Post by Manah on Jul 18, 2012 23:01:49 GMT -5
FIRA
Former Capo of the Martillo Family
Former Capo of the Martillo Family
QUOTE: "Ran over by a train, traveled through time, got possessed, got freed. This' here's a busy era, wouldn't you say?"
Real Name: Fira Prochainezo
Age: 23
Occupation: Former Capo of the Martillo family, Adventurer
Height: 5'4"
Weight: 122 lbs
Eye color: Red amber
Hair color: Brown
Species: Human? (True Immortal)
ABILITIES
Int: 6
Str: 3
Agl: 5
Spd: 3
Dur: 4
HEALTH: 4
ENERGY: 24
REGEN: 16
ACTIONS
Close Combat: 10
(Agl.bonus and Wpn.modifier)
-Efficient
-Hand-to-hand
-Martial arts
-Street fighting
-Kicks
-Acrobatic fighting
-Knives
-Dodging
-Fighting multiple opponents
-Fighting larger opponents
-Use of powers in combat
Ranged Combat: 6
(Agl.bonus and Wpn.modifier)
-Efficient
-Handguns
-Tommy Gun
-Thrown objects
-Thrown knives
-Precise shot
-Use of powers in combat
Acrobatics: 4
(Str.bonus)
Ki Control: 6
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
-Combine with Close Combat
Break: 5
-Allows user to either target and break objects, or to target certain body parts to cause negative effects to the victim
-May add to Close Combat
-Must target a part of the target's body
-Must choose effect before shot
-Effects last for Damage in panels except for Energy Break, which is just Stun Damage
Kaioken: 6
-Place stones into this aciton to gain double invested stones as free stones to use for actions, and abilities.
-Pay stones each round to maintain effect.
-If unwilling to pay stones, effect ends, take damage equal to invested stones
Fusion: 7
Gambling: 5
(Int.bonus, and Agl.bonus when cheating/spotting cheaters)
-Poker
-Blackjack
-Roulette
-Dice
-Spotting cheaters
Thieving: 6
(Agl.bonus)
-Efficient
-Streetwise
-Stealth
-Pickpocket
-Lockpicking
-Escape artist
-Search room/area
Hand of the Immortal: 5
-Devour Immortal: Acts as an Attack VS Durability, any stone of damage instantly kills an Immortal (that is, if the immortal became so due to the Alchemical formula) for good. Before using that attack, however, Fira must grapple an opponent and hold them immobile while she uses this attack (i.e: Use a Close Combat attack with the objective of holding them immobile), or she must target an otherwise immobile (sleeping, extremely wounded and reconstituting, etc) immortal.
-Transmit knowledge: By applying her hand to a person's forehead, she can give specific knowledge, pictures and information to another person directly into their minds.
Alchemist: 8
(Int.bonus)
-Similar to a magical action, yet based on pseudo-science, chemistry and medicine. Acts as Medical Healing, Potion and Poison creation as per Witchcraft, and some effects of Mastery of Magic, Asgardian Sorcery and stuff.
-Most effects require Fira to work on a formula to create a potion or vial which will do the effect itself; she may then keep said vials for later use, up to 2 vials/AN at once total. Creating a potion/vial with a magical effect takes 5 minutes/stone of effect.
-Grand Panacea: Fira knows the secret to true immortality, allowing her to create a mixture known as the "Grand Panacea". Anyone drinking said mixture would become a True Immortal like she is. Creating the Grand Panacea requires a full week of work, and Fira, like her mentor Maiza, is no fool: she would not make it for just about anyone, nor would she let anyone know about it unless necessary.
-Create Homunculus: Fira is capable of creating an homunculus, a living person with or without emotions, knowledge and abilities that she can somehow transfer to them. Doing so takes roughly a week, with at least 6 hours of work/day. She will put stones in this action for every day of work (once the amount is set, it must be the same every day), and at the end of the week, those stones will be the stone pool she gains for creating the homunculus. However, no Action of said homunculus can have an AN higher than her Alchemist AN, while no Ability or Modifier may be higher than half the Alchemist action's AN rounded up. Since she uses her own immortal cells to create the homunculus, they share her immortal lifespan. If she wanted, though, she could make them dependent of her will to let them live, although this is not a necessity.
Alchemy: 12
(Int.bonus)
-Ability to create Final Fantasy usable items, such as Potions and Phoenix Downs
-Power Level = Item Cost/100 (except for Ether which are Item cost/200)
-May learn items above 10 Power Level at AN 10 for 1 LoE each.
