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Post by Brainstem on Apr 16, 2005 23:53:10 GMT -5
So what would happen if a character purchases Int based energy and a Healing Factor? Which regen. is used?
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Post by sphynx on Apr 17, 2005 4:12:30 GMT -5
I don't believe the 2 are compatable. As a GM I'd not allow Int based Regen and a Healing Factor unless the cost paid was Int+<level> instead of Dur+<level>.
Sphynx
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Post by reff on Apr 25, 2005 18:46:03 GMT -5
yeah, since your don't use dur for your regen rate, you don't get the extra stones per round bonus from having a healing factor. Though, if you want to be nice, I guess you could give your player a break and give him 1 extra red back per panel for every 2 white he's got. But thats not in the text, so it's entirely up to the GM
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Post by Scriptus on Apr 26, 2005 8:30:23 GMT -5
I would probably give the player a price break on the healing factor (1 level) and have their intelligence be their regeneration rate.
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Post by quixoteles on May 20, 2006 22:30:19 GMT -5
They are upgrades with different features, no? Like coffee machines or luxury cars I always thought. The real pickle I am in is this, am I paying for what my durability is boosted AN on the regular scale or am I pay for just a tweaked durability. Let me illustrate
Durability three healing factor basic it says DN+2
does that mean that my Durability if factored like some with a durability of five: 6white is the cost for my durability with that special feature
Do I pay that and my durabilty. Setting me back a whopping 12 white?
DO I pay, and this is my answer, but the current GM diagrees, on the regular scale and pay out 3 white for the modifier which is statted out a level five because my durability is three? that and my durability sets me back 6 white.
What do you do?
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Post by dorkknight23 on May 20, 2006 23:20:17 GMT -5
They are upgrades with different features, no? Like coffee machines or luxury cars I always thought. The real pickle I am in is this, am I paying for what my durability is boosted AN on the regular scale or am I pay for just a tweaked durability. Let me illustrate Durability three healing factor basic it says DN+2 does that mean that my Durability if factored like some with a durability of five: 6white is the cost for my durability with that special feature Do I pay that and my durabilty. Setting me back a whopping 12 white? DO I pay, and this is my answer, but the current GM diagrees, on the regular scale and pay out 3 white for the modifier which is statted out a level five because my durability is three? that and my durability sets me back 6 white. What do you do? Okay, given your example. Durability 3 (you should really go an even number, because of the 3 red/2 white rate) Healing Factor Durability 3: 3 white Healing Factor: Durability Number + 2 Cost Levels; so 3+2=5, or 3 white So, that would cost 6 white total. So you're right.
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Post by rennyn on May 21, 2006 16:02:19 GMT -5
Healing factor has nothing to do with the cost of your durability. I think that is where you and your gm are a little confused.
Durability of 3 costs 3ws.
The Cost Level for a healing factor for you is DN+2. 3 + 2. So the cost level is 5 or 3ws.
Your Durability costs 3ws and your healing factor costs 3ws as DK stated. But they are separate entities. A healing factor is just like any other power or modifier, except your MN is always equal to your durability. It does not change or affect your Dur score or the cost of your Dur in any way, it is paid for separately.
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Post by Neros on May 27, 2006 6:34:09 GMT -5
Hmm.. Pirate, how did you house rule your Healing Factors?
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Post by vicsage on Aug 29, 2006 12:32:22 GMT -5
Isn't this just munchkin abuse to design a character no one can hurt so you don't have to act intelligently and are just a fighting machine? Just because there are loopholes doesn't mean any GM should ever allow these abuses. If a player insisted on this sort of character, I'd tell him he needs to find another game.
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