enemies with disturbingly painful strikes of the seemingly harmless weapon. -Gained at Living Weapon AN 3
- Special Tech 3: "Burn it all to hell!"
-Added to Ranged Combat (Fire Blast); acts as a +2 modifier, and Area effect of 1 (may increase to area 3 with stones). -FX: Mentally gathering the fan's energy into its tip, Marina completes a full circle with her arm, holding the fan firmly, ending with it pointing at her target, which then vanishes in a torrent of flames. -Gained at Living Weapon AN 4
- Special Tech 4: "Now it's personal"
-Added to the Fan's weapon modifier; Acts as a +3 modifier of fire element, for a duration of 10 panels. -FX: The "Fire Fan", as she likes to call it, is a technique that allows her to engulf the fan in flames harmless to her... but definitely harmful to others. It makes her seemingly painless weapon become even more fearsome. -Gained at Living Weapon AN 6
- Special Tech 5: "Incinerate"
-Added to Ranged Combat (Fire blast); Acts as a +3, 2x damage modifier, AP. May only be used against a single opponent, and automatically causes collateral damage. -FX: Marina holds her fan behind her, as heat and flames gather around the weapon, more and more, until it becomes nearly unbearable for those around. At that point she unleashes its fiery power at a single target... which gets mercilessly incinerated to ashes. -Gained at Living Weapon AN 6.
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Post by Manah on Nov 21, 2012 14:42:35 GMT -5
THE ELDER WAND First of the three Deathly Hallows +5 Wpn.modifier to Ranged Combat, Range 4, Stun damage only when used as a weapon. Projects glowing particles of magic of various colors. The wand itself grants a +3 bonus to all uses of Wizardry. BONUSES: +1 to Ranged Combat, adds specialty "Magical particles". Adds "Wizardry" action at AN 7 plus Intelligence bonus, Efficient, which allows her to use as any corresponding Magical Action that'd allow her to cast spells from the Harry Potter Universe, with one-half (rounded up) the AN in various advantages/options depending on the spell. COST TO CREATE: 1 stone, 12 to get the bonuses at suggested AN. ADDITIONAL DATA: Living Weapon's Special Techs With The Elder Wand- Special Tech 1: "Enhanced Spell"
-Added to Wizardry; Acts as a +2 modifier. -FX: Staring intently at her target, Marina focuses her magic through the wand in such a way that it produces an impressive display of power, including great effects of light and sounds depending on the spell. -Gained at Living Weapon AN 2
- Special Tech 2: "Display of Power"
-Added to Rule of Awesome; Acts as a +4 modifier, only used in displays of magic with the wand. -FX: The Elder Wand not only actually increases the wielder's power in general, it also makes her 'look' more powerful and epic. -Gained at Living Weapon AN 3
- Special Tech 3: "Master Duelist"
-Added to Wizardry; acts as a +5 modifier, only for the purpose of disarming an enemy through the use of various minor curses and hexes, such as Expelliarmus. -FX: The wielder of the Elder Wand will not only prevail in most life and death struggles, but also in more 'typical' wizards' duels, such as those meant to defeat an opponent by disarming him. -Gained at Living Weapon AN 4
- Special Tech 4: "Quickspell"
-Added to Initiative; acts as a +7 modifier, only when using Magic. -FX: The Elder Wand allows its user to cast spells and project magical particles much faster than anyone else, making it also the strongest want for the purpose of "first blood" duels. -Gained at Living Weapon AN 6
- Special Tech 5: "The Master Wand"
-Added to Wizardry; acts as a +8 modifier, only to overcome an enemy's spell when clashing with it with one of her own. -FX: Her spell locked with another wizard's own in a powerful clash of powerful energy, Marina demonstrates the immense power of the Master Wand by overpowering her opponent and crushing his spell with hers. -Gained at Living Weapon AN 6.
