Post by Manah on Nov 16, 2012 0:12:27 GMT -5
AOKO
Family head of the Aozaki clan
Family head of the Aozaki clan
QUOTE: "Value all life, treasure your memories. Do this, live your life to the fullest, and never look back. Do not fear the unknown, for it bears the greatest experiences. And whatever you do, wherever you go... never forget who you are and what you believe in. More importantly, do not abuse your power and become bad, or else I'll knock your lights out, you understand me?..... but enough talk. Wanna go out for a walk, and maybe grab a bite? I'm starving."
Full Name: Aozaki Aoko
Occupation: Magician, Traveler, Head of the Aozaki family
Other aliases: Miss Blue, Magic Gunner, Teacher (by Tohno Shiki), The Attainer of the Fifth Law, The Chronomancer
Height: 5'4"
Weight: 113 lbs
Three sizes: B88/W56/H84
Eye color: Blue
Hair color: Red
Species: Human (Magician)
ABILITIES
Int: 9
Str: 9
Agl: 8
Spd: 8
Dur: 8
HEALTH: 8 P.L: 5
ENERGY: 36 P.L: 15
REGEN: 29 P.L: 9
ACTIONS
Close Combat: 8
(Str.bonus and Wpn.modifier)
-Efficient
-Brawling
-Martial Arts
-Haymakers
-Improvised weapons
-Destuction
-Using powers in combat
-Fighting multiple opponents
-Inhuman Power
Ranged Combat: 8
(Agl.bonus and Wpn.modifier)
-Efficient
-Handguns
-Angel Gun
-Dual wielding
-Thrown objects
-Heavy objects
-Improvised Weapons
-Use of powers in combat
Acrobatics: 5
(Agl.bonus)
Ki Control: 10
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
-Combine with Close/Ranged Combat
Thieving: 5
(Agl.bonus)
-Stealth
-Search room/area
-Escape artist
-Lockpicking
-Set/spot ambushes
Thaumaturgy: 12
(Int.bonus)
Efficient
-'Starmine' and 'Starbow' Thaumaturgy, based on the image of exploding fireworks and rotating stars; all of Aoko's offensive spells use those symbols somehow.
-As Mastery of Magic (Wpn.modifier on Telekinesis; Can exceed 6 stones effect limit)
-Magic Missiles (May add up to half this action's AN as advantages on magical blasts for free)
-Transmutation (transmute matter and energy from one type to another; see the Rule of Equivalent Exchange)
-Magical Healing (May heal up to 2x AN White stones of Health per day)
-As Mesmerism (all options, but due to the rule of Equivalent Exchange, Aoko's mind will be affected by the energies of her spell, giving her a -1 sitmod to all Mental actions per additional CL of the option used for 3 panels afterwards due to mental backlash.)
-As Metamorphosis (needs not spend stones to maintain, may revert at will, transforming in front of non magi will yield only 1 stone of effect per 2 stones of effort, due to disbelief and the Rule of Equivalent Exchange)
-As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed and Water Freedom [which allows her to move normally up to her normal speed even within water])
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Aoko is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Aoko so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Aoko also gains whatever knowledge the familiar acquires in its life, if any.)
-Rule of Equivalent Exchange: In order to create something another object must be given as a price (in other words, for any item creation to be permanent, it must be made out of an existing object of relatively the same size and weight [or part of a bigger, heavier objet], which is then altered through Witchcraft. An obect created out of mere thought and images that may not exist, called Phantasm, will eventually vanish after a number of panels equal to this Action's AN, although its duration can be extended with stones).
-Thaumaturgical Theory: Notarikon (An ancient form of Kabbalah, Aoko's chosen form of Thaumaturgy makes an heavy use of her power over Time, as, while most thaumaturgy school requires the world at any given time to believe the effect sought to be possible in order for it to work properly and easily, it is merely necessary for someone to have believed the effect was possible at some point in history for Aoko to use her thaumaturgy so.)
-Requires gestures and incantations to use, except for Aoko's magical blasts, illusions, telekinesis and Mesmerism.
-Accumulate Energy as per M.o.M
-Increase AN
The Fifth Magic: 12
(Int.bonus)
-Efficient
-Also known as Magic Blue, this form of 'True Magic' holds power mostly over Time, but also over the aspects of Fate, Chaos and Destruction (also known as "Unmaking"). It is not limited by the common Thaumaturgy restrictions.
