Post by Manah on Aug 4, 2012 21:41:28 GMT -5
SEPHIRA
Humanoid Legendary Weapon
Note: Picture from ~cwutieangel on DeviantArt, all credits to her.
Humanoid Legendary Weapon
Note: Picture from ~cwutieangel on DeviantArt, all credits to her.
QUOTE: "Hmph. This will be no trouble at all for one such as... Hey!! Eyes up here, you little..."
Other aliases: The Woman in the Black Cape, The Legendary Soldier, The One-Winged Angel, The White Angel
Age: 6 (looks in her late twenties)
Occupation: Weapon of the Planet, Adventurer, Ex-SOLDIER, War Veteran (the two last are constructed as part of her memories), White Lantern
Height: 5'7"
Weight: 138 lbs
Eye color: Mako Green
Hair color: Silver
Species: Lifestream-based Humanoid Weapon... and Raccoon Furry (has Raccoon ears on top of her head, and a 4' long raccoon tail.)
ABILITIES
Int: 7
Str: 9
Agl: 7
Spd: 6
Dur: 8
HEALTH: 8
ENERGY: 30
REGEN: 22 (+24 from Ring)
ACTIONS
Close Combat: 10
(Str.bonus and Wpn.modifier)
-Super-Efficient
-Hand-to-hand
-Martial arts
-Swords
-SOLDIER Training
-Masamune
-White Power Ring
-Inhuman Might
-Destruction
-Fighting multiple/larger opponents
-Limit Breaks
Ranged Combat: 7
(Str.bonus and Wpn.modifier)
-Efficient
-SOLDIER Training
-Handguns
-Thrown objects
-Magical Blasts
-Destruction
-Precise shooting
-Heavy objects
Swordserker: 6
(Int. Bonus and Wpn.Modifier*, or 2 Wpn.Modifiers*)
-As Telekinesis
-May only use for combat
-Only with swords
-Split stones for attacking with multiple swords/pairs of swords.*
-Swordserker works a bit differently from most actions. The User (in this case, with Intelligence 7 and this action at AN 6, could either split his whole 13 stones on the number of enemies, and apply a single weapon modifier on each attack; for example, using five +3 swords, she could split her attack into 3/3/3/2/2 with a +3 bonus on each, for an end result of 6/6/6/5/5 attacks. Or, if using the 2 Wpn.modifiers option, she could, if she had, say, ten +3 swords, target the same 5 enemies with 2/1/1/1/1 attacks, each which would get +6 from two swords' wpn.modifiers, for a result of 8/7/7/7/7. In other words, it is a very powerful, extremely versatile combat style.
Acrobatics: 5
(Agl.bonus)
-Efficient
Ki Control: 5
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
Tail Whip: 2
(Agl.bonus)
Limit Break: 10
-Usable as Iron Will
-Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below).
NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example).
-May not use a single technique more than AN times per hour
-Power Detection (adds half this action's AN as an Enhanced Vision [Detect Power, Analyze Power]. To increase detection ability, the user may also spend stones in this action, which then combine with the Enhanced Vision.)
-Inner Power (As Accumulate Energy from M.o.M)
- Special Tech 1: "Silver-haired Reaper"
-Added to Close Combat; Acts as a +1, 2x damage modifier; requires the use of a Sword.
-FX: Sephira stands, holding her sword with her left hand, the sharp end raised towards her opponent's throat (if more than one opponent is targeted, Sephira will point the sword at them one after the other). Suddenly, she charges, moving his blade at inhuman speeds, first lowering it, then slashing diagonally upwards, usually severing her foes in two.
-Gained at Limit Break AN 2 - Special Tech 2: "One-Winged Terror"
-Added to Black Wing; Acts as a +5 modifier; May only use to combine stones with Close Combat to either attack or evade enemy attacks using the Black Wing.
-FX: Under certain circumstances, Sephira may have to face enemies that demand her to leave the ground and fight them in their own territory, the open sky. When that happens, she usually surprises her opponents by showing them just how much she has mastered aerial combat. Bringing her dreadful black wing to bear, Sephira moves with unearthly grace and agility as she avoids her foes' attacks and sends them back to oblivion.
