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Post by thedragonmaster on May 24, 2007 20:00:30 GMT -5
I'm looking for some input on how to price out a modified Duplicate self. First a general description of the power: The character can teleport Duplicates of himself to an alternate location. The duplicates only last for a short time, and if he doesn't reabsorb them before that time the dupe, along with any knowledge it possesses, is lost to him. Mechanically, stones will be put towards duration, and the player has that period of time to reach the dupe or lose it. As for teleportation, he isn't able to teleport himself, or others. Just the dupes, though he can teleport through time (with certain dangers which are inherent in time travel in this universe).
Should I discount the Duplicate Self at all? I do plan to discount Teleportation (doesn't help others for -1, only in conjunction with other power for -1).
Any thoughts?
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Post by quixoteles on Jun 1, 2007 19:43:05 GMT -5
Your going to hear the boring answer. First take duplicate self at cost. Then take teleporation at a reduced cost, then take the time travel option at a reduced cost. Start with the most expensive part and work your way down, and notice that no real system was made to recost static mods. My suggestion is to just not do it. even with a TP of three and these options your a monster to lay down all monsters, and it probably still comes down to 40 or so stones with a logical set of challenges.
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Post by thedragonmaster on Jun 2, 2007 12:01:27 GMT -5
That's what I figured I'd have to do. I'll see what I can do to get cost down elsewhere, since it's a 30 stone game. Thank you for the help.
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