-Time: Time Travel (May exceed what her AN would normally indicate on the D&R chart), Ravages of time (Atk VS Durability or Intelligence [target's choice] + Magical Defense [Normal damage, or may add/retract 5 years per stone that gets through defense; may not lower the victim to less than 1 year old or kill through old age; the victim ends up at least 5 years away from their age of death by old age), Time Field (as Force Field, doubles stones of defense, works VS Magical as well, may not activate with more stones than AN), Clairvoyance (can perceive through time regardless of physical proximity), Time shift (can reform objects that were destroyed to their original state, or age objects in such a way that they are useless), Stop Time (Aoko can create a "time bubble" within which everything stops. It works as an Area Effect with an Attack VS Durability, anything that is trapped can't move or react for 1 panel/stone of Duration)
-Fate: Destiny (can imbue beings or objects with Good or Bad luck, either in general or under certain circumstances only. For example, she could bless a sword with Good Luck against demons by making it that sword's destiny to kill hundreds of demons.), Blessed Life (can grant a temporary Minor Invulnerability to some sort of threat to a given person. All she needs to pay is the amount worth for the Invulnerability, plus stones on the Duration chart), Doom (can curse a victim or object with a specific doom, giving them a temporary weakness, through an Atk VS intelligence or Durability [target's choice; objects are automatically affected unless they are indestructible or gifted with some sort of Immunity, GM's call] + Magical Defense. Success means Aoko can choose a weakness that will deal 2x damage to the victim if exploited.), Dream (may send a dream or vision to people, regardless of the distance, if she beats their Intelligence+Magical defense, that feels like a prophetic dream or something that must come to be to the dreamer.)
-Chaos: Hex Spheres, Summoning, Warping Touch (if she can beat target's Durability+Magical Defense [or automatically if the target is an object], she can transform a person or object into... something else. What? GM's call. Whatever it is, she can't kill someone with this power, so if it turns a person into a chair, the chair will be alive, though whether it is animated and able to move depends entirely on the GM. The duration of the transformation is equal to how many stones beat the defense on the Duration chart, although she can reverse the process with another use of the spell.
-Destruction: Allows manipulation/force blasts/accumulate energy for greater effects as per Mastery of Weather to cause various types of natural catastrophes (this particular use of her power is not magical in nature as opposed to the manipulation of the energy causing it, meaning Magical Defense is useless against this, whereas Energy Defense works), Blowing Up (As Charge Objects, Indirect; needs not touch the object to cause it to explode), Growth (up to AN, adds 1 to Toughness for every 2 stones of Growth), Unstoppable (may move at 1 stone of speed/stone spent, up to normal speed without paying more stones), Summon and Control Animals (May summon and control any animal capable of a stampede, Control 5 animals per stone spent, May summon at up to a Range equal to the AN on the range chart; Animals thus summoned may only be used for the purpose of stampeding within a given area, then run away.)
-Enchantress (Aoko can enchant beings and objects with powers related to her four specialties, Time, Fate, Chaos and Destruction, granting them powers for them to use. If it's used on objects, the duration for each power is on the D&R chart. If it's on living beings, it will only be on the D&R chart if the being itself has any Magic Circuits, or in other words, if it has the potential to be a magi; otherwise, it will fade quickly [1 panel/stone of Duration] due to disbelief. Powers become permanent if 11 stones are spent on Duration, except if the target is alive and has no Magic Circuit.)
White Magic: 8
-Use as Healing
-Place Force Field VS Normal attacks
-Place Force Field VS Magical Attacks
-Enhance a target's Abilities, Actions or Modifiers; may not more than double anything
-Enhance Weapons and Armor, must pay for Duration, May not more than double the Weapon or defense bonus
-Holy: 3x Damage, Area attack (Area 3; 2x damage VS Non-Evil creatures, Normal damage VS Good creatures. Must use at minimum 8 stones of Effect, and on the next panel, user takes Stun damage equal to stones played to attack with Holy
Time Magic: 8
(Int.bonus)
-Gain 1 effect at AN 1, and one more for each even AN
-May only produce 1 effect per panel
-Demi (Attack VS Durability + Defense. If damage occurs, target's white stones of Health are automatically halved. Cannot be used to kill)
-Degen (Attack vs Durability if damage occurs, gain a reversed Accelerated Healing Factor (take 1 white stone of damage per 2 panels) for damage in panels)
-Stop (Atk VS Speed + Defense. If damage occurs, target is frozen in time for panels of damage.)