-Gained at Limit break AN 3 - Special Tech 3: "Living Materia"
-Added to Ranged Combat using a spell or Black/White/Summon magic; acts as a +4 modifier.
-FX: Before casting a given spell, Sephira closes her eyes and silently requests the Planet for more spiritual power. As she does, flows of lifestream violently (in battle) or mystically (otherwise) erupt from the ground, floating in mid-air for a few seconds before entering Sephira's body, which will glow with an appropriate color depending on the spell for a few seconds more. Afterwards, Sephira then casts her spell, which is then far more powerful than usual.
-Gained at Limit Break AN 4 - Special Tech 4: "Octaslash"
-Added to Close Combat; Acts as a +7, 2x damage; Requires the Masamune to use, and must be used in conjunction with the Black Wing.
-FX: Sephira flings her target(s) into the air with her black wing, and then she takes flight at great speed, slashing them eight times with the Masamune, with the last strike sending them crashing back into the ground, at which point Sephira then lands nearby.
-Gained at Limit Break AN 6 - Special Tech 5: "Meteor"
-Added to Ranged Combat using a Lifestream Blast; Acts as a +5, Area 5 [may be increased to 10 with stones], Will avoid permanent, unrepairable damage to the Planet, modifier.
-FX: A terrible attack to behold. Using a slightly more "Planet friendly" version of the spell Meteor, Sephira gathers a huge amount of Lifestream energy within her hands, then she projects it towards the sky. As it gathers there, it creates a large meteorite which will then head towards and crash into Sephira's target, exploding in a devastating blast leaving almost nothing alive in the area... although the Planet itself, although scarred, will eventually be able to recover. The Planet, that is, not any buildings or constructions made by anything but nature or strong magics.
-Gained at Limit Break AN 6. - Special Tech 6: "Grand Summoning"
-Added to Summoning; acts as a +10 modifier, Summoned Creature gains two additional uses of their "Special Power" right from the start; user loses 1w of Health due to blood sacrifice (can't be healed until the Summoned creature returns to its plane).
-FX: Willingly shedding her own blood as a sacrifice to call even greater power from the Lifestream, Sephira weakens the boundaries between this world and the next, summoning even more powerful supernatural beings to do her bidding, or empowering her regular summons beyond their known limits.
-Gained at Limit Break AN 8. - Special Tech 7: "White Light of the Lifestream"
-Added to White Power Ring; acts as a +10 modifier, requires the White Lantern Ring; can't use if suffering from a challenge diminishing her will to live.
-FX: In times of great need, Sephira draws upon her resolve, her inner power, the infinite energies of the Lifestream and her own will to live. Combined with the power of the White Lantern Ring, this allows her to accomplish miracles even other White Lanterns would find difficult to bring about in reality.
-Gained at Limit Break AN 9. - Special Tech 8: "Final Divine Judgment"
-Added to Close Combat; acts as a +7, 2x damage, Atk VS Durability modifier; requires the Masamune, must be used in conjunction with Limit Break action, Can't be split into attack/defense, Automatically causes collateral damage in an Area 3 around user.
-FX: Sephira's ultimate Limit Break. Raising her blade to the skies above, Sephira forces open a tear in reality with her sheer power, causing a massive flow of lifestream to flood the area. Before it can dissipate, Sephira gathers it in her blade, which begins glowing eerily, as her eyes become pure white. With a single slash at her victim, she discharges the lifestream, which explodes monstrously in the poor fool's body before disappearing, sealing the breach behind. This unbelievably destructive attack annihilates everything in a large area around the user, and basically wipes anything struck by it from existence, severing both its present and future from the Multiverse, leaving nothing but its past and memories.
-Gained at Limit Break AN 10.
