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Post by Thuellai on Jul 14, 2007 22:54:38 GMT -5
I have one character whose abilities are somewhat odd in the context of MURPG. I'll give you examples, and hopefully you guys can help me figure out how to work them in MURPG.
Rejection Arrow - The Rejection Arrow is a Force Blast (that part's easy enough), but here's the weird part - while it's a physical attack with a corrosive effect (it burns the things it touches and dissolves them), and can ignore the hardness of whatever it hits (as it simply rejects its existence - it doesn't bother with the difference between rock and steel - it doesn't matter what it is once it ISN'T), but it can be resisted through force of will (which would probably count as Mental Defense or something similar.)
Rejection Field - A field around the character which destroys/repels any object which suddenly enters it. (emphasis on suddenly) Used to stop bullets, arrows, thrown weapons, etc. Basically a forcefield, except it also attacks anything that hits it as well... How do I do an "Offensive" forcefield, IE, one that does damage when it's hit. (but not used offensively, just... if you poke it it hurts you.) I think I'll probably take some sort of Limited Prescience to reflect that it's instinctive and acts without his input.
SEP Field - The character's invisibility only works if he's not actively attracting attention - and it's not so much invisibility as what I call the SEP (Someone Else's Problem) field - as long as he's "someone else's problem" (in other words, not directly important to your perception), he's indistinct and you actually avoid looking at him instinctively. It drops whenever he does something noticeable and obviously doesn't work in combat unless he can misdirect you somehow. In its original form, this was ALSO instinctive, but that might be hard to do in MURPG.
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Post by beryl on Jul 14, 2007 23:53:57 GMT -5
Rejection Arrow - The Rejection Arrow is a Force Blast (that part's easy enough), but here's the weird part - while it's a physical attack with a corrosive effect (it burns the things it touches and dissolves them), and can ignore the hardness of whatever it hits (as it simply rejects its existence - it doesn't bother with the difference between rock and steel - it doesn't matter what it is once it ISN'T), but it can be resisted through force of will (which would probably count as Mental Defense or something similar.) Well, if you get a force blast that's Armor-Penetrating and discuss with your GM the cost of making it an attack vs. Int/Mental Defense to resist the damage, that might be one option. There are so many ways to go about this... I'm sure I've found one of the worse ways. I'd call this one just a Force Field with a few custom options. Taking a note from the Powered Armor Modifier called "electrification", I'd let it apply damage equal to the number of stones spent on creating the force field for a paltry +1 CL. If you're talking about actually "reflecting" damage proportional to the damage done, that's going to cost you, and any GM worth their salt will see that. This is difficult to pin down. I know exactly what you mean, but trying to find the best way to get the Invisible Boy style "I'm invisible when nobody's looking!" thing going on is harder than it sounds. I mean, if you used Invisibility at AN 1, anyone who spends even one stone into looking for you will see you. Still, that leaves a few gaps that don't quite match up your vision. One thing you can do to make things instinctive is to use the Action as a Modifier rules (don't ask where they come from - I can't remember!), and for +3CL, you're always invisible. For an additional +1 CL +3 CL, it becomes Artificially Intelligent, meaning it's able to turn on and off. You may get a price break from your GM because the character can't control it (that's the instinct part), but maybe not. This already is quite a powerful deal. Your GM might not feel sorry enough for you to give you a price cut.
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Post by Thuellai on Jul 15, 2007 0:05:05 GMT -5
Yeah, it is kind of similar to Invisible Boy. And the Action-as-Modifier and Electrification things are both excellent suggestions, thanks. Those work almost perfectly for what I'm looking for.
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Post by malice on Jul 15, 2007 3:48:19 GMT -5
The force blast is wierd but it's mostly flavor. Beryl's suggestion was fair I think, I would probably make it an armor penetrating 2x or 3x attack vs. intelligence+defensive stones. The +1 to cost level for "Electrification" is fair. Also the Reflection is a +2 advantage as far as I'm concerned.As for the invisibility, I'd just take a -1 or -2 on the action that says the invisibility only works against people who aren't actively (Spending stones) looking for or trying to affect the character.
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Post by Kaimontfendo on Jul 15, 2007 3:58:50 GMT -5
First off, I thought Artificially Intelligent was +3, although even I have to admit that makes it terribly expensive. Retractable is probably what you were thinking of, Beryl, and in many cases, I'd say they're about the same idea with different prices.
The invisibility thing reminds me of an idea I had. Basically, my idea was a character who was not exactly invisible, but has sort of an aura that makes people forget they saw him.
I'd say Invisibility, with a disadvantage of "cannot use any other actions while active" or something similar. But basically, it's invisibility with different description and limitations.
Rejection arrow sounds kinda like mental bolts, except that anything unable to resist it (anything without Intelligence and/or Mental Defense) automatically disintegrates. Of course, one of the more disgusting ways of making this power is giving the character a form of interdemensional teleportation, and that ability to teleport others at range. A disadvantage could make mental defense applicable to it, and although teleport doesn't sound similar on the surface, it does ignore most forms of defense.
I don't feel like I have anything new to add to the rejection field idea, although it seems like a defensive form of rejection arrow. Although, that does lead to an interesting point.
(Dramatic Pause)
I'd like to suggest "Mastery of Rejection" or, as I'd like to call it, "I reject your reality, and refuse to substitute my own." (Sorry, I've been watching too much Mythbusters lately.)
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Post by malice on Jul 15, 2007 4:13:53 GMT -5
Teleportation + Increased Ranged is sickly cool, I made a character with it after seeing Blink in the comics.
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Post by Thuellai on Jul 15, 2007 9:48:11 GMT -5
Those are all great ideas. And yeah, it's more like electrification than reflection.
On another note, teleportation + increased range is pretty awesome, that's actually a good idea.
And yeah, I was thinking of making it a "Mastery of Rejection"/"Mastery of Perception", because of how his powers operate - they basically all work on rejecting the existence of something, or altering its reality. (For example, he has a healing factor that works by 'rejecting' the fact that his wounds exist) So a Mastery would actually be fairly appropriate.
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Post by beryl on Jul 15, 2007 23:02:09 GMT -5
First off, I thought Artificially Intelligent was +3, although even I have to admit that makes it terribly expensive. Retractable is probably what you were thinking of, Beryl, and in many cases, I'd say they're about the same idea with different prices. ...dunno how I managed to botch that. Thanks for that. Also, on the bright side, that means that you may get a price break out of the deal, though the SEP field might not fit int there. Still, your mastery might get a few extra Cost Levels for being quite powerful, but it's cheaper than buying two kick-arse powers separately, right?
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Post by Thuellai on Jul 15, 2007 23:44:29 GMT -5
Indeed. I posted up a working version of the character... The Mastery ended up being something like 13 cost levels all together.
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