-To create, spend stones in this action equal to the Creation Factor. Creation Factor is calculated by multiplying the Power Level of the item by the number of items one wishes to create at once.
-Known Items: PL 1: Potion, Antidote, Echo Screen, Eye Drop, Grenades; PL 2: Soft; PL 3: Hi-Potion, Phoenix Down, Krakka Greens; PL 4: Tental Greens; PL 5: Tent, Speed Drink; PL 6: Ink; PL 8: Dazers, Pashsana Greens; PL 9: Remedy; PL 10: Curiel Greens, Molotovs, Right Arms, Spider Webs; PL 15: Antarctic Wind, Bird Wing, Bolt Plume, Deadly Waste, Dream Powder, Earth Drum, Ether, Fire Fang, Ghost Hand, Graviball, Holy Torch, Hourglass, Light Curtain, Lunar Curtain, M-Tentacles, Mimett Greens, S-Mine, Shrapnel; PL 20: Dragon Fangs, Dragon Scales, Turbo Ether; PL 30: Elixir, Reagan Greens; PL 50: Earth Mallet, Fire Veil, Hero Drink, Ice Crystal, Swift Bolt, Silkis Green, Vampire Fang; PL 100: T/S Bomb, Megalixir; PL 150: X-Potion
Draw Out: 10
-Break items in inventory
-Weapons deal their Damage (and other effects) to enemies within their Modifier in area
-Armors give one half their modifier (minimum 1) to all allies within its defense bonus in area as a Force Field for stones played in rounds
-Items do their effect to all appropriate targets in an area equal to 2 per 3 stones played
General Knowledge: 6
(Int.bonus)
-Efficient
-The Martillo family
-The Big Names of the Mafia
-History and geography
-Various sciences
-Absorbed memories and lore
-Proteus' memories and lore
Technology: 2
(Int.bonus)
-Repairs/maintenance
-Gunsmithing
Vehicle operations: 3
-Light vehicles
-Motorcycles
-Drive-by shooting
Perform: 3
(Agl.bonus)
-Piano
-Dance
-Singing
Leadership: 3
Social Skills: 7
-Socialize
-Charm/Seduction
-Sarcasm/Humor
-Intimidate
-Family business
-Heroine
-Crime Boss
MODIFIERS
Immortal
True Immortal
-Works as Instant Reconstitute Self and Instant Healing Factor
-When wounded, her blood and severed body parts, if any, return to her body, or are reformed if destroyed. Bruises quickly vanish, bullets are ejected from the body before the hole closes itself, etc. She does suffer pain, however.
-The more Fira gets hurt in a specific way, the fastest she will heal from such wounds, but very few injuries take more than 30 seconds to heal completely. If she takes a more damage than her total health in a single attack from an unusual source, she might need more than 1 panel to fully heal (player's call, it's just for roleplay purpose).
Energy Battery 4
Deep Reserves 8
Acute Senses +2
Reflexive Dodge +4
Mental Defense +5
Targeting +2
Tireless +2
Rule of Awesome +3
Wealth: 3
-Gains $10,000 per issue/month
-Currently has $90,000
CHALLENGES
-Psychological (-3; nose for trouble. The problem is not having said nose... it's Fira's tendency to follow it. When something seems strange, off or weird, when she hears screaming, or sees a house on fire, Fira will usually go out of her way to investigate, even if it doesn't concern her.)
-C.T.S.U.F.U (-3; now rid of Proteus' influence, Fira is back to her good old self, and once agan cares about people in trouble or in need for help.)
-Haunted past (-1; Szilard Quates' crimes and misdeeds are now part of her own memories. Additionally, her time as Proteus didn't help much...)
-Secret (-3; is an immortal, and knows the secret to immortality)
-Minority (-1; lesbian. Fira fell in love with fellow immortal Ennis at first sight, although so far, it never developed into anything.)
-Addiction (-1 mild smoking and drinking. Very not much, but both combined make it worth the challenge. That being said, her immortality makes smoking and drinking a very minor inconvenience indeed.)
-Criminal record (-2; has been arrested in the past for destruction of public property, and is also a capo of a powerful mafia family.)
-True Name of the Immortal (-1; Fira, like all immortals, is forced to use her true name when in presence of another immortal, whether she wants it or not.)