Black Magic: 9
(Int.bonus)
-Efficient
-As Mastery of Elements (Fire, Ice, Water, Wind, Electricity, Earth, Poison, Lifestream)
-Create/Manipulate
-Force Blast: As Force Blast with the following advantages: Fire (2x damage, set flammable objects on fire), Ice (Normal and Stun damage), Water (Normal damage, or 2x damage in/on/under water), Wind (2x damage), Electricity (2x damage, Normal or Stun damage), Earth (2x damage if target is standing on the ground, 3x damage if target is in/under ground; Normal damage otherwise), Poison (Normal damage, but ignores Toughness altogether), Lifestream (Almighty damage, Atk VS Durability).
-Accumulate Energy
-Combine with Close/Ranged Combat for various special effects
-May also be used as Telekinesis (With Wpn.modifier) and Fear
-Lifestream Avatar: As the living weapon made of the purest lifestream energy, Sephira is also able to manipulate most effects of a natural origin, for example, plants, weather, temperature, etc. If used to attack, those abilities grant the same Weapon modifier bonus, and certain advantages as well depending on the effect.
White Magic: 7
(Int.bonus)
-Cure spells: As Magical Healing; may heal up to 2x AN of White Stones per day
-Esuna: Used to heal creatures and people suffering from harmful effects such as Poison, Paralysis, Diseases, etc. If she can beat the stones of a given effect using this option, Sephira can heal the victim.
-Protect/Shell: With White Magic, Sephira can activate magical shields which will protect her against certain attacks. To use either spell, she spends stones for effect (1 stone of defense/stone spent), and stones for duration (1 panel/stone spent). "Protect" will help against Physical and Energy attacks, while "Shell" will help against magical attacks. She may also cast them on others than herself.
-Enhancement: Using this action, Sephira can improve an Ability/Action/Modifier up to twice the initial AN/MN (again, 1 stone of effect per stone spent, and 1 panel of duration/additional stone spent).
-Holy: A very powerful spell with which to smite the forces of darkness, Holy is a special technique focusing intense divine energies into a single beam that falls from the heavens to rain destruction on those who deserve it. It has a range of 5, explodes around the point of impact in an area effect of 3, and deals 2x damage on evil/undead creatures. It deals normal damage to non-evil beings.
Summon Magic: 9
(Int.bonus)
-Sephira has access to various summoning spells allowing her to call allies to his side for a certain amount of time. She must spend stones to beat at least the creature's Durability + Power Level.
-Summoned creatures are worth up to 10 character stones per stone played in this action (and have a "Special Power" which actually cost them 20w less than its actual cost; this Special Power can vary. It can be used once, plus another shot for every 2w of health lost by the summoned creature). They remain in service to their summoner for 1 hour, until dismissed or until they spend their last use of their Special Power, whichever comes first. After that, they dissipate and return to their own world.
-Sephira could acquire new Summon Creatures by defeating them in combat and binding them by spending stones equal to their Durability right after their defeat. The GM has the right to choose whether any given creature can be summoned.
-Known Summonings so far: Tiamat (a five-headed monstrous dragon of colossal size), Yordrash (a large, humanoid magma monster), Manzetiah, a centaur-like demon with powers over cold and ice, and Sesshamak, a dark, fiendish spider demon. Others include Ramuh, Hades, Neo Bahamut, and Leviathan. Recently obtained a robotic Dragon Man, and King Dedede.
-After being summoned, a Summon cannot be called again for an hour. If it were to "die", it couldn't be called for a whole 24 hours period, until when it will have regenerated.
Time Magic: 8
(Int.bonus)
-Gain 1 effect at AN 1, and one more for each even AN
-May only produce 1 effect per panel
-Demi (Attack VS Durability + Defense. If damage occurs, target's white stones of Health are automatically halved. Cannot be used to kill)
-Regen (Target gains an Accelerated Healing factor for Stones played in Panels)
-Stop (Atk VS Speed + Defense. If damage occurs, target is frozen in time for panels of damage.)
-Comet (Bend time so that a celestial body comes into contact with the planet at the exact spot a target is. 2x Damage, Limited Area effect.)
