Post by donmonte on Jul 28, 2012 0:23:26 GMT -5
Donkey Kong
Affiliations
Solo: d8
Buddy: d10
Team: d6
Distinctions
-Descended from Villainy
-Laid-back Ape
-Violent Nature
Power Sets
Gorilla Warfare
SFX - Going Ape-Shit: [/b]Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you're done.
Limit - Exhausted: Shutdown any gorilla Warfare power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.
Power-Ups
Limit - Gear: Shutdown Power-Ups and gain 1PP. Take an action vs. doom pool to recover.
Specialties
Protect My People
1XP when you declare a character - ally or enemy - as a threat to Kong Island.
3XP when you take a major step against that threat, such as recruiting a significant ally or joining a team in order to combat the threat.
10XP when you eliminate the threat to Kong Island, through diplomacy or force.
Heart of a Prince
1XP when you aid a hero for the first time.
3XP when you either take trauma to save a non-combatant, or convince an opponent to attack you rather than a non-combatant.
10XP when you either sacrifice yourself for your allies or fight until you're the last hero to fall.
Affiliations
Solo: d8
Buddy: d10
Team: d6
Distinctions
-Descended from Villainy
-Laid-back Ape
-Violent Nature
Power Sets
Gorilla Warfare
- Novice Climbing d6
- Enhanced Reflexes d8
- Superhuman Strength d10
- Enhanced Durability d8
- Enhanced Leaping d8
SFX - Going Ape-Shit: [/b]Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you're done.
Limit - Exhausted: Shutdown any gorilla Warfare power to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.
Power-Ups
- Thrown Object d8
- Coconut Shooter d8
Limit - Gear: Shutdown Power-Ups and gain 1PP. Take an action vs. doom pool to recover.
Specialties
- Acrobatic Expert d8
- Combat Expert d8
- Cosmic Novice d6
- Vehicle Novice d6
Protect My People
1XP when you declare a character - ally or enemy - as a threat to Kong Island.
3XP when you take a major step against that threat, such as recruiting a significant ally or joining a team in order to combat the threat.
10XP when you eliminate the threat to Kong Island, through diplomacy or force.
Heart of a Prince
1XP when you aid a hero for the first time.
3XP when you either take trauma to save a non-combatant, or convince an opponent to attack you rather than a non-combatant.
10XP when you either sacrifice yourself for your allies or fight until you're the last hero to fall.