-Comet (Bend time so that a celestial body comes into contact with the planet at the exact spot a target is. 2x Damage, Limited Area effect.)
-Meteor (Bend time so a larger celestial body comes in contact with the area the user is aiming at. 2x damage, Area effect.)
Pokemon Trainer: 1
-Custom action: Act as Medical Healing (for Pokemon only), Leadership (for Pokemon only; may grant up to 1/3 AN stones to an action per Pokemon, rounded up); Computers (with Pokédex only) and Social Skills (for Pokemon only).
Kaioken: 4
-Place stones into this aciton to gain double invested stones as free stones to use for actions, and abilities.
-Pay stones each round to maintain effect.
-If unwilling to pay stones, effect ends, take damage equal to invested stones
Super Saiyajin: 8
-Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Ki Defense, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. 3 stones = Super Saiyajin Level
-Stones spent remain in action box till removed.
-Heal 1w of Health and all energy when transforming.
-Calm Super Saiyajin: She learned to trigger Super Saiyajin without rage.
-Legendary Super Saiayjin: Each stone she spends into Super Sayajin has double the normal effect
General Knowledge: 7
(Int.bonus)
-Efficient
-History and geography
-Occult lore
-Akasha, the Root
-The Mage's Association
-Magecraft and Magic
-Myths and legends
-Supernatural creatures
Technology: 3
(Int.bonus)
-Repairs/maintenance
-Computers
-Video games
Vehicle operations: 4
-Light vehicles
-Motorcycles
-Boats
-Small planes
Swimming: 2
(Spd.bonus)
-Can't exceed normal human speed limit
Gambling: 5
(Int.bonus, and Agl.bonus when cheating/spotting cheaters)
-Pocker
-Roulette
-Dice
-Heads or tails
-Blackjack
Perform: 5
(Agl.bonus)
-Dancing
-Singing
-Play guitar
-Calligraphy
-Magical tricks
Anime FTSFOI: 2
Statecraft: 8
-Feisty and cheerful
-Beautiful
-Passionate
-Charm/seduce
-Humor/Sarcasm
-Leadership
-Magician
-Head of the Aozaki Family
MODIFIERS
Immortal
Self-Contained Lifeform
Power Level 5
-Power Level Regeneration
-Tireless Power 2
Danger Sense
-Radioactive Man's radiation mixing up with Aoko's magical energies caused the emergence of an X-Gene, giving her a strange ability which sorts of makes her Prescience much more noticeable.
-Works as a Precognitive Flash warning her of impending danger 1 panel before it happens... in the form of the feeling of a big cat licking the sole of both of her feet. This obviously tickles... but at least, it IS a warning.
Acute Senses +3
Enhanced Healing Factor
Energy Battery 3
Deep Reserves +5
High-Speed Aria +4
-As Fast-Draw, but for magic spells. Aoko can chant her incantations at an incredibly fast pace, allowing for rapid casting and counter-spells.
Reflexive Dodge +9
-5 levels from Ki Control
Toughness +9
-6 Levels from Ki Control
Ki Defense +10
Mental Defense +7
Resistance +12
-As Magical Defense
Leaping +3
Prescience
Enhanced Vision +5
-Feel the flow of Time, Fate, Chaos and Destruction; See Auras and Magical Forces, See into other dimensions (including ghosts, demons, supernatural, etc)
Wealth: 10+
-As needed
CHALLENGES
-Psychological (-2; short temper. While Aoko isn't really a severely violent person, she tends to react strongly and somewhat aggressively when people do or say stupid or irresponsible things. If there's a lesson to teach, she will be glad to be the one to do it.)
-Psychological (-2; hedonist. Aoko lives to do what she loves with people she loves, and that's that. She seeks to enjoy life as much as she can, and tries to teach others to do so, too.)