-Meteor (Bend time so a larger celestial body comes in contact with the area the user is aiming at. 2x damage, Area effect.)
Sword Magic: 8
-Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played above starting cost
-3 stones to activate, 1 to maintain
-Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Wind (Attack VS Durability to Stun, Damage = Stones of Stun), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Earth (AP), Light (Atk VS Intelligence, Target believes caster is an ally if Damage occurs. Duration = Damage in panels), Darkness (Atk VS Intelligence, Target is blinded if damage occurs) and Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness)
White Power Ring: 12
(Int.bonus)
-Efficient
-May rearrange Wielder's Ability/Action numbers at will (to up to AN), and Grants the user 2x AN Free red stones of Energy per panel
-May use to perform any Physical, Energy or Magical action
-Force Blast (Base Range 5, Acts as Force Blast, with free options up to half this action's AN, rounded up. More options may be gained by spending stones from the Blast. Element is either White Energy, or whatever energy the wielder is manipulating at the time; the variable advantages reflect this versatility.)
-Free Force Field at AN (not doubled, though its strength can be increased by actively shifting stones from this action in defense) when worn
-Energy Constructs (may create matter made of pure, white energy, including weapons, vehicles, just about anything the user can imagine. Objects thus created must be maintained by spending 1 stone/panel, although this does not require an action. The only exception is living beings; even the White Power Rings cannot create life out of nothing.)
-Manipulate Time, Matter, Energy
-Wormhole/Spatial Warps (As Teleportation; May teleport interstellar distances; May also teleport to other dimensions, but doing so empties the energy reserve of the Ring, and leaves the user fatigue; -1 to all actions for an hour. Must pay stones for each "guest".)
-Phase shift
-Holographic Projector (As Create Illusions)
-Time Travel at AN
-Self-Contained Lifeform (Michael already has it, but...)
-Grants Flight at AN 10, May reach AN 11 if used solely for this (though shifting stones in defense is still allowed), as its separate action box. Perfect maneuverability.
-Energy Twin (As Astral Projection; the user's "twin" can only be detected by other Power Ring bearers, or the Guardians of the Universe.)
-Mind Alteration (As Telepathy with "Telepathic communication", "Edit memories", "Project thoughts", "Repair minds", "Create links with others", "Psychometry", and "Mental Bolts". The latter 'option' is more of a voluntary misuse of the Mind altering powers of the ring, and is rather frowned upon by Lanterns in general, for while altering memories is sometimes necessary, harming a person's mind is considered an unnecessary evil.)
-Xenolinguistics (As Universal Translation)
-Wielder has an Enhanced Healing Factor; may also grant an Accelerated Healing Factor to others by using the ring's influence upon them.
-Universal Scanner (As Cybernetic Senses at a MN equal to this action's AN)
-Material Alteration (the wielder's clothes can be altered/covered/replaced with a suit made of the Ring's energy. While it has a standard appearance of a skintight jumpsuit of a silvery white color with the White Lantern's symbol on the chest, it can look/be changed like anything the wearing desires, to fit a situation, a whim or for the sake of it. Regardless of its form, the suit grants a +1 [ex: light clothes, swimsuit] to +3 bonus [fully armored form] to defense, is No AP and can't be destroyed.)
-Emergency/Homing Beacon (allows the wielder to send a distress/homing signal to other Ring bearers, along with a short message explaining the situation)
-Self-Contained Lifeform
-Pocket dimension (access to a Pocket dimension within the ring, of an Area of AN. The wielder can either use it as a storage unit, and/or to enter it physically [even bring along allies] for whatever reason. Within the pocket dimension, the wielder can create anything and do anything, but it cannot be used for offensive/harmful purposes [although it could be used to train])
-Resurrection (Can be used to bring back the dead to life, as long as their death didn't occur too long in the past [up to a Duration equal to AN]. Note that it isn't possible to travel to the past to be "closer" to the dead person's time of death; it must be in regard to present time. This power takes a good 12 hours off the full power of the Ring.)