-Special vulnerability (-3; like all Immortals, she can be "devoured" by others of her kind, and can devour them in kind. This double-edged sword is the only way to kill her for good.)
EQUIPMENT
-Green fedora hat
-Elegant purple-sleeved shin-length dress with white low heel pumps (when taken off during a fight, will provide a +1 modifier to Agl, Close combat, Acrobatics, and Reflexive dodge for the duration of that battle [Can only be done once per day]. Custom-fitted for her.)
-Briefcase
-A dozen of knives (+1 to +2)
-Portable Alchemist's kit
-12 empty vials
-M1911 Pistol (+2, 2x damage, Range 4, 7 bullets magazine, plus 1 in the chamber.)
-Tommy Gun (+4, Range 3, 100 rounds drum of .45 ACP ammo)
-3 additional magazines of M1911's .45 ACP ammo
-3 additional drums of Tommy Gun .45 ACP ammo
-Wristwatch
-Pack of cigarettes
-Zippo Lighter
-Info on the Martillo family and Gandor members' locations, as well as the individuals Luck asked me to find
-The "El Dorado" Three Wheeler (Difficulty: 2, Resistance: 1, Manuever Modifier: 3, Defense Modifier: 2, Vehicle Damage: 10, Speed: 4, Weapons: Dual Tommy Guns, +4 2x damage. Rearward flamethrower: +2 (Area Effect), Weight: 3)
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STORY: Orphaned at the age of 10, Fira Prochainezo was picked up by the head of the Martillo family when she attempted to rob him, making her think of them as her actual family. They trained her, teached her the basics, and soon tasked her with keeping an eye on the casinos, to make sure no one was cheating. She did very well, soon proving she had a keen nose and eye for trouble, and the reflexes and willpower to act upon it, as her mentor, Maiza Avaro, couldn't help but notice (not without some pride, as the girl reminded him of his little brother). As she grew older and more experienced, she became an executive member of the Family, who then gave him the job to actually manage the casinos, a great honor for her who was not only one of the youngest Capos in the Martillo family's history, but also one of the very few women to be truly respected as such in the underworld.
A while later, several events transpire, leading to her falling into possession of two bottles of Grand Panacea, the elixir of Immortality created by the murderous alchemist, one madman Szilard Quates, whose goal was basically use the Panacea to make more immortals and devour them, to make their knowledge, memories and lore his. Mistaking the Panacea for alcohol, Fira, along several Martillo family members, the three Gandor brothers, and eccentric thieves Isaac Dian and Miria Harvent, who had been reunited for a party in Fira's honor for her officially joining the Martillo family, all drink of it and become the next generation of True Immortals.
Sometime during that year, Fira had fallen in love with a beautiful female homunculus created by Quates, named Ennis, at first sight. While she appreciated her feelings, she didn't really return them, possibly due to the fact she was still dealing with understanding her own emotions.
After the party, all hell broke loose, and Fira, Ennis and all of the Martillo family members present were shot down by Dallas Genoard and his friends, while Maiza Avaro was left alone to face Szilard Quates. Things would have gone south, if not for the fact that Isaac and Miria hit Quates with their car. The mad alchemist ordered Ennis to kill them, and turned to the wounded Maiza to devour him. However, Ennis was much more human now, and she chose to betray her former master and try to save her friends. She stabbed Quates in the back, stalling him a little, but when the man was about to kill Ennis, Fira and her Martillo family fellow mobsters returned, fully healed... and just as much immortal as the old man himself.
Ennis weakly told Fira of Szilard's (and all immortals') weakness, which pushed Szilard to attempt to devour the girl... but he was an old man, and she was much faster; pulling out her knife, she cut his right hand in pieces, and pressed her hand against his forehead... devouring him and ending his evil once and for all, and saving Ennis and all the New Immortals.
But this, as time would prove, was only the beginning of the girl's adventures...
As per a later development, Fira's mind was merged with the psionic essence of Kevin MacTaggert, a.k.a Proteus, who was unable to assume control of her mind and body, possibly due to her being an immortal, which resulted in kind of a "fusion" of the two, with Fira's mind dominant. While she is still mostly in control, her personality is much darker, colored with a great deal more cruelty and a frightening touch of sadistic fun.
After a short "rampage", Fira was then freed from Proteus' influence by Professor X and his X-Men, and awakened to her old self before the heroes, her new powers lost, but her sanity restored.