-C.T.S.U.F.U (-3; Aoko is good-hearted and kind, and she will often go out of her way to help people in need or in danger, although she might make exceptions for those whom she thinks deserve it.)
-Bad relationship (-2; with her sister, Aozaki Touko, who often steals money from the Mage's Association by using Aoko's name. In turn, Touko considers her to be irresponsible because of her use of magic with little regard to the consequences. Aoko's dislike for her sister is such that she has come to dislike Runes, just because her sister uses runic-based Thaumaturgy.)
-Looking non-human (-1; although it is very minor, Aoko's hair is now naturally bright red [it used to be brown], and her beauty verges on the supernatural.)
-Disliked and feared by peers (-2; members of the Mage's Association see Aoko and her sister as Heretics, especially since Aoko became a Freelancer and Touko left the Association's ranks. Additionally, most magi fear Aoko's incredibly destructive power and Touko's versatility... so most magis but the most foolish will leave them alone.)
-Even the girls love her (-1; Miss Blue is not only very sexy, but she is also highly charismatic. She tends to attract men like a flame attracts moths, but even girls seem to fall for her every now and then.)
-Deadly enemies (-4; rival magi out to make a name for themselves, the 27 Dead Apostles, various supernatural monsters, spirits and demons. While most of those are weaker than her by a good deal, they usually end up being a pain in the ass nonetheless.)
EQUIPMENT
-Currently worn: Blue long-skirted sundress with black long-sleeved undershirt, 3-inches black pumps
-The Angel Gun (+4, 2x damage, holds 6 bullets, range: 5; Would add +5 to the Angel Arm action if she had it... which she don't. Although it can't be destroyed, it is possible to jam it or break part of it, in which case a few repairs may be necessary. A very powerful "45 Long Colt AGL Arms Factory" Six-Shot Double Action Revovler, this gun used to be Vash the Stampede's gun before he was killed by an extradimensional demon; Aoko kept it as a memento of her friend. When held with his a Humanoid Plant's arm, it can be transformed into the "Angel Arm cannon", a terrible weapon of mass destruction that only targets non-living matter, which means it could easily destroy an entire city and the surrounding landscape, leaving its entire population alive, but homeless and without food for miles. Obviously, Aoko both can't and would never use it in such a way unless there was an extremely good reason even if she could.)
-Gold-platted S&W .500 Revolver (+4, 2x damage weapon. Another memento of Vash the Stampede.)
-Pokéball (Fennekin)
-Suitcase (enchanted through her power over Chaos; can hold objects of a size and weight up to AN 9 on the D&R chart)
-Cellphone
-Wristwatch
-Alchemist's lab (fuly equipped and high quality, provides a +2 bonus on the creation of uses-restricted magical items such as potions, poisons, antidotes, small amulets, trinkets or talismans providing a bit of magical help a handful of times.)
-Various key materials and products for her potions and trinkets which can't be reproduced easily through her powers)
-"Purple Mist" Perfume (As Phermones: +4 close or ranged combat, vs Dur or Int target's choice, inspires love, loyalty, obedience towards user's commands.)
______________________________________________________________
STORY: Aozaki Aoki is the sister of Aozaki Toukou, and the current head of the Aozaki magi family. Their parents were born with almost no magic circuits, thus next to no magical potential, and it was believed that the magical power of the Aozaki family would disappear after their generation. Turned out this belief would be proven wrong, as their two daughters were born as prodigies, though in different ways.
Toukou had the largest number of magical circuits the family ever had, making her potential very large in many different types of magic. Aoko, on the other hand, was only born with an average number of magic circuits. However, she had a natural talent at efficiently using the energy provided by what few magical circuits she had. It was said that Aoko had the magical energy equivalent to a car that travels 1,000 km per liter of gasoline. She could use an absurd amount of power for every magic circuit she had. Additionally, she had an incredible potential for destruction, the depths of which would only be revealed later.
When she became head of the family, Aoko was awakened to the power of a true magician, attaining mastery over the legendary Fifth Magic. This incredible power along with her incredible talent for massive displays of energy made her grow tired with the Mage's Association to hold her back, and she left them to become a Freelancer.
Nowadays, "Miss Blue" travels the world for fun and adventure, caring little for those who would want her to follow their rules. Aoko listens to her heart and her instinct, conventions be damned. And she's having a ball.