-Overriding (the most powerful of the Power Rings, a White Ring may be used to override the power of any other color Power Rings, and either deactivate it, alter its color [and powers] to White as well for a short time [up to AN hours], negate all of its effects, or recharge it with its own energy (a White Power Ring can grant 4 hours of use to any other Ring for every hour it sacrifices).)
-Near-limitless data storage unit (as Photographic Memory)
-Near-limitless databases (As PCPT +3)
-Ring Duplication (the White Power Ring can create brand new White Power Rings by creating a perfect duplicate of itself, but only with the approval of the Guardians of the Universe. [OOC: Or the GM, lol.])
-Security Protocol (only obeys its true wielder, cannot be used by anyone else. As Exclusive.)
-Other (Essentially, can do anything the other Rings can.)
-Ring is Indestructible
Flight: 10
-May reach AN 11 if used solely for this (though shifting stones in defense is still allowed)
-Perfect maneuverability
-Through the White Lantern Ring
Kaioken: 3
-Place stones into this aciton to gain double invested stones as free stones to use for actions, and abilities.
-Pay stones each round to maintain effect.
-If unwilling to pay stones, effect ends, take damage equal to invested stones
Super Saiyajin: 9
-Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. 3 stones = Super Saiyajin Level
-Stones spent remain in action box till removed.
-Heal 1w of Health and all Energy when transforming.
-Calm Super Saiyajin: She learned to trigger Super Saiyajin without rage.
Concentration: 3
(Int.bonus)
-Sense: If Sephira beats a target's Durability with this, she is able to sense the target's current Health and Energy.
SOLDIER Training: 4
(Int.bonus)
-As Black Ops/Technology
-Stealth
-Surveillance
-Escape artist
-Shin-Ra Technology
Black Wing: 6
-As Flight; to use, Sephira semi-instantly grows a black wing from his back, next to her right shoulder.
-Perfect Maneuverability
-Costs no stone or action to simply levitate and/or move under 5 mph
General Knowledge: 7
(Int.bonus)
-Efficient
-Shin-Ra lore
-Jenova cells experiments
-Tactical lore
-History/Geography
-Midgar lore
-Ancients knowledge
-Lifestream and Materias
Vehicle Operations: 3
-Light vehicles
-Military Vehicles
-Helicopters
Leadership: 3
Social Skills: 6
-Calm and collected
-Beautiful
-Sarcasm/Dry humor
-Intimidate
-Heroine
-Legendary SOLDIER
MODIFIERS
Lifestream Entity
-As Immortal, Self-Contained Lifeform, and Reconstitute Self. Sephira is really a Lifestream construct, and as such she simply doesn't follow the same rules as everyone else. If she is destroyed, the lifestream will eventually spawn her back to life, although it takes time. At least an hour, and at most a week, depending on the strength of the lifestream at any given time (GM's call).
Black Wing +2
-As Claws; must extend black wing to use
Healing Factor
Energy Battery 2
Power Level 4
-Power Level Regeneration
Acute Senses / Hearing +3 / +5
-Hearing enhanced through Raccoon ears
Reflexive Dodge +7
-1 level from Ki Control
Toughness +4
-No AP
-No 2x damage
-1 level form Ki Control
Ki Defense +5
Mental Defense +6
Fast-Draw +3
-Only with Masamune, as the weapon is essentially linked with her Lifestream essence
Leaping +1
Enhanced Vision 5
-Feel the lifestream flow
-Detect/feel lifeforces
-See auras and magical forces
Minor Immunities
-All non-magical diseases, poisons and radiations
Rule of Awesome +4
Materia Creation
-As a being of pure lifestream energy, Sephira has the ability to create Materias holding a part of magical power, which can then be equipped and used by anyone else. She pays stones for the effect up to the AN of the magical action she wants to make a Materia of, then adds in another 5 stones for permanent Duration, and voilĂ .
Wealth: 4
-Gains $20,000 per issue/month
-Currently has $220,000
CHALLENGES
-Inhuman (-3; Sephira is essentially a construct made of pure Lifestream energy. While she looks [mostly] human, acts, thinks and feels like one, she isn't one, and she knows that too well. Sephira feels like an outsider no matter who she is with. Maybe that, and the sorrow that comes with it, is why the Lifestream didn't succeed at making her more friendly.)
