Post by vexnal on Sept 6, 2012 17:17:26 GMT -5
So in X-Men: First Class, Sebastian Shaw's power got a major upgrade. And I'm not talking about the youthening/life extension option. I figure that's flavor text, and he just threw a couple of white stones towards extended/perpetual youth (no more than three).
What I like is his ability to take the absorbed energy and use it for more than just force blasts. Energy Absorption/Reflection (cost level +5, pg. 47) allows you to re-emit the absorbed stones as a force blast, but Shaw can also use the stones to enhance his strength. He might have gotten a small refund, even, because he has to touch his intended victim to use the stones. Except for that time he "touches" the ground and creates a climbing, crawling, meat-seeking explosion. I figure, give it +1 to cost level as the advantage "Each additional Element" from the basic advantage chart... but I want a little more.
A long time ago I conceived of a character who was a walking electromagnetic dead-zone (change "energy" to electricity only, no modification to cost). Ten feet or so (+1 to cost level, range 1), batteries would be instantly drained of life. If a device was powered remotely, through a cable, then the dead-zone would simply obstruct the flow of juice and the device would return to life when he went away.
Eventually he'd figure out that the energy was going somewhere. And like Sebastian says, the best part is what you can do with it once you've got it. I'd like to use the stones as lightning bolts (force blasts), as strength for lifting and close combat, flight, and maybe even durability. +1 to cost level for each of them, or is that not enough?
Also, I wanted his absorbing field to be out of control. But... if only half of the power is out of control (the absorbing half, not the re-emitting half), does that still get the cost level reduction? Or should it just be flavor text that the absorption is out of control and keep it as a wildly expensive power. Collateral damage would be an OK step down, -1 instead of -2, 'cause the gathering of stones can cause just as much damage (inconvenience of dead batteries, or having them permanently destroyed?)
It's looking like I might as well make it a Mastery (even though I'm sick of them) and just add options as needed.
...and for those of you who think better in a more visual format...
Energy Absorption, rank 10 (Electricity only) +5 to cost level
+1 to use stones as Strength
+1 to use stones as Flight
+1 range (10 feet, absorbing only, force blast is still rank 4)
-2 Power Out of Control w/o Device (absorbs all electricity within 10 feet)
I added +1 range to create the ten foot deadzone, but would +3 area of effect be more appropriate? By the book, then, he would be able to open his black umbrella over an entire city. Not what I was going for. He might just explode anyway.
Thoughts? Questions? Thanks in advance for your time.
What I like is his ability to take the absorbed energy and use it for more than just force blasts. Energy Absorption/Reflection (cost level +5, pg. 47) allows you to re-emit the absorbed stones as a force blast, but Shaw can also use the stones to enhance his strength. He might have gotten a small refund, even, because he has to touch his intended victim to use the stones. Except for that time he "touches" the ground and creates a climbing, crawling, meat-seeking explosion. I figure, give it +1 to cost level as the advantage "Each additional Element" from the basic advantage chart... but I want a little more.
A long time ago I conceived of a character who was a walking electromagnetic dead-zone (change "energy" to electricity only, no modification to cost). Ten feet or so (+1 to cost level, range 1), batteries would be instantly drained of life. If a device was powered remotely, through a cable, then the dead-zone would simply obstruct the flow of juice and the device would return to life when he went away.
Eventually he'd figure out that the energy was going somewhere. And like Sebastian says, the best part is what you can do with it once you've got it. I'd like to use the stones as lightning bolts (force blasts), as strength for lifting and close combat, flight, and maybe even durability. +1 to cost level for each of them, or is that not enough?
Also, I wanted his absorbing field to be out of control. But... if only half of the power is out of control (the absorbing half, not the re-emitting half), does that still get the cost level reduction? Or should it just be flavor text that the absorption is out of control and keep it as a wildly expensive power. Collateral damage would be an OK step down, -1 instead of -2, 'cause the gathering of stones can cause just as much damage (inconvenience of dead batteries, or having them permanently destroyed?)
It's looking like I might as well make it a Mastery (even though I'm sick of them) and just add options as needed.
...and for those of you who think better in a more visual format...
Energy Absorption, rank 10 (Electricity only) +5 to cost level
+1 to use stones as Strength
+1 to use stones as Flight
+1 range (10 feet, absorbing only, force blast is still rank 4)
-2 Power Out of Control w/o Device (absorbs all electricity within 10 feet)
I added +1 range to create the ten foot deadzone, but would +3 area of effect be more appropriate? By the book, then, he would be able to open his black umbrella over an entire city. Not what I was going for. He might just explode anyway.
Thoughts? Questions? Thanks in advance for your time.