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Post by Manah on Jun 28, 2013 22:31:13 GMT -5
MELISSA'S WEAPONIZED PUMPS +4 Close or ranged combat weapons... Returns when thrown so long as weilder has one of the shoes in hand. BONUSES: +1 to Ranged Combat (Thrown pumps). COST TO CREATE: 1 ADDITIONAL DATA: Living Weapon's Special Techs With Melissa's Weaponized Pumps- Special Tech 1: "Kick it Off"
-Added to Ranged Combat; Acts as a +2 modifier. -FX: Marina simply kicks violently in mid-air towards her target, sending one shoe flying, to quite decent effect. -Gained at Living Weapon AN 2 - Special Tech 2: "Hell's Heels Tango"
-Added to Close Combat; Acts as a +2 modifier, 2x damage. Must use in conjunction with Dance. -FX: One way or another, Soulsteel finds her way onto an opponent, where she dances a violent tango, stepping into the victim with aggressive heels. Classy, showoff... and painful. -Gained at Living Weapon AN 3 - Special Tech 3: "Home Run Pump"
-Added to Ranged Combat; acts as a +2 modifier, Gives the shoes a base Range of 3. Must use in conjunction with Acrobatics. -FX: Performing either a jump, a cartwheel or another similar maneuver with the intent of gaining momentum, Marina throws a shoe with unusual might, reaching targets much farther than usual. -Gained at Living Weapon AN 4 - Special Tech 4: "Classy Gravity"
-Added to Acrobatics for the purpose of leaping; Acts as a +3 modifier, adding a +3 in virtual weight in terms of results of whatever she landed on. -FX: Marina defies the laws of physics as she leaps impossibly high, and crushes whatever she falls onto as though she was weighing far more than she actually is. -Gained at Living Weapon AN 6 - Special Tech 5: "Here... catch."
-Added to Ranged Combat; Acts as a +3, AP modifier. -FX: Holding a shoe firmly, Marina throws it with all her might at her hapless target. This mighty throw usually end up with the shoe continuing its course for a while before returning... leaving behind a shoe-shaped hole in the victim. -Gained at Living Weapon AN 6.
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Post by Manah on Jul 17, 2013 22:07:14 GMT -5
OH BABY! +6, 2x damage melee weapon, +1 to Str for the purposes of knocking people around. BONUSES: +2 to Str, +2 to Close Combat (Oh Baby!, Strike with anger), Changing Close Combat's Ability bonus to Strength. COST TO CREATE: 2 to make the weapon, 5 to make the weapon and the changes ADDITIONAL DATA: Living Weapon's Special Techs With Oh Baby!- Special Tech 1: "Bone-Breaking Smash"
-Added to Close Combat; Acts as a +3 modifier, only if targeting a limb. -FX: Marina grabs Oh Baby! and violently smacks it into one of the victim's limbs with the intent of breaking it...and often does. -Gained at Living Weapon AN 2 - Special Tech 2: "Breaking through"
-Added to Close Combat; Acts as a +4 modifier, only usable for breaking through an opponent's barrier, force field, shield or other such defenses. -FX: Faced with a defensively annoying enemy, Soulsteel gathers her rage and her might and smashes the weapon in the field, often breaking right through and hitting the victim behind. -Gained at Living Weapon AN 3 - Special Tech 3: "Hammer Throw"
-Added to Close Combat; acts as a +1 modifier, Gives Oh Baby! a base Range of 2. Returns to hand once attack is done; must use in conjunction with Living Weapon. -FX: Soulsteel holds Oh Baby! firmly, then she throws it powerfully at a foe, guiding it with her aura back to her once the blow is dealt. -Gained at Living Weapon AN 4 - Special Tech 4: "Carrousel of Pain"
-Added to Close Combat; +2 modifier, acts as an Area effect attack centered on Marina, of Area 4. -FX: Marina spins Oh Baby! in a circular, deadly manner around her, beating the hell out of everyone around. The simple air displaced by the weapon knocks victims that weren't even touched... -Gained at Living Weapon AN 6 - Special Tech 5: "Killer Home Run"
-Added to Close Combat; Acts as a +4, AP modifier. Must use in conjunction with Living Weapon. -FX: Marina holds Oh Baby! with both hands, take a few steps towards her enemy and swings the weapon as hard as she can, targeting the head of the victim. If the head isn't taken right off and sent flying, the victim usually dies from having their skull shattered. -Gained at Living Weapon AN 6.