-Looking non-human (-2; raccoon ears on top of her head and a 4' long raccoon tail!)
-Psychological (-3; cold and aloof. Sephira is more than a bit cold, and usually shows personality traits bordering on antisocial behavior. It is far less so thanks to a few changes from the Planet, but it is still a quite noticeable quirk of her personality.)
-Psychological (-1; mild cruelty. Sephira is essentially kind, but only to people she respects, or at the very least, regular people out of simple courtesy. However, she doesn't tolerate fools, idiots or incompetent people, and isn't afraid to say so. What more, Sephira has little mercy for her enemies. When someone deserves to suffer or die, she will be more than pleased to deliver the punishment herself.)
-Psychological (-2; battle enthusiast. Like all members of SOLDIER infused with Mako, Sephira loves to fight. While she is not foolish or reckless enough to cause conflict to occur for the fun of it, she will welcome any good or reasonable enough opportunity to do battle.)
-Extreme vanity (-1; her personality still mostly the same as the original, Sephira, while a good person, is particularly arrogant and confident in her abilities. Of course, considering her power an fighting skills, it is to be expected, but still.)
-Duty (-5; to protect the Planet and the natural people and creatures living on it if they are worth saving; to destroy dangerous and malicious lifeforms or phenomenons threatening the Planet; to attempt to unite and work with the dominant species of the Planet in order to ensure survival of both the Planet and said species.)
-Rivalry (-3; to Cloud Strife. Even though, unlike the original and his clones or remnants, Sephira doesn't want to kill Cloud, she would still wholeheartedly challenge her longtime opponent to a duel... if only for the pleasure of fighting the most powerful swordsman she knows of besides herself. On the plus side, she would also try to explain her former deadly enemy that they are on the same side now, meaning it could lead to a powerful alliance indeed.)
-Minority (-1; lesbian. Her transformation from man to woman didn't change her sexual orientation.)
EQUIPMENT
-Customized SOLDIER 1st Class Uniform... basically a pure white Kimono/gown hybrid with long white coat and armored shoulder pads (+2 defense, No AP, Energy Defense 2), with the symbol of the White Lantern Ring on the Armor Plating in front of the stomach. Is normally black for the most part, and lacks the No AP advantage, but is currently boosted by the White Power Ring.
-4 inches high heels (when taken off during a fight, will provide a +1 modifier to Agl, Close combat, Acrobatics, and Reflexive dodge for the duration of that battle [Can only be done once per day.])
-Masamune (+5, AP [ignores 2 points of Toughness even when No AP] sword, may reach opponents up to 10 feet away without closing the distance, also grants +2 to defense when held. Weapon modifier becomes +6 when held with both hands; Indestructible. The masamune may only be used by Sephira herself, as it is linked directly to the lifestream. In fact, Sephira can summon it and expel it whenever she feels like it. This 7'1" long blade is a keen, lethal weapon almost as legendary as its wielder. It would be extremely difficult to use properly for anyone other than Sephira was it the true, "normal" version of the sword, but as it stands, the Masamune is more powerful now than ever and may only be used by the Legendary SOLDIER herself.)
-Two Fusion Swords (+4, AP [ignores 1 point of Toughness even when No AP] sword, also grants +2 to defense when held. Weapon modifier becomes +5 when held with both hands; Indestructible. The weapon modifier can become +6 when Sephira separates a sword from the rest of the blade and fights with the main sword in one hand and the second in the other, but doing so reduces the defense bonus by 1. A "Fusion Sword" is actually six swords which can be joined together in one large blade, similar to Cloud's old Buster Sword. All swords are deadly in a fight, but in the end, their in-game use is simplified above. A very powerful, cool-looking weapon which is extremely difficult to use properly for anyone not as powerful as Cloud Strife or Sephira. Both swords have 8 Materia slots. Sephira can technically speaking use all 12 blades at once, by wielding the two main blades in her hands, and manipulating the others via magic through her Swordserker action. When not in use, Sephira keeps them hidden away in her White Power Ring's pocket dimension.)
