Post by Silentking Alpha on Nov 16, 2012 0:10:00 GMT -5
I used to want them to forget about me - it made sense at the time. I'd lost my daughter, I'd shot my best friend, I'd seen the agency I gave my life to turn around and throw me to the dogs. So I made a deal: I wouldn't bother them and they wouldn't bother me, and we'd both let sleeping dogs lie. It was good enough for a while, when all I wanted to do was be someone else and forget everything I'd done. But that never lasts... You always come back to who you are, you always come back to what's important. I started asking questions, I started finding answers. When those answers took me back home, that's where I went. The only thing worth hunting is the truth, no matter where it's hiding. Maybe they did forget about me, maybe they didn't. They're sure as hell gonna remember me now. -Sam Fisher
Character Name:Same Fisher
Height:5'11''
Weight:170 lbs.
Hair:Greying brown hair
Eyes:Green
Species:Human
Gender:Male
Abilities:
Int:4
Str:3
Agi:3
Spd:3
Dur:3
Energy:18
Regen:5
Actions:
Close Combat:7
-Str bonus and weapon modifier
-Efficient
-Can cause stun damage instead
-Krav Maga
-Splinter Cell training
-Knives
-Using guns in close combat
-Trained by Katia Loernstern
-Using others as bullet shields
-Crushing people's necks with one hand
Ranged Combat:7
-Weapon modifier
-Efficient
-Extremly limited Area effect (Allows RD and affects only up to 5 people.)
-Can only use the Area Effect after knocking out/killing a person with Close Combat
-Most guns
-Quick shooting
-Head shots
-Shooting small objects; e.g. cameras from far away
-Splinter Cell training
Splinter Cell Training:7
-As Black Ops
-Super Efficient
-Interrogation
-Cause major damage and still have victim alive and concious
-Can combine with Ranged Combat and Close Combat
-Hiding
-Pursuit
-Assassination
-Detecting others
-Listening in one conversations
Acrobatics/Wall Climbing:3
-Agi bonus
-Can combine with CC or RC
General Knowledge:2
-Int Bonus
-Third Echelon
-Interrogation Techniques
Technology:5
-Int Bonus
Social Skills:6
-Third Echelon Protocols
-Dark humor
-Initimidation
-Streetwise
-Underground
-Military Protocols
Modifiers:
Targeting:+3
Reflexive Dodge:+3
Advanced Draw:4
-As Fast Draw but still uses the initiative after drawing the weapon. Still links only to Ranged Combat.
Wealth:0
Equipment:
Emp Backpack:2
-As the EMP modifier from the PA rules in the MURPG (3 uses per issue)
Military Knife:+3
Five-Seven:4, 2x Damage, surpressor, Range:4
Flashbangs:3, area attack against Durability to blind (3 per mission)
Mines:3, area attack against Durability, must be denoated remotely (3 per mission
Frags:3, area attack against Durability (3 per mission)
Emp Grenade:2 (3 per mission)
Sticky Camera:4, area attack against Durability, can be used as regular camera and to make noise (3 per mission)
Sonar Goggles
-Allows Fisher to see through walls and notice humans, cameras, and cameras.
Challenges:
Deadly Foes:-5 (Third Echelon and hired hitman.)
Vulnerable loved one:-3 (Sarah, his daughter, is in trouble. And with Fisher in this world, her time is running out even faster.)
Temper:-2 (Fisher doesn't really get mad easily. But once he does, conisder yourself a dead man.)
Moral Code:-1 (Sure Fisher has killed people. But that doesn't mean he feels good about it. Sometimes he will refuse to do an order if he feels it is wrong.)
Compulsion to stick up for underdog:-2 (Fisher is still a good guy and has even taken some time off his missions to save people.)
Loyalty:-2 (To those he trusts only. And right now, he only trusts his best friend.)
Haunted Past:-1 (He daughter was run over and he was forced by Third Echelon to kill his best friend. Of course, it turns out his daughter is still alive so he can live with the past much more easily. Note, Fisher doesn't know that his "Best friend" was the reason why his life was so hard, yet. You have to play Splinter Cell Convicton or watch a walkthrough of the game to understand.)