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Post by Manah on Aug 7, 2013 19:10:56 GMT -5
TENSEIGA Can't harm living beings. If used against a demon or spirit, it will add a mere +1 Wpn.modifier to Close Combat. If it manages to hit, deals no damage as per the physical attack itself, however its mystical power will greatly damage if not downright destroy the being, acting as a 8 stones Atk VS Durability, 2x damage. Additionally, the Sword may be used as Magical Healing AN 8 (heals up to 2w per AN per day), and it is capable of rising a protective barrier around its wielder on its own (when it does, it works as a AN 7 Force Field, defensive stones are doubled. Under certain circumstances, by traveling to the Border of the Afterlife, it can allow its wielder to enter the Netherworld. Additionally, the sword may teleport its wielder at AN 8, although the stones come from the user... and the sword gets to decide when it happens, usually only in order to save the wielder from some terrible threat. All this aside, however, the Tenseiga's real power is the ability to, literally, raise the dead back to life. A 8 stones effect VS the deceased's former Durability determines if this works, although the sword cannot raise the same person from the dead twice, nor will it save someone who died from natural causes (old age), who sacrifices themselves or who commit suicide. Additionally, by spending 10 stones of the user's own energy and losing a white stone of Health (which must heal at normal human rate, which means one day), the wielder can resurrect up to 100 beings within an area of 8 on the D&R chart. BONUSES: None COST TO CREATE: 12 to make the weapon. ADDITIONAL DATA: Living Weapon's Special Techs With Tenseiga- Special Tech 1: "Seems deadly Enough"
-Added to Social Skill; Acts as a +3 modifier, to intimidate using the sword. -FX: Marina knows the Tenseiga doesn't hurt living beings. Living beings, however, don't. So when she aims the sword at their heart, they usually drop to their knees just like most anyone else. -Gained at Living Weapon AN 2 - Special Tech 2: "Gimme a hand, here"
-Adds +1 either to Tenseiga's Teleport, or Force Field powers, and allows Marina to actually make it happen whether the sword planned to or not, by requesting its help. -FX: Soulsteel quickly tells the sword she needs its help with this one, and the sword proves it isn't deaf to those in need. -Gained at Living Weapon AN 3 - Special Tech 3: "Begone!"
-Added to Tenseiga's Atk VS Durability; acts as a +4 modifier. -FX: The sword, glowing with otherwordly power, strikes, unleashing unprecedented power upon its hapless victim. Few demons or spirits ever resist this. -Gained at Living Weapon AN 4 - Special Tech 4: "Miracle"
-Added to Tenseiga's Magical Healing; acts as a +6 modifier. -FX: The Tenseiga is bathed with pure light, as Marina applies its blade to the wounded. Near instantly, their wounds vanish. -Gained at Living Weapon AN 6 - Special Tech 5: "Greater Resurrection"
-Added to Tessaiga's area effect Resurrection power. Acts as a +3 modifier, plus 3 Area. -FX: Sometimes, you just need to push yourself for life to strive. Marina understands this, and so does Tenseiga. Together, their life energy reaches more people from much further away. -Gained at Living Weapon AN 6.
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Post by Manah on Nov 1, 2013 0:40:41 GMT -5
Back to the Future's Delorean Description: Doc Brown's heavily altered Delorean made into a time traveling machine that can actually fly by using special repulsors located in the wheels' sides. As it is not designed as a weapon in any way, it is not a proper 'Weapon artefact', and therefore it cannot travel through time. However, it can still fly, even faster than in the movies thanks to Soulsteel, and looks darn cool. Carries up to 4 people comfortably. Difficulty: 2 to drive, 3 to fly Resistance: 2 Defense modifier: 4 Vehicle Damage: 8 Maneuver Modifier: 3 Speed: 5 (Up to 88 mph!) Weight: 4 Weapons: N/A Special: Can fly at Flight Speed 5 for extended periods of time. COST: 2 stones (Value: 13w)
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