-White Lantern Power Ring
The greatest of the Rings of the Guardians of the Universe, the White Lantern Power Rings focus the immeasurable energy of life itself, and draws this energy from its wielder's will to live. Unlike most Power Rings, it can regenerate its own energy itself, when its bearer "embraces life" (meaning when the wearer performs an activity that he/she enjoys/loves to do in life, depending on the wearer's personality. For example, Sephira loves to enjoy nature, spar with a powerful fighter, do basically anything even remotely romantic with Cloud, and meditate; most of those activities, if done for a decent amount of time, will recharge the ring). It has a larger power reserve than most of the other Rings, and could be used for two days (48 hours) in total before needing to be replenished. If a bearer loses their will to live (suicidal tendencies, depressions, etc.) the Ring suffers a malus to the AN equal to twice the corresponding challenge, as the Ring's powers directly depend upon this.
-Smartphone
______________________________________________________________
STORY: When the Planet realized it was being threatened by Shin-Ra's Mako reactors, Sephiroth, and mankind in general, it eventually allowed the awakening of several gigantic and destructive monsters known as "Weapons". Those Weapons' purpose was the eradication of all that threatened the Planet, no matter the details and the consequences, as long as the threat was taken care of and the Planet would get to live for longer.
Now, while some might agree that it was a natural self-preservation tactic, heroes such as Cloud Strife and his allies considered such a tactic to be overkill. And most humans, being possible targets of the Weapons, seemed to agree with them. So Cloud and the others fought those Weapons... and eventually, they destroyed them all.
The Planet wasn't expecting that, of course. But that didn't mean it hadn't prepared for such a possibility. For when Cloud and the others entered the Temple of the Ancients, searching for Aerith and the Black Materia, they were unaware of the last ability of the temple built by the Cetra... it was designed with powerful sorcery meant to "scan and analyze" members of the dominant species entering its walls, in order to find a suitable host body for a special kind of weapon. A weapon whose destruction potential, while still incredible, wasn't its main purpose and abilities. A weapon in the form of the dominant species, meant to take contact with and befriend said species in the hope of a possible collaboration between it and the Planet, for the survival of both.
Ironically enough, the Planet had selected Sephiroth himself, the greatest threat to itself, as the best host for the incredible power it had to bestow. Of course, it didn't give it directly to him... instead, the Planet created an identical twin body, infused with the knowledge, the abilities, the memories and personality of the original, while still being well aware that it wasn't the actual original and what its real purpose was. This new Sephiroth was made of pure lifestream energy, and although he did have a physical body, he also had the ability to manipulate the lifestream energy as he saw fit, essentially functioning as a powerful "living Materia", making his whole body a vast essence of magic in and of itself.
As the last Weapon, Omega, was destroyed three years ago by Vincent Valentine, the new "Sephiroth" was ready to begin working on its purpose, but at the time, the world seemed already at peace, seemingly preserved by Cloud, Vincent and their friends, once and for all. Thinking that it might not have been the best time to reveal itself, Sephiroth remained hidden, allowing the Planet's current protectors to do most of the job. A time might come when he would be needed, but until then, he preferred to avoid interfering with the fragile peace brought upon by former members of Avalanche.
In the meantime however, he contacted Rufus Shinra and the Turks. While they were initially very cautious and frightened by what seemed to be a resurrected original Sephiroth, they eventually allowed him to explain himself and decided to both help him remain hidden and assist him in supporting the Planet's away from the sight of common folks and their staunch protectors.
Of course, such was only the beginning of Sephiroth's adventures...
...especially since he was turned into a SHE right after being transported into a different world! Later, she eventually decided to change her name to fit her appearance more, as she found out she preferred to look differently from the original Sephiroth. Seeing her new form as her new real appearance, she took the name "Sephira", which kept the meaning of her origins while still being new.